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#ifndef FIO_RAND_H
#define FIO_RAND_H
#include <inttypes.h>
#include <assert.h>
#include "types.h"
#define FRAND32_MAX (-1U)
#define FRAND64_MAX (-1ULL)
struct taus88_state {
unsigned int s1, s2, s3;
};
struct taus258_state {
uint64_t s1, s2, s3, s4, s5;
};
struct frand_state {
unsigned int use64;
union {
struct taus88_state state32;
struct taus258_state state64;
};
};
static inline uint64_t rand_max(struct frand_state *state)
{
if (state->use64)
return FRAND64_MAX;
else
return FRAND32_MAX;
}
static inline void __frand32_copy(struct taus88_state *dst,
struct taus88_state *src)
{
dst->s1 = src->s1;
dst->s2 = src->s2;
dst->s3 = src->s3;
}
static inline void __frand64_copy(struct taus258_state *dst,
struct taus258_state *src)
{
dst->s1 = src->s1;
dst->s2 = src->s2;
dst->s3 = src->s3;
dst->s4 = src->s4;
dst->s5 = src->s5;
}
static inline void frand_copy(struct frand_state *dst, struct frand_state *src)
{
if (src->use64)
__frand64_copy(&dst->state64, &src->state64);
else
__frand32_copy(&dst->state32, &src->state32);
dst->use64 = src->use64;
}
static inline unsigned int __rand32(struct taus88_state *state)
{
#define TAUSWORTHE(s,a,b,c,d) ((s&c)<<d) ^ (((s <<a) ^ s)>>b)
state->s1 = TAUSWORTHE(state->s1, 13, 19, 4294967294UL, 12);
state->s2 = TAUSWORTHE(state->s2, 2, 25, 4294967288UL, 4);
state->s3 = TAUSWORTHE(state->s3, 3, 11, 4294967280UL, 17);
return (state->s1 ^ state->s2 ^ state->s3);
}
static inline uint64_t __rand64(struct taus258_state *state)
{
uint64_t xval;
xval = ((state->s1 << 1) ^ state->s1) >> 53;
state->s1 = ((state->s1 & 18446744073709551614ULL) << 10) ^ xval;
xval = ((state->s2 << 24) ^ state->s2) >> 50;
state->s2 = ((state->s2 & 18446744073709551104ULL) << 5) ^ xval;
xval = ((state->s3 << 3) ^ state->s3) >> 23;
state->s3 = ((state->s3 & 18446744073709547520ULL) << 29) ^ xval;
xval = ((state->s4 << 5) ^ state->s4) >> 24;
state->s4 = ((state->s4 & 18446744073709420544ULL) << 23) ^ xval;
xval = ((state->s5 << 3) ^ state->s5) >> 33;
state->s5 = ((state->s5 & 18446744073701163008ULL) << 8) ^ xval;
return (state->s1 ^ state->s2 ^ state->s3 ^ state->s4 ^ state->s5);
}
static inline uint64_t __rand(struct frand_state *state)
{
if (state->use64)
return __rand64(&state->state64);
else
return __rand32(&state->state32);
}
static inline double __rand_0_1(struct frand_state *state)
{
if (state->use64) {
uint64_t val = __rand64(&state->state64);
return (val + 1.0) / (FRAND64_MAX + 1.0);
} else {
uint32_t val = __rand32(&state->state32);
return (val + 1.0) / (FRAND32_MAX + 1.0);
}
}
static inline uint32_t rand32_upto(struct frand_state *state, uint32_t end)
{
uint32_t r;
assert(!state->use64);
r = __rand32(&state->state32);
end++;
return (int) ((double)end * (r / (FRAND32_MAX + 1.0)));
}
static inline uint64_t rand64_upto(struct frand_state *state, uint64_t end)
{
uint64_t r;
assert(state->use64);
r = __rand64(&state->state64);
end++;
return (uint64_t) ((double)end * (r / (FRAND64_MAX + 1.0)));
}
/*
* Generate a random value between 'start' and 'end', both inclusive
*/
static inline uint64_t rand_between(struct frand_state *state, uint64_t start,
uint64_t end)
{
if (state->use64)
return start + rand64_upto(state, end - start);
else
return start + rand32_upto(state, end - start);
}
extern void init_rand(struct frand_state *, bool);
extern void init_rand_seed(struct frand_state *, unsigned int seed, bool);
extern void __fill_random_buf(void *buf, unsigned int len, uint64_t seed);
extern uint64_t fill_random_buf(struct frand_state *, void *buf, unsigned int len);
extern void __fill_random_buf_percentage(uint64_t, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
extern uint64_t fill_random_buf_percentage(struct frand_state *, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int);
#endif