commit | 728f538340cd926ce0d6d757ccee0c165c9e3722 | [log] [tgz] |
---|---|---|
author | Clemens Ladisch <clemens@ladisch.de> | Fri Feb 25 08:48:22 2011 +0100 |
committer | Stefan Richter <stefanr@s5r6.in-berlin.de> | Fri Feb 25 18:42:55 2011 +0100 |
tree | dcd6e3414216109ae2748d1cce080c9248e0b0a0 | |
parent | 9f2e0dac8852ff661184c2cb8224a9ef0402c25e [diff] |
do not delay iso packet queueing Libraw1394's attempt to optimize away the packet queueing ioctl syscall overhead was a little bit too successful: when used with FFADO's streaming system, it ended up delaying packets after their intended transmission time. For now, to ensure correctness, don't try to optimize anything. This makes FFADO playback on Juju with my DICE work. Signed-off-by: Clemens Ladisch <clemens@ladisch.de> Signed-off-by: Stefan Richter <stefanr@s5r6.in-berlin.de>