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/*
* FPU data structures:
*/
#ifndef _ASM_X86_FPU_H
#define _ASM_X86_FPU_H
/*
* The legacy x87 FPU state format, as saved by FSAVE and
* restored by the FRSTOR instructions:
*/
struct fregs_state {
u32 cwd; /* FPU Control Word */
u32 swd; /* FPU Status Word */
u32 twd; /* FPU Tag Word */
u32 fip; /* FPU IP Offset */
u32 fcs; /* FPU IP Selector */
u32 foo; /* FPU Operand Pointer Offset */
u32 fos; /* FPU Operand Pointer Selector */
/* 8*10 bytes for each FP-reg = 80 bytes: */
u32 st_space[20];
/* Software status information [not touched by FSAVE]: */
u32 status;
};
/*
* The legacy fx SSE/MMX FPU state format, as saved by FXSAVE and
* restored by the FXRSTOR instructions. It's similar to the FSAVE
* format, but differs in some areas, plus has extensions at
* the end for the XMM registers.
*/
struct fxregs_state {
u16 cwd; /* Control Word */
u16 swd; /* Status Word */
u16 twd; /* Tag Word */
u16 fop; /* Last Instruction Opcode */
union {
struct {
u64 rip; /* Instruction Pointer */
u64 rdp; /* Data Pointer */
};
struct {
u32 fip; /* FPU IP Offset */
u32 fcs; /* FPU IP Selector */
u32 foo; /* FPU Operand Offset */
u32 fos; /* FPU Operand Selector */
};
};
u32 mxcsr; /* MXCSR Register State */
u32 mxcsr_mask; /* MXCSR Mask */
/* 8*16 bytes for each FP-reg = 128 bytes: */
u32 st_space[32];
/* 16*16 bytes for each XMM-reg = 256 bytes: */
u32 xmm_space[64];
u32 padding[12];
union {
u32 padding1[12];
u32 sw_reserved[12];
};
} __attribute__((aligned(16)));
/* Default value for fxregs_state.mxcsr: */
#define MXCSR_DEFAULT 0x1f80
/*
* Software based FPU emulation state. This is arbitrary really,
* it matches the x87 format to make it easier to understand:
*/
struct swregs_state {
u32 cwd;
u32 swd;
u32 twd;
u32 fip;
u32 fcs;
u32 foo;
u32 fos;
/* 8*10 bytes for each FP-reg = 80 bytes: */
u32 st_space[20];
u8 ftop;
u8 changed;
u8 lookahead;
u8 no_update;
u8 rm;
u8 alimit;
struct math_emu_info *info;
u32 entry_eip;
};
/*
* List of XSAVE features Linux knows about:
*/
enum xfeature_bit {
XSTATE_BIT_FP,
XSTATE_BIT_SSE,
XSTATE_BIT_YMM,
XSTATE_BIT_BNDREGS,
XSTATE_BIT_BNDCSR,
XSTATE_BIT_OPMASK,
XSTATE_BIT_ZMM_Hi256,
XSTATE_BIT_Hi16_ZMM,
XFEATURES_NR_MAX,
};
#define XSTATE_FP (1 << XSTATE_BIT_FP)
#define XSTATE_SSE (1 << XSTATE_BIT_SSE)
#define XSTATE_YMM (1 << XSTATE_BIT_YMM)
#define XSTATE_BNDREGS (1 << XSTATE_BIT_BNDREGS)
#define XSTATE_BNDCSR (1 << XSTATE_BIT_BNDCSR)
#define XSTATE_OPMASK (1 << XSTATE_BIT_OPMASK)
#define XSTATE_ZMM_Hi256 (1 << XSTATE_BIT_ZMM_Hi256)
#define XSTATE_Hi16_ZMM (1 << XSTATE_BIT_Hi16_ZMM)
#define XSTATE_FPSSE (XSTATE_FP | XSTATE_SSE)
#define XSTATE_AVX512 (XSTATE_OPMASK | XSTATE_ZMM_Hi256 | XSTATE_Hi16_ZMM)
/*
* There are 16x 256-bit AVX registers named YMM0-YMM15.
* The low 128 bits are aliased to the 16 SSE registers (XMM0-XMM15)
* and are stored in 'struct fxregs_state::xmm_space[]'.
*
* The high 128 bits are stored here:
* 16x 128 bits == 256 bytes.
*/
struct ymmh_struct {
u8 ymmh_space[256];
};
/* We don't support LWP yet: */
struct lwp_struct {
u8 reserved[128];
};
/* Intel MPX support: */
struct bndreg {
u64 lower_bound;
u64 upper_bound;
} __packed;
struct bndcsr {
u64 bndcfgu;
u64 bndstatus;
} __packed;
struct mpx_struct {
struct bndreg bndreg[4];
struct bndcsr bndcsr;
};
struct xstate_header {
u64 xfeatures;
u64 xcomp_bv;
u64 reserved[6];
} __attribute__((packed));
/* New processor state extensions should be added here: */
#define XSTATE_RESERVE (sizeof(struct ymmh_struct) + \
sizeof(struct lwp_struct) + \
sizeof(struct mpx_struct) )
/*
* This is our most modern FPU state format, as saved by the XSAVE
* and restored by the XRSTOR instructions.
*
* It consists of a legacy fxregs portion, an xstate header and
* subsequent fixed size areas as defined by the xstate header.
* Not all CPUs support all the extensions.
*/
struct xregs_state {
struct fxregs_state i387;
struct xstate_header header;
u8 __reserved[XSTATE_RESERVE];
} __attribute__ ((packed, aligned (64)));
/*
* This is a union of all the possible FPU state formats
* put together, so that we can pick the right one runtime.
*
* The size of the structure is determined by the largest
* member - which is the xsave area:
*/
union fpregs_state {
struct fregs_state fsave;
struct fxregs_state fxsave;
struct swregs_state soft;
struct xregs_state xsave;
};
/*
* Highest level per task FPU state data structure that
* contains the FPU register state plus various FPU
* state fields:
*/
struct fpu {
/*
* @state:
*
* In-memory copy of all FPU registers that we save/restore
* over context switches. If the task is using the FPU then
* the registers in the FPU are more recent than this state
* copy. If the task context-switches away then they get
* saved here and represent the FPU state.
*
* After context switches there may be a (short) time period
* during which the in-FPU hardware registers are unchanged
* and still perfectly match this state, if the tasks
* scheduled afterwards are not using the FPU.
*
* This is the 'lazy restore' window of optimization, which
* we track though 'fpu_fpregs_owner_ctx' and 'fpu->last_cpu'.
*
* We detect whether a subsequent task uses the FPU via setting
* CR0::TS to 1, which causes any FPU use to raise a #NM fault.
*
* During this window, if the task gets scheduled again, we
* might be able to skip having to do a restore from this
* memory buffer to the hardware registers - at the cost of
* incurring the overhead of #NM fault traps.
*
* Note that on modern CPUs that support the XSAVEOPT (or other
* optimized XSAVE instructions), we don't use #NM traps anymore,
* as the hardware can track whether FPU registers need saving
* or not. On such CPUs we activate the non-lazy ('eagerfpu')
* logic, which unconditionally saves/restores all FPU state
* across context switches. (if FPU state exists.)
*/
union fpregs_state state;
/*
* @last_cpu:
*
* Records the last CPU on which this context was loaded into
* FPU registers. (In the lazy-restore case we might be
* able to reuse FPU registers across multiple context switches
* this way, if no intermediate task used the FPU.)
*
* A value of -1 is used to indicate that the FPU state in context
* memory is newer than the FPU state in registers, and that the
* FPU state should be reloaded next time the task is run.
*/
unsigned int last_cpu;
/*
* @fpstate_active:
*
* This flag indicates whether this context is active: if the task
* is not running then we can restore from this context, if the task
* is running then we should save into this context.
*/
unsigned char fpstate_active;
/*
* @fpregs_active:
*
* This flag determines whether a given context is actively
* loaded into the FPU's registers and that those registers
* represent the task's current FPU state.
*
* Note the interaction with fpstate_active:
*
* # task does not use the FPU:
* fpstate_active == 0
*
* # task uses the FPU and regs are active:
* fpstate_active == 1 && fpregs_active == 1
*
* # the regs are inactive but still match fpstate:
* fpstate_active == 1 && fpregs_active == 0 && fpregs_owner == fpu
*
* The third state is what we use for the lazy restore optimization
* on lazy-switching CPUs.
*/
unsigned char fpregs_active;
/*
* @counter:
*
* This counter contains the number of consecutive context switches
* during which the FPU stays used. If this is over a threshold, the
* lazy FPU restore logic becomes eager, to save the trap overhead.
* This is an unsigned char so that after 256 iterations the counter
* wraps and the context switch behavior turns lazy again; this is to
* deal with bursty apps that only use the FPU for a short time:
*/
unsigned char counter;
};
#endif /* _ASM_X86_FPU_H */