blob: 0dd8121a5f90865d586fa6c305a3152b7f3e2dff [file] [log] [blame]
From d4db42cf8040858db1441014998301297091e5ad Mon Sep 17 00:00:00 2001
From: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Date: Tue, 7 Jan 2020 20:48:13 +0100
Subject: [PATCH] HID: steam: Fix input device disappearing
commit 20eee6e5af35d9586774e80b6e0b1850e7cc9899 upstream.
The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.
When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 8dae0f9b819e..6286204d4c56 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
+ /* If using a wireless adaptor ask for connection status */
+ steam->connected = false;
steam_request_conn_status(steam);
} else {
+ /* A wired connection is always present */
+ steam->connected = true;
ret = steam_register(steam);
if (ret) {
hid_err(hdev,
--
2.7.4