blob: 312ffd3d00177ca5a5e21393377c760e9bdec91e [file] [log] [blame]
/*P:400
* This contains run_guest() which actually calls into the Host<->Guest
* Switcher and analyzes the return, such as determining if the Guest wants the
* Host to do something. This file also contains useful helper routines.
:*/
#include <linux/module.h>
#include <linux/stringify.h>
#include <linux/stddef.h>
#include <linux/io.h>
#include <linux/mm.h>
#include <linux/vmalloc.h>
#include <linux/cpu.h>
#include <linux/freezer.h>
#include <linux/highmem.h>
#include <linux/slab.h>
#include <asm/paravirt.h>
#include <asm/pgtable.h>
#include <asm/uaccess.h>
#include <asm/poll.h>
#include <asm/asm-offsets.h>
#include "lg.h"
unsigned long switcher_addr;
struct page **lg_switcher_pages;
static struct vm_struct *switcher_vma;
/* This One Big lock protects all inter-guest data structures. */
DEFINE_MUTEX(lguest_lock);
/*H:010
* We need to set up the Switcher at a high virtual address. Remember the
* Switcher is a few hundred bytes of assembler code which actually changes the
* CPU to run the Guest, and then changes back to the Host when a trap or
* interrupt happens.
*
* The Switcher code must be at the same virtual address in the Guest as the
* Host since it will be running as the switchover occurs.
*
* Trying to map memory at a particular address is an unusual thing to do, so
* it's not a simple one-liner.
*/
static __init int map_switcher(void)
{
int i, err;
/*
* Map the Switcher in to high memory.
*
* It turns out that if we choose the address 0xFFC00000 (4MB under the
* top virtual address), it makes setting up the page tables really
* easy.
*/
/* We assume Switcher text fits into a single page. */
if (end_switcher_text - start_switcher_text > PAGE_SIZE) {
printk(KERN_ERR "lguest: switcher text too large (%zu)\n",
end_switcher_text - start_switcher_text);
return -EINVAL;
}
/*
* We allocate an array of struct page pointers. map_vm_area() wants
* this, rather than just an array of pages.
*/
lg_switcher_pages = kmalloc(sizeof(lg_switcher_pages[0])
* TOTAL_SWITCHER_PAGES,
GFP_KERNEL);
if (!lg_switcher_pages) {
err = -ENOMEM;
goto out;
}
/*
* Now we actually allocate the pages. The Guest will see these pages,
* so we make sure they're zeroed.
*/
for (i = 0; i < TOTAL_SWITCHER_PAGES; i++) {
lg_switcher_pages[i] = alloc_page(GFP_KERNEL|__GFP_ZERO);
if (!lg_switcher_pages[i]) {
err = -ENOMEM;
goto free_some_pages;
}
}
/*
* We place the Switcher underneath the fixmap area, which is the
* highest virtual address we can get. This is important, since we
* tell the Guest it can't access this memory, so we want its ceiling
* as high as possible.
*/
switcher_addr = FIXADDR_START - (TOTAL_SWITCHER_PAGES+1)*PAGE_SIZE;
/*
* Now we reserve the "virtual memory area" we want. We might
* not get it in theory, but in practice it's worked so far.
* The end address needs +1 because __get_vm_area allocates an
* extra guard page, so we need space for that.
*/
switcher_vma = __get_vm_area(TOTAL_SWITCHER_PAGES * PAGE_SIZE,
VM_ALLOC, switcher_addr, switcher_addr
+ (TOTAL_SWITCHER_PAGES+1) * PAGE_SIZE);
if (!switcher_vma) {
err = -ENOMEM;
printk("lguest: could not map switcher pages high\n");
goto free_pages;
}
/*
* This code actually sets up the pages we've allocated to appear at
* switcher_addr. map_vm_area() takes the vma we allocated above, the
* kind of pages we're mapping (kernel pages), and a pointer to our
* array of struct pages.
*/
err = map_vm_area(switcher_vma, PAGE_KERNEL_EXEC, lg_switcher_pages);
if (err) {
printk("lguest: map_vm_area failed: %i\n", err);
goto free_vma;
}
/*
* Now the Switcher is mapped at the right address, we can't fail!
* Copy in the compiled-in Switcher code (from x86/switcher_32.S).
*/
memcpy(switcher_vma->addr, start_switcher_text,
end_switcher_text - start_switcher_text);
printk(KERN_INFO "lguest: mapped switcher at %p\n",
switcher_vma->addr);
/* And we succeeded... */
return 0;
free_vma:
vunmap(switcher_vma->addr);
free_pages:
i = TOTAL_SWITCHER_PAGES;
free_some_pages:
for (--i; i >= 0; i--)
__free_pages(lg_switcher_pages[i], 0);
kfree(lg_switcher_pages);
out:
return err;
}
/*:*/
/* Cleaning up the mapping when the module is unloaded is almost... too easy. */
static void unmap_switcher(void)
{
unsigned int i;
/* vunmap() undoes *both* map_vm_area() and __get_vm_area(). */
vunmap(switcher_vma->addr);
/* Now we just need to free the pages we copied the switcher into */
for (i = 0; i < TOTAL_SWITCHER_PAGES; i++)
__free_pages(lg_switcher_pages[i], 0);
kfree(lg_switcher_pages);
}
/*H:032
* Dealing With Guest Memory.
*
* Before we go too much further into the Host, we need to grok the routines
* we use to deal with Guest memory.
*
* When the Guest gives us (what it thinks is) a physical address, we can use
* the normal copy_from_user() & copy_to_user() on the corresponding place in
* the memory region allocated by the Launcher.
*
* But we can't trust the Guest: it might be trying to access the Launcher
* code. We have to check that the range is below the pfn_limit the Launcher
* gave us. We have to make sure that addr + len doesn't give us a false
* positive by overflowing, too.
*/
bool lguest_address_ok(const struct lguest *lg,
unsigned long addr, unsigned long len)
{
return addr+len <= lg->pfn_limit * PAGE_SIZE && (addr+len >= addr);
}
/*
* This routine copies memory from the Guest. Here we can see how useful the
* kill_lguest() routine we met in the Launcher can be: we return a random
* value (all zeroes) instead of needing to return an error.
*/
void __lgread(struct lg_cpu *cpu, void *b, unsigned long addr, unsigned bytes)
{
if (!lguest_address_ok(cpu->lg, addr, bytes)
|| copy_from_user(b, cpu->lg->mem_base + addr, bytes) != 0) {
/* copy_from_user should do this, but as we rely on it... */
memset(b, 0, bytes);
kill_guest(cpu, "bad read address %#lx len %u", addr, bytes);
}
}
/* This is the write (copy into Guest) version. */
void __lgwrite(struct lg_cpu *cpu, unsigned long addr, const void *b,
unsigned bytes)
{
if (!lguest_address_ok(cpu->lg, addr, bytes)
|| copy_to_user(cpu->lg->mem_base + addr, b, bytes) != 0)
kill_guest(cpu, "bad write address %#lx len %u", addr, bytes);
}
/*:*/
/*H:030
* Let's jump straight to the the main loop which runs the Guest.
* Remember, this is called by the Launcher reading /dev/lguest, and we keep
* going around and around until something interesting happens.
*/
int run_guest(struct lg_cpu *cpu, unsigned long __user *user)
{
/* If the launcher asked for a register with LHREQ_GETREG */
if (cpu->reg_read) {
if (put_user(*cpu->reg_read, user))
return -EFAULT;
cpu->reg_read = NULL;
return sizeof(*cpu->reg_read);
}
/* We stop running once the Guest is dead. */
while (!cpu->lg->dead) {
unsigned int irq;
bool more;
/* First we run any hypercalls the Guest wants done. */
if (cpu->hcall)
do_hypercalls(cpu);
/* Do we have to tell the Launcher about a trap? */
if (cpu->pending.trap) {
if (copy_to_user(user, &cpu->pending,
sizeof(cpu->pending)))
return -EFAULT;
return sizeof(cpu->pending);
}
/*
* All long-lived kernel loops need to check with this horrible
* thing called the freezer. If the Host is trying to suspend,
* it stops us.
*/
try_to_freeze();
/* Check for signals */
if (signal_pending(current))
return -ERESTARTSYS;
/*
* Check if there are any interrupts which can be delivered now:
* if so, this sets up the hander to be executed when we next
* run the Guest.
*/
irq = interrupt_pending(cpu, &more);
if (irq < LGUEST_IRQS)
try_deliver_interrupt(cpu, irq, more);
/*
* Just make absolutely sure the Guest is still alive. One of
* those hypercalls could have been fatal, for example.
*/
if (cpu->lg->dead)
break;
/*
* If the Guest asked to be stopped, we sleep. The Guest's
* clock timer will wake us.
*/
if (cpu->halted) {
set_current_state(TASK_INTERRUPTIBLE);
/*
* Just before we sleep, make sure no interrupt snuck in
* which we should be doing.
*/
if (interrupt_pending(cpu, &more) < LGUEST_IRQS)
set_current_state(TASK_RUNNING);
else
schedule();
continue;
}
/*
* OK, now we're ready to jump into the Guest. First we put up
* the "Do Not Disturb" sign:
*/
local_irq_disable();
/* Actually run the Guest until something happens. */
lguest_arch_run_guest(cpu);
/* Now we're ready to be interrupted or moved to other CPUs */
local_irq_enable();
/* Now we deal with whatever happened to the Guest. */
lguest_arch_handle_trap(cpu);
}
/* Special case: Guest is 'dead' but wants a reboot. */
if (cpu->lg->dead == ERR_PTR(-ERESTART))
return -ERESTART;
/* The Guest is dead => "No such file or directory" */
return -ENOENT;
}
/*H:000
* Welcome to the Host!
*
* By this point your brain has been tickled by the Guest code and numbed by
* the Launcher code; prepare for it to be stretched by the Host code. This is
* the heart. Let's begin at the initialization routine for the Host's lg
* module.
*/
static int __init init(void)
{
int err;
/* Lguest can't run under Xen, VMI or itself. It does Tricky Stuff. */
if (get_kernel_rpl() != 0) {
printk("lguest is afraid of being a guest\n");
return -EPERM;
}
/* First we put the Switcher up in very high virtual memory. */
err = map_switcher();
if (err)
goto out;
/* We might need to reserve an interrupt vector. */
err = init_interrupts();
if (err)
goto unmap;
/* /dev/lguest needs to be registered. */
err = lguest_device_init();
if (err)
goto free_interrupts;
/* Finally we do some architecture-specific setup. */
lguest_arch_host_init();
/* All good! */
return 0;
free_interrupts:
free_interrupts();
unmap:
unmap_switcher();
out:
return err;
}
/* Cleaning up is just the same code, backwards. With a little French. */
static void __exit fini(void)
{
lguest_device_remove();
free_interrupts();
unmap_switcher();
lguest_arch_host_fini();
}
/*:*/
/*
* The Host side of lguest can be a module. This is a nice way for people to
* play with it.
*/
module_init(init);
module_exit(fini);
MODULE_LICENSE("GPL");
MODULE_AUTHOR("Rusty Russell <rusty@rustcorp.com.au>");