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config SQUASHFS
tristate "SquashFS 4.0 - Squashed file system support"
depends on BLOCK
help
Saying Y here includes support for SquashFS 4.0 (a Compressed
Read-Only File System). Squashfs is a highly compressed read-only
filesystem for Linux. It uses zlib, lzo or xz compression to
compress both files, inodes and directories. Inodes in the system
are very small and all blocks are packed to minimise data overhead.
Block sizes greater than 4K are supported up to a maximum of 1 Mbytes
(default block size 128K). SquashFS 4.0 supports 64 bit filesystems
and files (larger than 4GB), full uid/gid information, hard links and
timestamps.
Squashfs is intended for general read-only filesystem use, for
archival use (i.e. in cases where a .tar.gz file may be used), and in
embedded systems where low overhead is needed. Further information
and tools are available from http://squashfs.sourceforge.net.
If you want to compile this as a module ( = code which can be
inserted in and removed from the running kernel whenever you want),
say M here. The module will be called squashfs. Note that the root
file system (the one containing the directory /) cannot be compiled
as a module.
If unsure, say N.
config SQUASHFS_XATTR
bool "Squashfs XATTR support"
depends on SQUASHFS
help
Saying Y here includes support for extended attributes (xattrs).
Xattrs are name:value pairs associated with inodes by
the kernel or by users (see the attr(5) manual page).
If unsure, say N.
config SQUASHFS_ZLIB
bool "Include support for ZLIB compressed file systems"
depends on SQUASHFS
select ZLIB_INFLATE
default y
help
ZLIB compression is the standard compression used by Squashfs
file systems. It offers a good trade-off between compression
achieved and the amount of CPU time and memory necessary to
compress and decompress.
If unsure, say Y.
config SQUASHFS_LZO
bool "Include support for LZO compressed file systems"
depends on SQUASHFS
select LZO_DECOMPRESS
help
Saying Y here includes support for reading Squashfs file systems
compressed with LZO compression. LZO compression is mainly
aimed at embedded systems with slower CPUs where the overheads
of zlib are too high.
LZO is not the standard compression used in Squashfs and so most
file systems will be readable without selecting this option.
If unsure, say N.
config SQUASHFS_XZ
bool "Include support for XZ compressed file systems"
depends on SQUASHFS
select XZ_DEC
help
Saying Y here includes support for reading Squashfs file systems
compressed with XZ compression. XZ gives better compression than
the default zlib compression, at the expense of greater CPU and
memory overhead.
XZ is not the standard compression used in Squashfs and so most
file systems will be readable without selecting this option.
If unsure, say N.
config SQUASHFS_4K_DEVBLK_SIZE
bool "Use 4K device block size?"
depends on SQUASHFS
help
By default Squashfs sets the dev block size (sb_min_blocksize)
to 1K or the smallest block size supported by the block device
(if larger). This, because blocks are packed together and
unaligned in Squashfs, should reduce latency.
This, however, gives poor performance on MTD NAND devices where
the optimal I/O size is 4K (even though the devices can support
smaller block sizes).
Using a 4K device block size may also improve overall I/O
performance for some file access patterns (e.g. sequential
accesses of files in filesystem order) on all media.
Setting this option will force Squashfs to use a 4K device block
size by default.
If unsure, say N.
config SQUASHFS_EMBEDDED
bool "Additional option for memory-constrained systems"
depends on SQUASHFS
help
Saying Y here allows you to specify cache size.
If unsure, say N.
config SQUASHFS_FRAGMENT_CACHE_SIZE
int "Number of fragments cached" if SQUASHFS_EMBEDDED
depends on SQUASHFS
default "3"
help
By default SquashFS caches the last 3 fragments read from
the filesystem. Increasing this amount may mean SquashFS
has to re-read fragments less often from disk, at the expense
of extra system memory. Decreasing this amount will mean
SquashFS uses less memory at the expense of extra reads from disk.
Note there must be at least one cached fragment. Anything
much more than three will probably not make much difference.