From c9cdd5e5df34de2f5162f9ba29fa6568e21d5471 Mon Sep 17 00:00:00 2001
From: Mark Brown <broonie@kernel.org>
Date: Mon, 10 May 2021 13:23:44 +0100
Subject: [PATCH v1 0/3] arm64/sve: Trivial optimisation for 128 bit SVE vectors

This series is a combination of factoring out some duplicated code and a
very minor optimisation to the performance of handling converting FPSIMD
state to SVE in the live registers for 128 bit SVE vectors.

Mark Brown (3):
  arm64/sve: Split _sve_flush macro into separate Z, P and FFR flushes
  arm64/sve: Use the sve_flush macros in sve_load_from_fpsimd_state()
  arm64/sve: Skip flushing Z registers with 128 bit vectors

 arch/arm64/include/asm/fpsimd.h       |  2 +-
 arch/arm64/include/asm/fpsimdmacros.h |  6 +++++-
 arch/arm64/kernel/entry-fpsimd.S      | 21 ++++++++++++++-------
 arch/arm64/kernel/fpsimd.c            |  6 ++++--
 4 files changed, 24 insertions(+), 11 deletions(-)

base-commit: 6efb943b8616ec53a5e444193dccf1af9ad627b5
--
2.20.1
arm64/sve: Skip flushing Z registers with 128 bit vectors

When the SVE vector length is 128 bits then there are no bits in the Z
registers which are not shared with the V registers so we can skip them
when zeroing state not shared with FPSIMD, this results in a minor
performance improvement.

Signed-off-by: Mark Brown <broonie@kernel.org>
3 files changed