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Red-black Trees (rbtree) in Linux
January 18, 2007
Rob Landley <rob@landley.net>
=============================
What are red-black trees, and what are they for?
------------------------------------------------
Red-black trees are a type of self-balancing binary search tree, used for
storing sortable key/value data pairs. This differs from radix trees (which
are used to efficiently store sparse arrays and thus use long integer indexes
to insert/access/delete nodes) and hash tables (which are not kept sorted to
be easily traversed in order, and must be tuned for a specific size and
hash function where rbtrees scale gracefully storing arbitrary keys).
Red-black trees are similar to AVL trees, but provide faster real-time bounded
worst case performance for insertion and deletion (at most two rotations and
three rotations, respectively, to balance the tree), with slightly slower
(but still O(log n)) lookup time.
To quote Linux Weekly News:
There are a number of red-black trees in use in the kernel.
The deadline and CFQ I/O schedulers employ rbtrees to
track requests; the packet CD/DVD driver does the same.
The high-resolution timer code uses an rbtree to organize outstanding
timer requests. The ext3 filesystem tracks directory entries in a
red-black tree. Virtual memory areas (VMAs) are tracked with red-black
trees, as are epoll file descriptors, cryptographic keys, and network
packets in the "hierarchical token bucket" scheduler.
This document covers use of the Linux rbtree implementation. For more
information on the nature and implementation of Red Black Trees, see:
Linux Weekly News article on red-black trees
http://lwn.net/Articles/184495/
Wikipedia entry on red-black trees
http://en.wikipedia.org/wiki/Red-black_tree
Linux implementation of red-black trees
---------------------------------------
Linux's rbtree implementation lives in the file "lib/rbtree.c". To use it,
"#include <linux/rbtree.h>".
The Linux rbtree implementation is optimized for speed, and thus has one
less layer of indirection (and better cache locality) than more traditional
tree implementations. Instead of using pointers to separate rb_node and data
structures, each instance of struct rb_node is embedded in the data structure
it organizes. And instead of using a comparison callback function pointer,
users are expected to write their own tree search and insert functions
which call the provided rbtree functions. Locking is also left up to the
user of the rbtree code.
Creating a new rbtree
---------------------
Data nodes in an rbtree tree are structures containing a struct rb_node member:
struct mytype {
struct rb_node node;
char *keystring;
};
When dealing with a pointer to the embedded struct rb_node, the containing data
structure may be accessed with the standard container_of() macro. In addition,
individual members may be accessed directly via rb_entry(node, type, member).
At the root of each rbtree is an rb_root structure, which is initialized to be
empty via:
struct rb_root mytree = RB_ROOT;
Searching for a value in an rbtree
----------------------------------
Writing a search function for your tree is fairly straightforward: start at the
root, compare each value, and follow the left or right branch as necessary.
Example:
struct mytype *my_search(struct rb_root *root, char *string)
{
struct rb_node *node = root->rb_node;
while (node) {
struct mytype *data = container_of(node, struct mytype, node);
int result;
result = strcmp(string, data->keystring);
if (result < 0)
node = node->rb_left;
else if (result > 0)
node = node->rb_right;
else
return data;
}
return NULL;
}
Inserting data into an rbtree
-----------------------------
Inserting data in the tree involves first searching for the place to insert the
new node, then inserting the node and rebalancing ("recoloring") the tree.
The search for insertion differs from the previous search by finding the
location of the pointer on which to graft the new node. The new node also
needs a link to its parent node for rebalancing purposes.
Example:
int my_insert(struct rb_root *root, struct mytype *data)
{
struct rb_node **new = &(root->rb_node), *parent = NULL;
/* Figure out where to put new node */
while (*new) {
struct mytype *this = container_of(*new, struct mytype, node);
int result = strcmp(data->keystring, this->keystring);
parent = *new;
if (result < 0)
new = &((*new)->rb_left);
else if (result > 0)
new = &((*new)->rb_right);
else
return FALSE;
}
/* Add new node and rebalance tree. */
rb_link_node(&data->node, parent, new);
rb_insert_color(&data->node, root);
return TRUE;
}
Removing or replacing existing data in an rbtree
------------------------------------------------
To remove an existing node from a tree, call:
void rb_erase(struct rb_node *victim, struct rb_root *tree);
Example:
struct mytype *data = mysearch(&mytree, "walrus");
if (data) {
rb_erase(&data->node, &mytree);
myfree(data);
}
To replace an existing node in a tree with a new one with the same key, call:
void rb_replace_node(struct rb_node *old, struct rb_node *new,
struct rb_root *tree);
Replacing a node this way does not re-sort the tree: If the new node doesn't
have the same key as the old node, the rbtree will probably become corrupted.
Iterating through the elements stored in an rbtree (in sort order)
------------------------------------------------------------------
Four functions are provided for iterating through an rbtree's contents in
sorted order. These work on arbitrary trees, and should not need to be
modified or wrapped (except for locking purposes):
struct rb_node *rb_first(struct rb_root *tree);
struct rb_node *rb_last(struct rb_root *tree);
struct rb_node *rb_next(struct rb_node *node);
struct rb_node *rb_prev(struct rb_node *node);
To start iterating, call rb_first() or rb_last() with a pointer to the root
of the tree, which will return a pointer to the node structure contained in
the first or last element in the tree. To continue, fetch the next or previous
node by calling rb_next() or rb_prev() on the current node. This will return
NULL when there are no more nodes left.
The iterator functions return a pointer to the embedded struct rb_node, from
which the containing data structure may be accessed with the container_of()
macro, and individual members may be accessed directly via
rb_entry(node, type, member).
Example:
struct rb_node *node;
for (node = rb_first(&mytree); node; node = rb_next(node))
printk("key=%s\n", rb_entry(node, struct mytype, node)->keystring);
Support for Augmented rbtrees
-----------------------------
Augmented rbtree is an rbtree with "some" additional data stored in each node.
This data can be used to augment some new functionality to rbtree.
Augmented rbtree is an optional feature built on top of basic rbtree
infrastructure. rbtree user who wants this feature will have an augment
callback function in rb_root initialized.
This callback function will be called from rbtree core routines whenever
a node has a change in one or both of its children. It is the responsibility
of the callback function to recalculate the additional data that is in the
rb node using new children information. Note that if this new additional
data affects the parent node's additional data, then callback function has
to handle it and do the recursive updates.
Interval tree is an example of augmented rb tree. Reference -
"Introduction to Algorithms" by Cormen, Leiserson, Rivest and Stein.
More details about interval trees:
Classical rbtree has a single key and it cannot be directly used to store
interval ranges like [lo:hi] and do a quick lookup for any overlap with a new
lo:hi or to find whether there is an exact match for a new lo:hi.
However, rbtree can be augmented to store such interval ranges in a structured
way making it possible to do efficient lookup and exact match.
This "extra information" stored in each node is the maximum hi
(max_hi) value among all the nodes that are its descendents. This
information can be maintained at each node just be looking at the node
and its immediate children. And this will be used in O(log n) lookup
for lowest match (lowest start address among all possible matches)
with something like:
find_lowest_match(lo, hi, node)
{
lowest_match = NULL;
while (node) {
if (max_hi(node->left) > lo) {
// Lowest overlap if any must be on left side
node = node->left;
} else if (overlap(lo, hi, node)) {
lowest_match = node;
break;
} else if (lo > node->lo) {
// Lowest overlap if any must be on right side
node = node->right;
} else {
break;
}
}
return lowest_match;
}
Finding exact match will be to first find lowest match and then to follow
successor nodes looking for exact match, until the start of a node is beyond
the hi value we are looking for.