blob: 09b685daee3d8c18e2004a2333583e1c7e00f706 [file] [log] [blame]
/*
* kernel/workqueue.c - generic async execution with shared worker pool
*
* Copyright (C) 2002 Ingo Molnar
*
* Derived from the taskqueue/keventd code by:
* David Woodhouse <dwmw2@infradead.org>
* Andrew Morton
* Kai Petzke <wpp@marie.physik.tu-berlin.de>
* Theodore Ts'o <tytso@mit.edu>
*
* Made to use alloc_percpu by Christoph Lameter.
*
* Copyright (C) 2010 SUSE Linux Products GmbH
* Copyright (C) 2010 Tejun Heo <tj@kernel.org>
*
* This is the generic async execution mechanism. Work items as are
* executed in process context. The worker pool is shared and
* automatically managed. There are two worker pools for each CPU (one for
* normal work items and the other for high priority ones) and some extra
* pools for workqueues which are not bound to any specific CPU - the
* number of these backing pools is dynamic.
*
* Please read Documentation/workqueue.txt for details.
*/
#include <linux/export.h>
#include <linux/kernel.h>
#include <linux/sched.h>
#include <linux/init.h>
#include <linux/signal.h>
#include <linux/completion.h>
#include <linux/workqueue.h>
#include <linux/slab.h>
#include <linux/cpu.h>
#include <linux/notifier.h>
#include <linux/kthread.h>
#include <linux/hardirq.h>
#include <linux/mempolicy.h>
#include <linux/freezer.h>
#include <linux/kallsyms.h>
#include <linux/debug_locks.h>
#include <linux/lockdep.h>
#include <linux/idr.h>
#include <linux/jhash.h>
#include <linux/hashtable.h>
#include <linux/rculist.h>
#include <linux/nodemask.h>
#include <linux/moduleparam.h>
#include <linux/uaccess.h>
#include "workqueue_internal.h"
enum {
/*
* worker_pool flags
*
* A bound pool is either associated or disassociated with its CPU.
* While associated (!DISASSOCIATED), all workers are bound to the
* CPU and none has %WORKER_UNBOUND set and concurrency management
* is in effect.
*
* While DISASSOCIATED, the cpu may be offline and all workers have
* %WORKER_UNBOUND set and concurrency management disabled, and may
* be executing on any CPU. The pool behaves as an unbound one.
*
* Note that DISASSOCIATED should be flipped only while holding
* attach_mutex to avoid changing binding state while
* worker_attach_to_pool() is in progress.
*/
POOL_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */
/* worker flags */
WORKER_DIE = 1 << 1, /* die die die */
WORKER_IDLE = 1 << 2, /* is idle */
WORKER_PREP = 1 << 3, /* preparing to run works */
WORKER_CPU_INTENSIVE = 1 << 6, /* cpu intensive */
WORKER_UNBOUND = 1 << 7, /* worker is unbound */
WORKER_REBOUND = 1 << 8, /* worker was rebound */
WORKER_NOT_RUNNING = WORKER_PREP | WORKER_CPU_INTENSIVE |
WORKER_UNBOUND | WORKER_REBOUND,
NR_STD_WORKER_POOLS = 2, /* # standard pools per cpu */
UNBOUND_POOL_HASH_ORDER = 6, /* hashed by pool->attrs */
BUSY_WORKER_HASH_ORDER = 6, /* 64 pointers */
MAX_IDLE_WORKERS_RATIO = 4, /* 1/4 of busy can be idle */
IDLE_WORKER_TIMEOUT = 300 * HZ, /* keep idle ones for 5 mins */
MAYDAY_INITIAL_TIMEOUT = HZ / 100 >= 2 ? HZ / 100 : 2,
/* call for help after 10ms
(min two ticks) */
MAYDAY_INTERVAL = HZ / 10, /* and then every 100ms */
CREATE_COOLDOWN = HZ, /* time to breath after fail */
/*
* Rescue workers are used only on emergencies and shared by
* all cpus. Give MIN_NICE.
*/
RESCUER_NICE_LEVEL = MIN_NICE,
HIGHPRI_NICE_LEVEL = MIN_NICE,
WQ_NAME_LEN = 24,
};
/*
* Structure fields follow one of the following exclusion rules.
*
* I: Modifiable by initialization/destruction paths and read-only for
* everyone else.
*
* P: Preemption protected. Disabling preemption is enough and should
* only be modified and accessed from the local cpu.
*
* L: pool->lock protected. Access with pool->lock held.
*
* X: During normal operation, modification requires pool->lock and should
* be done only from local cpu. Either disabling preemption on local
* cpu or grabbing pool->lock is enough for read access. If
* POOL_DISASSOCIATED is set, it's identical to L.
*
* A: pool->attach_mutex protected.
*
* PL: wq_pool_mutex protected.
*
* PR: wq_pool_mutex protected for writes. Sched-RCU protected for reads.
*
* WQ: wq->mutex protected.
*
* WR: wq->mutex protected for writes. Sched-RCU protected for reads.
*
* MD: wq_mayday_lock protected.
*/
/* struct worker is defined in workqueue_internal.h */
struct worker_pool {
spinlock_t lock; /* the pool lock */
int cpu; /* I: the associated cpu */
int node; /* I: the associated node ID */
int id; /* I: pool ID */
unsigned int flags; /* X: flags */
struct list_head worklist; /* L: list of pending works */
int nr_workers; /* L: total number of workers */
/* nr_idle includes the ones off idle_list for rebinding */
int nr_idle; /* L: currently idle ones */
struct list_head idle_list; /* X: list of idle workers */
struct timer_list idle_timer; /* L: worker idle timeout */
struct timer_list mayday_timer; /* L: SOS timer for workers */
/* a workers is either on busy_hash or idle_list, or the manager */
DECLARE_HASHTABLE(busy_hash, BUSY_WORKER_HASH_ORDER);
/* L: hash of busy workers */
/* see manage_workers() for details on the two manager mutexes */
struct mutex manager_arb; /* manager arbitration */
struct mutex attach_mutex; /* attach/detach exclusion */
struct list_head workers; /* A: attached workers */
struct completion *detach_completion; /* all workers detached */
struct ida worker_ida; /* worker IDs for task name */
struct workqueue_attrs *attrs; /* I: worker attributes */
struct hlist_node hash_node; /* PL: unbound_pool_hash node */
int refcnt; /* PL: refcnt for unbound pools */
/*
* The current concurrency level. As it's likely to be accessed
* from other CPUs during try_to_wake_up(), put it in a separate
* cacheline.
*/
atomic_t nr_running ____cacheline_aligned_in_smp;
/*
* Destruction of pool is sched-RCU protected to allow dereferences
* from get_work_pool().
*/
struct rcu_head rcu;
} ____cacheline_aligned_in_smp;
/*
* The per-pool workqueue. While queued, the lower WORK_STRUCT_FLAG_BITS
* of work_struct->data are used for flags and the remaining high bits
* point to the pwq; thus, pwqs need to be aligned at two's power of the
* number of flag bits.
*/
struct pool_workqueue {
struct worker_pool *pool; /* I: the associated pool */
struct workqueue_struct *wq; /* I: the owning workqueue */
int work_color; /* L: current color */
int flush_color; /* L: flushing color */
int refcnt; /* L: reference count */
int nr_in_flight[WORK_NR_COLORS];
/* L: nr of in_flight works */
int nr_active; /* L: nr of active works */
int max_active; /* L: max active works */
struct list_head delayed_works; /* L: delayed works */
struct list_head pwqs_node; /* WR: node on wq->pwqs */
struct list_head mayday_node; /* MD: node on wq->maydays */
/*
* Release of unbound pwq is punted to system_wq. See put_pwq()
* and pwq_unbound_release_workfn() for details. pool_workqueue
* itself is also sched-RCU protected so that the first pwq can be
* determined without grabbing wq->mutex.
*/
struct work_struct unbound_release_work;
struct rcu_head rcu;
} __aligned(1 << WORK_STRUCT_FLAG_BITS);
/*
* Structure used to wait for workqueue flush.
*/
struct wq_flusher {
struct list_head list; /* WQ: list of flushers */
int flush_color; /* WQ: flush color waiting for */
struct completion done; /* flush completion */
};
struct wq_device;
/*
* The externally visible workqueue. It relays the issued work items to
* the appropriate worker_pool through its pool_workqueues.
*/
struct workqueue_struct {
struct list_head pwqs; /* WR: all pwqs of this wq */
struct list_head list; /* PL: list of all workqueues */
struct mutex mutex; /* protects this wq */
int work_color; /* WQ: current work color */
int flush_color; /* WQ: current flush color */
atomic_t nr_pwqs_to_flush; /* flush in progress */
struct wq_flusher *first_flusher; /* WQ: first flusher */
struct list_head flusher_queue; /* WQ: flush waiters */
struct list_head flusher_overflow; /* WQ: flush overflow list */
struct list_head maydays; /* MD: pwqs requesting rescue */
struct worker *rescuer; /* I: rescue worker */
int nr_drainers; /* WQ: drain in progress */
int saved_max_active; /* WQ: saved pwq max_active */
struct workqueue_attrs *unbound_attrs; /* WQ: only for unbound wqs */
struct pool_workqueue *dfl_pwq; /* WQ: only for unbound wqs */
#ifdef CONFIG_SYSFS
struct wq_device *wq_dev; /* I: for sysfs interface */
#endif
#ifdef CONFIG_LOCKDEP
struct lockdep_map lockdep_map;
#endif
char name[WQ_NAME_LEN]; /* I: workqueue name */
/* hot fields used during command issue, aligned to cacheline */
unsigned int flags ____cacheline_aligned; /* WQ: WQ_* flags */
struct pool_workqueue __percpu *cpu_pwqs; /* I: per-cpu pwqs */
struct pool_workqueue __rcu *numa_pwq_tbl[]; /* FR: unbound pwqs indexed by node */
};
static struct kmem_cache *pwq_cache;
static cpumask_var_t *wq_numa_possible_cpumask;
/* possible CPUs of each node */
static bool wq_disable_numa;
module_param_named(disable_numa, wq_disable_numa, bool, 0444);
/* see the comment above the definition of WQ_POWER_EFFICIENT */
#ifdef CONFIG_WQ_POWER_EFFICIENT_DEFAULT
static bool wq_power_efficient = true;
#else
static bool wq_power_efficient;
#endif
module_param_named(power_efficient, wq_power_efficient, bool, 0444);
static bool wq_numa_enabled; /* unbound NUMA affinity enabled */
/* buf for wq_update_unbound_numa_attrs(), protected by CPU hotplug exclusion */
static struct workqueue_attrs *wq_update_unbound_numa_attrs_buf;
static DEFINE_MUTEX(wq_pool_mutex); /* protects pools and workqueues list */
static DEFINE_SPINLOCK(wq_mayday_lock); /* protects wq->maydays list */
static LIST_HEAD(workqueues); /* PL: list of all workqueues */
static bool workqueue_freezing; /* PL: have wqs started freezing? */
/* the per-cpu worker pools */
static DEFINE_PER_CPU_SHARED_ALIGNED(struct worker_pool [NR_STD_WORKER_POOLS],
cpu_worker_pools);
static DEFINE_IDR(worker_pool_idr); /* PR: idr of all pools */
/* PL: hash of all unbound pools keyed by pool->attrs */
static DEFINE_HASHTABLE(unbound_pool_hash, UNBOUND_POOL_HASH_ORDER);
/* I: attributes used when instantiating standard unbound pools on demand */
static struct workqueue_attrs *unbound_std_wq_attrs[NR_STD_WORKER_POOLS];
/* I: attributes used when instantiating ordered pools on demand */
static struct workqueue_attrs *ordered_wq_attrs[NR_STD_WORKER_POOLS];
struct workqueue_struct *system_wq __read_mostly;
EXPORT_SYMBOL(system_wq);
struct workqueue_struct *system_highpri_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_highpri_wq);
struct workqueue_struct *system_long_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_long_wq);
struct workqueue_struct *system_unbound_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_unbound_wq);
struct workqueue_struct *system_freezable_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_freezable_wq);
struct workqueue_struct *system_power_efficient_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_power_efficient_wq);
struct workqueue_struct *system_freezable_power_efficient_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_freezable_power_efficient_wq);
static int worker_thread(void *__worker);
static void copy_workqueue_attrs(struct workqueue_attrs *to,
const struct workqueue_attrs *from);
#define CREATE_TRACE_POINTS
#include <trace/events/workqueue.h>
#define assert_rcu_or_pool_mutex() \
rcu_lockdep_assert(rcu_read_lock_sched_held() || \
lockdep_is_held(&wq_pool_mutex), \
"sched RCU or wq_pool_mutex should be held")
#define assert_rcu_or_wq_mutex(wq) \
rcu_lockdep_assert(rcu_read_lock_sched_held() || \
lockdep_is_held(&wq->mutex), \
"sched RCU or wq->mutex should be held")
#define for_each_cpu_worker_pool(pool, cpu) \
for ((pool) = &per_cpu(cpu_worker_pools, cpu)[0]; \
(pool) < &per_cpu(cpu_worker_pools, cpu)[NR_STD_WORKER_POOLS]; \
(pool)++)
/**
* for_each_pool - iterate through all worker_pools in the system
* @pool: iteration cursor
* @pi: integer used for iteration
*
* This must be called either with wq_pool_mutex held or sched RCU read
* locked. If the pool needs to be used beyond the locking in effect, the
* caller is responsible for guaranteeing that the pool stays online.
*
* The if/else clause exists only for the lockdep assertion and can be
* ignored.
*/
#define for_each_pool(pool, pi) \
idr_for_each_entry(&worker_pool_idr, pool, pi) \
if (({ assert_rcu_or_pool_mutex(); false; })) { } \
else
/**
* for_each_pool_worker - iterate through all workers of a worker_pool
* @worker: iteration cursor
* @pool: worker_pool to iterate workers of
*
* This must be called with @pool->attach_mutex.
*
* The if/else clause exists only for the lockdep assertion and can be
* ignored.
*/
#define for_each_pool_worker(worker, pool) \
list_for_each_entry((worker), &(pool)->workers, node) \
if (({ lockdep_assert_held(&pool->attach_mutex); false; })) { } \
else
/**
* for_each_pwq - iterate through all pool_workqueues of the specified workqueue
* @pwq: iteration cursor
* @wq: the target workqueue
*
* This must be called either with wq->mutex held or sched RCU read locked.
* If the pwq needs to be used beyond the locking in effect, the caller is
* responsible for guaranteeing that the pwq stays online.
*
* The if/else clause exists only for the lockdep assertion and can be
* ignored.
*/
#define for_each_pwq(pwq, wq) \
list_for_each_entry_rcu((pwq), &(wq)->pwqs, pwqs_node) \
if (({ assert_rcu_or_wq_mutex(wq); false; })) { } \
else
#ifdef CONFIG_DEBUG_OBJECTS_WORK
static struct debug_obj_descr work_debug_descr;
static void *work_debug_hint(void *addr)
{
return ((struct work_struct *) addr)->func;
}
/*
* fixup_init is called when:
* - an active object is initialized
*/
static int work_fixup_init(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_ACTIVE:
cancel_work_sync(work);
debug_object_init(work, &work_debug_descr);
return 1;
default:
return 0;
}
}
/*
* fixup_activate is called when:
* - an active object is activated
* - an unknown object is activated (might be a statically initialized object)
*/
static int work_fixup_activate(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_NOTAVAILABLE:
/*
* This is not really a fixup. The work struct was
* statically initialized. We just make sure that it
* is tracked in the object tracker.
*/
if (test_bit(WORK_STRUCT_STATIC_BIT, work_data_bits(work))) {
debug_object_init(work, &work_debug_descr);
debug_object_activate(work, &work_debug_descr);
return 0;
}
WARN_ON_ONCE(1);
return 0;
case ODEBUG_STATE_ACTIVE:
WARN_ON(1);
default:
return 0;
}
}
/*
* fixup_free is called when:
* - an active object is freed
*/
static int work_fixup_free(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_ACTIVE:
cancel_work_sync(work);
debug_object_free(work, &work_debug_descr);
return 1;
default:
return 0;
}
}
static struct debug_obj_descr work_debug_descr = {
.name = "work_struct",
.debug_hint = work_debug_hint,
.fixup_init = work_fixup_init,
.fixup_activate = work_fixup_activate,
.fixup_free = work_fixup_free,
};
static inline void debug_work_activate(struct work_struct *work)
{
debug_object_activate(work, &work_debug_descr);
}
static inline void debug_work_deactivate(struct work_struct *work)
{
debug_object_deactivate(work, &work_debug_descr);
}
void __init_work(struct work_struct *work, int onstack)
{
if (onstack)
debug_object_init_on_stack(work, &work_debug_descr);
else
debug_object_init(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(__init_work);
void destroy_work_on_stack(struct work_struct *work)
{
debug_object_free(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(destroy_work_on_stack);
void destroy_delayed_work_on_stack(struct delayed_work *work)
{
destroy_timer_on_stack(&work->timer);
debug_object_free(&work->work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(destroy_delayed_work_on_stack);
#else
static inline void debug_work_activate(struct work_struct *work) { }
static inline void debug_work_deactivate(struct work_struct *work) { }
#endif
/**
* worker_pool_assign_id - allocate ID and assing it to @pool
* @pool: the pool pointer of interest
*
* Returns 0 if ID in [0, WORK_OFFQ_POOL_NONE) is allocated and assigned
* successfully, -errno on failure.
*/
static int worker_pool_assign_id(struct worker_pool *pool)
{
int ret;
lockdep_assert_held(&wq_pool_mutex);
ret = idr_alloc(&worker_pool_idr, pool, 0, WORK_OFFQ_POOL_NONE,
GFP_KERNEL);
if (ret >= 0) {
pool->id = ret;
return 0;
}
return ret;
}
/**
* unbound_pwq_by_node - return the unbound pool_workqueue for the given node
* @wq: the target workqueue
* @node: the node ID
*
* This must be called either with pwq_lock held or sched RCU read locked.
* If the pwq needs to be used beyond the locking in effect, the caller is
* responsible for guaranteeing that the pwq stays online.
*
* Return: The unbound pool_workqueue for @node.
*/
static struct pool_workqueue *unbound_pwq_by_node(struct workqueue_struct *wq,
int node)
{
assert_rcu_or_wq_mutex(wq);
return rcu_dereference_raw(wq->numa_pwq_tbl[node]);
}
static unsigned int work_color_to_flags(int color)
{
return color << WORK_STRUCT_COLOR_SHIFT;
}
static int get_work_color(struct work_struct *work)
{
return (*work_data_bits(work) >> WORK_STRUCT_COLOR_SHIFT) &
((1 << WORK_STRUCT_COLOR_BITS) - 1);
}
static int work_next_color(int color)
{
return (color + 1) % WORK_NR_COLORS;
}
/*
* While queued, %WORK_STRUCT_PWQ is set and non flag bits of a work's data
* contain the pointer to the queued pwq. Once execution starts, the flag
* is cleared and the high bits contain OFFQ flags and pool ID.
*
* set_work_pwq(), set_work_pool_and_clear_pending(), mark_work_canceling()
* and clear_work_data() can be used to set the pwq, pool or clear
* work->data. These functions should only be called while the work is
* owned - ie. while the PENDING bit is set.
*
* get_work_pool() and get_work_pwq() can be used to obtain the pool or pwq
* corresponding to a work. Pool is available once the work has been
* queued anywhere after initialization until it is sync canceled. pwq is
* available only while the work item is queued.
*
* %WORK_OFFQ_CANCELING is used to mark a work item which is being
* canceled. While being canceled, a work item may have its PENDING set
* but stay off timer and worklist for arbitrarily long and nobody should
* try to steal the PENDING bit.
*/
static inline void set_work_data(struct work_struct *work, unsigned long data,
unsigned long flags)
{
WARN_ON_ONCE(!work_pending(work));
atomic_long_set(&work->data, data | flags | work_static(work));
}
static void set_work_pwq(struct work_struct *work, struct pool_workqueue *pwq,
unsigned long extra_flags)
{
set_work_data(work, (unsigned long)pwq,
WORK_STRUCT_PENDING | WORK_STRUCT_PWQ | extra_flags);
}
static void set_work_pool_and_keep_pending(struct work_struct *work,
int pool_id)
{
set_work_data(work, (unsigned long)pool_id << WORK_OFFQ_POOL_SHIFT,
WORK_STRUCT_PENDING);
}
static void set_work_pool_and_clear_pending(struct work_struct *work,
int pool_id)
{
/*
* The following wmb is paired with the implied mb in
* test_and_set_bit(PENDING) and ensures all updates to @work made
* here are visible to and precede any updates by the next PENDING
* owner.
*/
smp_wmb();
set_work_data(work, (unsigned long)pool_id << WORK_OFFQ_POOL_SHIFT, 0);
}
static void clear_work_data(struct work_struct *work)
{
smp_wmb(); /* see set_work_pool_and_clear_pending() */
set_work_data(work, WORK_STRUCT_NO_POOL, 0);
}
static struct pool_workqueue *get_work_pwq(struct work_struct *work)
{
unsigned long data = atomic_long_read(&work->data);
if (data & WORK_STRUCT_PWQ)
return (void *)(data & WORK_STRUCT_WQ_DATA_MASK);
else
return NULL;
}
/**
* get_work_pool - return the worker_pool a given work was associated with
* @work: the work item of interest
*
* Pools are created and destroyed under wq_pool_mutex, and allows read
* access under sched-RCU read lock. As such, this function should be
* called under wq_pool_mutex or with preemption disabled.
*
* All fields of the returned pool are accessible as long as the above
* mentioned locking is in effect. If the returned pool needs to be used
* beyond the critical section, the caller is responsible for ensuring the
* returned pool is and stays online.
*
* Return: The worker_pool @work was last associated with. %NULL if none.
*/
static struct worker_pool *get_work_pool(struct work_struct *work)
{
unsigned long data = atomic_long_read(&work->data);
int pool_id;
assert_rcu_or_pool_mutex();
if (data & WORK_STRUCT_PWQ)
return ((struct pool_workqueue *)
(data & WORK_STRUCT_WQ_DATA_MASK))->pool;
pool_id = data >> WORK_OFFQ_POOL_SHIFT;
if (pool_id == WORK_OFFQ_POOL_NONE)
return NULL;
return idr_find(&worker_pool_idr, pool_id);
}
/**
* get_work_pool_id - return the worker pool ID a given work is associated with
* @work: the work item of interest
*
* Return: The worker_pool ID @work was last associated with.
* %WORK_OFFQ_POOL_NONE if none.
*/
static int get_work_pool_id(struct work_struct *work)
{
unsigned long data = atomic_long_read(&work->data);
if (data & WORK_STRUCT_PWQ)
return ((struct pool_workqueue *)
(data & WORK_STRUCT_WQ_DATA_MASK))->pool->id;
return data >> WORK_OFFQ_POOL_SHIFT;
}
static void mark_work_canceling(struct work_struct *work)
{
unsigned long pool_id = get_work_pool_id(work);
pool_id <<= WORK_OFFQ_POOL_SHIFT;
set_work_data(work, pool_id | WORK_OFFQ_CANCELING, WORK_STRUCT_PENDING);
}
static bool work_is_canceling(struct work_struct *work)
{
unsigned long data = atomic_long_read(&work->data);
return !(data & WORK_STRUCT_PWQ) && (data & WORK_OFFQ_CANCELING);
}
/*
* Policy functions. These define the policies on how the global worker
* pools are managed. Unless noted otherwise, these functions assume that
* they're being called with pool->lock held.
*/
static bool __need_more_worker(struct worker_pool *pool)
{
return !atomic_read(&pool->nr_running);
}
/*
* Need to wake up a worker? Called from anything but currently
* running workers.
*
* Note that, because unbound workers never contribute to nr_running, this
* function will always return %true for unbound pools as long as the
* worklist isn't empty.
*/
static bool need_more_worker(struct worker_pool *pool)
{
return !list_empty(&pool->worklist) && __need_more_worker(pool);
}
/* Can I start working? Called from busy but !running workers. */
static bool may_start_working(struct worker_pool *pool)
{
return pool->nr_idle;
}
/* Do I need to keep working? Called from currently running workers. */
static bool keep_working(struct worker_pool *pool)
{
return !list_empty(&pool->worklist) &&
atomic_read(&pool->nr_running) <= 1;
}
/* Do we need a new worker? Called from manager. */
static bool need_to_create_worker(struct worker_pool *pool)
{
return need_more_worker(pool) && !may_start_working(pool);
}
/* Do we have too many workers and should some go away? */
static bool too_many_workers(struct worker_pool *pool)
{
bool managing = mutex_is_locked(&pool->manager_arb);
int nr_idle = pool->nr_idle + managing; /* manager is considered idle */
int nr_busy = pool->nr_workers - nr_idle;
return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}
/*
* Wake up functions.
*/
/* Return the first idle worker. Safe with preemption disabled */
static struct worker *first_idle_worker(struct worker_pool *pool)
{
if (unlikely(list_empty(&pool->idle_list)))
return NULL;
return list_first_entry(&pool->idle_list, struct worker, entry);
}
/**
* wake_up_worker - wake up an idle worker
* @pool: worker pool to wake worker from
*
* Wake up the first idle worker of @pool.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void wake_up_worker(struct worker_pool *pool)
{
struct worker *worker = first_idle_worker(pool);
if (likely(worker))
wake_up_process(worker->task);
}
/**
* wq_worker_waking_up - a worker is waking up
* @task: task waking up
* @cpu: CPU @task is waking up to
*
* This function is called during try_to_wake_up() when a worker is
* being awoken.
*
* CONTEXT:
* spin_lock_irq(rq->lock)
*/
void wq_worker_waking_up(struct task_struct *task, int cpu)
{
struct worker *worker = kthread_data(task);
if (!(worker->flags & WORKER_NOT_RUNNING)) {
WARN_ON_ONCE(worker->pool->cpu != cpu);
atomic_inc(&worker->pool->nr_running);
}
}
/**
* wq_worker_sleeping - a worker is going to sleep
* @task: task going to sleep
* @cpu: CPU in question, must be the current CPU number
*
* This function is called during schedule() when a busy worker is
* going to sleep. Worker on the same cpu can be woken up by
* returning pointer to its task.
*
* CONTEXT:
* spin_lock_irq(rq->lock)
*
* Return:
* Worker task on @cpu to wake up, %NULL if none.
*/
struct task_struct *wq_worker_sleeping(struct task_struct *task, int cpu)
{
struct worker *worker = kthread_data(task), *to_wakeup = NULL;
struct worker_pool *pool;
/*
* Rescuers, which may not have all the fields set up like normal
* workers, also reach here, let's not access anything before
* checking NOT_RUNNING.
*/
if (worker->flags & WORKER_NOT_RUNNING)
return NULL;
pool = worker->pool;
/* this can only happen on the local cpu */
if (WARN_ON_ONCE(cpu != raw_smp_processor_id() || pool->cpu != cpu))
return NULL;
/*
* The counterpart of the following dec_and_test, implied mb,
* worklist not empty test sequence is in insert_work().
* Please read comment there.
*
* NOT_RUNNING is clear. This means that we're bound to and
* running on the local cpu w/ rq lock held and preemption
* disabled, which in turn means that none else could be
* manipulating idle_list, so dereferencing idle_list without pool
* lock is safe.
*/
if (atomic_dec_and_test(&pool->nr_running) &&
!list_empty(&pool->worklist))
to_wakeup = first_idle_worker(pool);
return to_wakeup ? to_wakeup->task : NULL;
}
/**
* worker_set_flags - set worker flags and adjust nr_running accordingly
* @worker: self
* @flags: flags to set
*
* Set @flags in @worker->flags and adjust nr_running accordingly.
*
* CONTEXT:
* spin_lock_irq(pool->lock)
*/
static inline void worker_set_flags(struct worker *worker, unsigned int flags)
{
struct worker_pool *pool = worker->pool;
WARN_ON_ONCE(worker->task != current);
/* If transitioning into NOT_RUNNING, adjust nr_running. */
if ((flags & WORKER_NOT_RUNNING) &&
!(worker->flags & WORKER_NOT_RUNNING)) {
atomic_dec(&pool->nr_running);
}
worker->flags |= flags;
}
/**
* worker_clr_flags - clear worker flags and adjust nr_running accordingly
* @worker: self
* @flags: flags to clear
*
* Clear @flags in @worker->flags and adjust nr_running accordingly.
*
* CONTEXT:
* spin_lock_irq(pool->lock)
*/
static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
{
struct worker_pool *pool = worker->pool;
unsigned int oflags = worker->flags;
WARN_ON_ONCE(worker->task != current);
worker->flags &= ~flags;
/*
* If transitioning out of NOT_RUNNING, increment nr_running. Note
* that the nested NOT_RUNNING is not a noop. NOT_RUNNING is mask
* of multiple flags, not a single flag.
*/
if ((flags & WORKER_NOT_RUNNING) && (oflags & WORKER_NOT_RUNNING))
if (!(worker->flags & WORKER_NOT_RUNNING))
atomic_inc(&pool->nr_running);
}
/**
* find_worker_executing_work - find worker which is executing a work
* @pool: pool of interest
* @work: work to find worker for
*
* Find a worker which is executing @work on @pool by searching
* @pool->busy_hash which is keyed by the address of @work. For a worker
* to match, its current execution should match the address of @work and
* its work function. This is to avoid unwanted dependency between
* unrelated work executions through a work item being recycled while still
* being executed.
*
* This is a bit tricky. A work item may be freed once its execution
* starts and nothing prevents the freed area from being recycled for
* another work item. If the same work item address ends up being reused
* before the original execution finishes, workqueue will identify the
* recycled work item as currently executing and make it wait until the
* current execution finishes, introducing an unwanted dependency.
*
* This function checks the work item address and work function to avoid
* false positives. Note that this isn't complete as one may construct a
* work function which can introduce dependency onto itself through a
* recycled work item. Well, if somebody wants to shoot oneself in the
* foot that badly, there's only so much we can do, and if such deadlock
* actually occurs, it should be easy to locate the culprit work function.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*
* Return:
* Pointer to worker which is executing @work if found, %NULL
* otherwise.
*/
static struct worker *find_worker_executing_work(struct worker_pool *pool,
struct work_struct *work)
{
struct worker *worker;
hash_for_each_possible(pool->busy_hash, worker, hentry,
(unsigned long)work)
if (worker->current_work == work &&
worker->current_func == work->func)
return worker;
return NULL;
}
/**
* move_linked_works - move linked works to a list
* @work: start of series of works to be scheduled
* @head: target list to append @work to
* @nextp: out paramter for nested worklist walking
*
* Schedule linked works starting from @work to @head. Work series to
* be scheduled starts at @work and includes any consecutive work with
* WORK_STRUCT_LINKED set in its predecessor.
*
* If @nextp is not NULL, it's updated to point to the next work of
* the last scheduled work. This allows move_linked_works() to be
* nested inside outer list_for_each_entry_safe().
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void move_linked_works(struct work_struct *work, struct list_head *head,
struct work_struct **nextp)
{
struct work_struct *n;
/*
* Linked worklist will always end before the end of the list,
* use NULL for list head.
*/
list_for_each_entry_safe_from(work, n, NULL, entry) {
list_move_tail(&work->entry, head);
if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
break;
}
/*
* If we're already inside safe list traversal and have moved
* multiple works to the scheduled queue, the next position
* needs to be updated.
*/
if (nextp)
*nextp = n;
}
/**
* get_pwq - get an extra reference on the specified pool_workqueue
* @pwq: pool_workqueue to get
*
* Obtain an extra reference on @pwq. The caller should guarantee that
* @pwq has positive refcnt and be holding the matching pool->lock.
*/
static void get_pwq(struct pool_workqueue *pwq)
{
lockdep_assert_held(&pwq->pool->lock);
WARN_ON_ONCE(pwq->refcnt <= 0);
pwq->refcnt++;
}
/**
* put_pwq - put a pool_workqueue reference
* @pwq: pool_workqueue to put
*
* Drop a reference of @pwq. If its refcnt reaches zero, schedule its
* destruction. The caller should be holding the matching pool->lock.
*/
static void put_pwq(struct pool_workqueue *pwq)
{
lockdep_assert_held(&pwq->pool->lock);
if (likely(--pwq->refcnt))
return;
if (WARN_ON_ONCE(!(pwq->wq->flags & WQ_UNBOUND)))
return;
/*
* @pwq can't be released under pool->lock, bounce to
* pwq_unbound_release_workfn(). This never recurses on the same
* pool->lock as this path is taken only for unbound workqueues and
* the release work item is scheduled on a per-cpu workqueue. To
* avoid lockdep warning, unbound pool->locks are given lockdep
* subclass of 1 in get_unbound_pool().
*/
schedule_work(&pwq->unbound_release_work);
}
/**
* put_pwq_unlocked - put_pwq() with surrounding pool lock/unlock
* @pwq: pool_workqueue to put (can be %NULL)
*
* put_pwq() with locking. This function also allows %NULL @pwq.
*/
static void put_pwq_unlocked(struct pool_workqueue *pwq)
{
if (pwq) {
/*
* As both pwqs and pools are sched-RCU protected, the
* following lock operations are safe.
*/
spin_lock_irq(&pwq->pool->lock);
put_pwq(pwq);
spin_unlock_irq(&pwq->pool->lock);
}
}
static void pwq_activate_delayed_work(struct work_struct *work)
{
struct pool_workqueue *pwq = get_work_pwq(work);
trace_workqueue_activate_work(work);
move_linked_works(work, &pwq->pool->worklist, NULL);
__clear_bit(WORK_STRUCT_DELAYED_BIT, work_data_bits(work));
pwq->nr_active++;
}
static void pwq_activate_first_delayed(struct pool_workqueue *pwq)
{
struct work_struct *work = list_first_entry(&pwq->delayed_works,
struct work_struct, entry);
pwq_activate_delayed_work(work);
}
/**
* pwq_dec_nr_in_flight - decrement pwq's nr_in_flight
* @pwq: pwq of interest
* @color: color of work which left the queue
*
* A work either has completed or is removed from pending queue,
* decrement nr_in_flight of its pwq and handle workqueue flushing.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void pwq_dec_nr_in_flight(struct pool_workqueue *pwq, int color)
{
/* uncolored work items don't participate in flushing or nr_active */
if (color == WORK_NO_COLOR)
goto out_put;
pwq->nr_in_flight[color]--;
pwq->nr_active--;
if (!list_empty(&pwq->delayed_works)) {
/* one down, submit a delayed one */
if (pwq->nr_active < pwq->max_active)
pwq_activate_first_delayed(pwq);
}
/* is flush in progress and are we at the flushing tip? */
if (likely(pwq->flush_color != color))
goto out_put;
/* are there still in-flight works? */
if (pwq->nr_in_flight[color])
goto out_put;
/* this pwq is done, clear flush_color */
pwq->flush_color = -1;
/*
* If this was the last pwq, wake up the first flusher. It
* will handle the rest.
*/
if (atomic_dec_and_test(&pwq->wq->nr_pwqs_to_flush))
complete(&pwq->wq->first_flusher->done);
out_put:
put_pwq(pwq);
}
/**
* try_to_grab_pending - steal work item from worklist and disable irq
* @work: work item to steal
* @is_dwork: @work is a delayed_work
* @flags: place to store irq state
*
* Try to grab PENDING bit of @work. This function can handle @work in any
* stable state - idle, on timer or on worklist.
*
* Return:
* 1 if @work was pending and we successfully stole PENDING
* 0 if @work was idle and we claimed PENDING
* -EAGAIN if PENDING couldn't be grabbed at the moment, safe to busy-retry
* -ENOENT if someone else is canceling @work, this state may persist
* for arbitrarily long
*
* Note:
* On >= 0 return, the caller owns @work's PENDING bit. To avoid getting
* interrupted while holding PENDING and @work off queue, irq must be
* disabled on entry. This, combined with delayed_work->timer being
* irqsafe, ensures that we return -EAGAIN for finite short period of time.
*
* On successful return, >= 0, irq is disabled and the caller is
* responsible for releasing it using local_irq_restore(*@flags).
*
* This function is safe to call from any context including IRQ handler.
*/
static int try_to_grab_pending(struct work_struct *work, bool is_dwork,
unsigned long *flags)
{
struct worker_pool *pool;
struct pool_workqueue *pwq;
local_irq_save(*flags);
/* try to steal the timer if it exists */
if (is_dwork) {
struct delayed_work *dwork = to_delayed_work(work);
/*
* dwork->timer is irqsafe. If del_timer() fails, it's
* guaranteed that the timer is not queued anywhere and not
* running on the local CPU.
*/
if (likely(del_timer(&dwork->timer)))
return 1;
}
/* try to claim PENDING the normal way */
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)))
return 0;
/*
* The queueing is in progress, or it is already queued. Try to
* steal it from ->worklist without clearing WORK_STRUCT_PENDING.
*/
pool = get_work_pool(work);
if (!pool)
goto fail;
spin_lock(&pool->lock);
/*
* work->data is guaranteed to point to pwq only while the work
* item is queued on pwq->wq, and both updating work->data to point
* to pwq on queueing and to pool on dequeueing are done under
* pwq->pool->lock. This in turn guarantees that, if work->data
* points to pwq which is associated with a locked pool, the work
* item is currently queued on that pool.
*/
pwq = get_work_pwq(work);
if (pwq && pwq->pool == pool) {
debug_work_deactivate(work);
/*
* A delayed work item cannot be grabbed directly because
* it might have linked NO_COLOR work items which, if left
* on the delayed_list, will confuse pwq->nr_active
* management later on and cause stall. Make sure the work
* item is activated before grabbing.
*/
if (*work_data_bits(work) & WORK_STRUCT_DELAYED)
pwq_activate_delayed_work(work);
list_del_init(&work->entry);
pwq_dec_nr_in_flight(pwq, get_work_color(work));
/* work->data points to pwq iff queued, point to pool */
set_work_pool_and_keep_pending(work, pool->id);
spin_unlock(&pool->lock);
return 1;
}
spin_unlock(&pool->lock);
fail:
local_irq_restore(*flags);
if (work_is_canceling(work))
return -ENOENT;
cpu_relax();
return -EAGAIN;
}
/**
* insert_work - insert a work into a pool
* @pwq: pwq @work belongs to
* @work: work to insert
* @head: insertion point
* @extra_flags: extra WORK_STRUCT_* flags to set
*
* Insert @work which belongs to @pwq after @head. @extra_flags is or'd to
* work_struct flags.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void insert_work(struct pool_workqueue *pwq, struct work_struct *work,
struct list_head *head, unsigned int extra_flags)
{
struct worker_pool *pool = pwq->pool;
/* we own @work, set data and link */
set_work_pwq(work, pwq, extra_flags);
list_add_tail(&work->entry, head);
get_pwq(pwq);
/*
* Ensure either wq_worker_sleeping() sees the above
* list_add_tail() or we see zero nr_running to avoid workers lying
* around lazily while there are works to be processed.
*/
smp_mb();
if (__need_more_worker(pool))
wake_up_worker(pool);
}
/*
* Test whether @work is being queued from another work executing on the
* same workqueue.
*/
static bool is_chained_work(struct workqueue_struct *wq)
{
struct worker *worker;
worker = current_wq_worker();
/*
* Return %true iff I'm a worker execuing a work item on @wq. If
* I'm @worker, it's safe to dereference it without locking.
*/
return worker && worker->current_pwq->wq == wq;
}
static void __queue_work(int cpu, struct workqueue_struct *wq,
struct work_struct *work)
{
struct pool_workqueue *pwq;
struct worker_pool *last_pool;
struct list_head *worklist;
unsigned int work_flags;
unsigned int req_cpu = cpu;
/*
* While a work item is PENDING && off queue, a task trying to
* steal the PENDING will busy-loop waiting for it to either get
* queued or lose PENDING. Grabbing PENDING and queueing should
* happen with IRQ disabled.
*/
WARN_ON_ONCE(!irqs_disabled());
debug_work_activate(work);
/* if draining, only works from the same workqueue are allowed */
if (unlikely(wq->flags & __WQ_DRAINING) &&
WARN_ON_ONCE(!is_chained_work(wq)))
return;
retry:
if (req_cpu == WORK_CPU_UNBOUND)
cpu = raw_smp_processor_id();
/* pwq which will be used unless @work is executing elsewhere */
if (!(wq->flags & WQ_UNBOUND))
pwq = per_cpu_ptr(wq->cpu_pwqs, cpu);
else
pwq = unbound_pwq_by_node(wq, cpu_to_node(cpu));
/*
* If @work was previously on a different pool, it might still be
* running there, in which case the work needs to be queued on that
* pool to guarantee non-reentrancy.
*/
last_pool = get_work_pool(work);
if (last_pool && last_pool != pwq->pool) {
struct worker *worker;
spin_lock(&last_pool->lock);
worker = find_worker_executing_work(last_pool, work);
if (worker && worker->current_pwq->wq == wq) {
pwq = worker->current_pwq;
} else {
/* meh... not running there, queue here */
spin_unlock(&last_pool->lock);
spin_lock(&pwq->pool->lock);
}
} else {
spin_lock(&pwq->pool->lock);
}
/*
* pwq is determined and locked. For unbound pools, we could have
* raced with pwq release and it could already be dead. If its
* refcnt is zero, repeat pwq selection. Note that pwqs never die
* without another pwq replacing it in the numa_pwq_tbl or while
* work items are executing on it, so the retrying is guaranteed to
* make forward-progress.
*/
if (unlikely(!pwq->refcnt)) {
if (wq->flags & WQ_UNBOUND) {
spin_unlock(&pwq->pool->lock);
cpu_relax();
goto retry;
}
/* oops */
WARN_ONCE(true, "workqueue: per-cpu pwq for %s on cpu%d has 0 refcnt",
wq->name, cpu);
}
/* pwq determined, queue */
trace_workqueue_queue_work(req_cpu, pwq, work);
if (WARN_ON(!list_empty(&work->entry))) {
spin_unlock(&pwq->pool->lock);
return;
}
pwq->nr_in_flight[pwq->work_color]++;
work_flags = work_color_to_flags(pwq->work_color);
if (likely(pwq->nr_active < pwq->max_active)) {
trace_workqueue_activate_work(work);
pwq->nr_active++;
worklist = &pwq->pool->worklist;
} else {
work_flags |= WORK_STRUCT_DELAYED;
worklist = &pwq->delayed_works;
}
insert_work(pwq, work, worklist, work_flags);
spin_unlock(&pwq->pool->lock);
}
/**
* queue_work_on - queue work on specific cpu
* @cpu: CPU number to execute work on
* @wq: workqueue to use
* @work: work to queue
*
* We queue the work to a specific CPU, the caller must ensure it
* can't go away.
*
* Return: %false if @work was already on a queue, %true otherwise.
*/
bool queue_work_on(int cpu, struct workqueue_struct *wq,
struct work_struct *work)
{
bool ret = false;
unsigned long flags;
local_irq_save(flags);
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
__queue_work(cpu, wq, work);
ret = true;
}
local_irq_restore(flags);
return ret;
}
EXPORT_SYMBOL(queue_work_on);
void delayed_work_timer_fn(unsigned long __data)
{
struct delayed_work *dwork = (struct delayed_work *)__data;
/* should have been called from irqsafe timer with irq already off */
__queue_work(dwork->cpu, dwork->wq, &dwork->work);
}
EXPORT_SYMBOL(delayed_work_timer_fn);
static void __queue_delayed_work(int cpu, struct workqueue_struct *wq,
struct delayed_work *dwork, unsigned long delay)
{
struct timer_list *timer = &dwork->timer;
struct work_struct *work = &dwork->work;
WARN_ON_ONCE(timer->function != delayed_work_timer_fn ||
timer->data != (unsigned long)dwork);
WARN_ON_ONCE(timer_pending(timer));
WARN_ON_ONCE(!list_empty(&work->entry));
/*
* If @delay is 0, queue @dwork->work immediately. This is for
* both optimization and correctness. The earliest @timer can
* expire is on the closest next tick and delayed_work users depend
* on that there's no such delay when @delay is 0.
*/
if (!delay) {
__queue_work(cpu, wq, &dwork->work);
return;
}
timer_stats_timer_set_start_info(&dwork->timer);
dwork->wq = wq;
dwork->cpu = cpu;
timer->expires = jiffies + delay;
if (unlikely(cpu != WORK_CPU_UNBOUND))
add_timer_on(timer, cpu);
else
add_timer(timer);
}
/**
* queue_delayed_work_on - queue work on specific CPU after delay
* @cpu: CPU number to execute work on
* @wq: workqueue to use
* @dwork: work to queue
* @delay: number of jiffies to wait before queueing
*
* Return: %false if @work was already on a queue, %true otherwise. If
* @delay is zero and @dwork is idle, it will be scheduled for immediate
* execution.
*/
bool queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
struct delayed_work *dwork, unsigned long delay)
{
struct work_struct *work = &dwork->work;
bool ret = false;
unsigned long flags;
/* read the comment in __queue_work() */
local_irq_save(flags);
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
__queue_delayed_work(cpu, wq, dwork, delay);
ret = true;
}
local_irq_restore(flags);
return ret;
}
EXPORT_SYMBOL(queue_delayed_work_on);
/**
* mod_delayed_work_on - modify delay of or queue a delayed work on specific CPU
* @cpu: CPU number to execute work on
* @wq: workqueue to use
* @dwork: work to queue
* @delay: number of jiffies to wait before queueing
*
* If @dwork is idle, equivalent to queue_delayed_work_on(); otherwise,
* modify @dwork's timer so that it expires after @delay. If @delay is
* zero, @work is guaranteed to be scheduled immediately regardless of its
* current state.
*
* Return: %false if @dwork was idle and queued, %true if @dwork was
* pending and its timer was modified.
*
* This function is safe to call from any context including IRQ handler.
* See try_to_grab_pending() for details.
*/
bool mod_delayed_work_on(int cpu, struct workqueue_struct *wq,
struct delayed_work *dwork, unsigned long delay)
{
unsigned long flags;
int ret;
do {
ret = try_to_grab_pending(&dwork->work, true, &flags);
} while (unlikely(ret == -EAGAIN));
if (likely(ret >= 0)) {
__queue_delayed_work(cpu, wq, dwork, delay);
local_irq_restore(flags);
}
/* -ENOENT from try_to_grab_pending() becomes %true */
return ret;
}
EXPORT_SYMBOL_GPL(mod_delayed_work_on);
/**
* worker_enter_idle - enter idle state
* @worker: worker which is entering idle state
*
* @worker is entering idle state. Update stats and idle timer if
* necessary.
*
* LOCKING:
* spin_lock_irq(pool->lock).
*/
static void worker_enter_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
WARN_ON_ONCE(!list_empty(&worker->entry) &&
(worker->hentry.next || worker->hentry.pprev)))
return;
/* can't use worker_set_flags(), also called from create_worker() */
worker->flags |= WORKER_IDLE;
pool->nr_idle++;
worker->last_active = jiffies;
/* idle_list is LIFO */
list_add(&worker->entry, &pool->idle_list);
if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);
/*
* Sanity check nr_running. Because wq_unbind_fn() releases
* pool->lock between setting %WORKER_UNBOUND and zapping
* nr_running, the warning may trigger spuriously. Check iff
* unbind is not in progress.
*/
WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) &&
pool->nr_workers == pool->nr_idle &&
atomic_read(&pool->nr_running));
}
/**
* worker_leave_idle - leave idle state
* @worker: worker which is leaving idle state
*
* @worker is leaving idle state. Update stats.
*
* LOCKING:
* spin_lock_irq(pool->lock).
*/
static void worker_leave_idle(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
return;
worker_clr_flags(worker, WORKER_IDLE);
pool->nr_idle--;
list_del_init(&worker->entry);
}
static struct worker *alloc_worker(int node)
{
struct worker *worker;
worker = kzalloc_node(sizeof(*worker), GFP_KERNEL, node);
if (worker) {
INIT_LIST_HEAD(&worker->entry);
INIT_LIST_HEAD(&worker->scheduled);
INIT_LIST_HEAD(&worker->node);
/* on creation a worker is in !idle && prep state */
worker->flags = WORKER_PREP;
}
return worker;
}
/**
* worker_attach_to_pool() - attach a worker to a pool
* @worker: worker to be attached
* @pool: the target pool
*
* Attach @worker to @pool. Once attached, the %WORKER_UNBOUND flag and
* cpu-binding of @worker are kept coordinated with the pool across
* cpu-[un]hotplugs.
*/
static void worker_attach_to_pool(struct worker *worker,
struct worker_pool *pool)
{
mutex_lock(&pool->attach_mutex);
/*
* set_cpus_allowed_ptr() will fail if the cpumask doesn't have any
* online CPUs. It'll be re-applied when any of the CPUs come up.
*/
set_cpus_allowed_ptr(worker->task, pool->attrs->cpumask);
/*
* The pool->attach_mutex ensures %POOL_DISASSOCIATED remains
* stable across this function. See the comments above the
* flag definition for details.
*/
if (pool->flags & POOL_DISASSOCIATED)
worker->flags |= WORKER_UNBOUND;
list_add_tail(&worker->node, &pool->workers);
mutex_unlock(&pool->attach_mutex);
}
/**
* worker_detach_from_pool() - detach a worker from its pool
* @worker: worker which is attached to its pool
* @pool: the pool @worker is attached to
*
* Undo the attaching which had been done in worker_attach_to_pool(). The
* caller worker shouldn't access to the pool after detached except it has
* other reference to the pool.
*/
static void worker_detach_from_pool(struct worker *worker,
struct worker_pool *pool)
{
struct completion *detach_completion = NULL;
mutex_lock(&pool->attach_mutex);
list_del(&worker->node);
if (list_empty(&pool->workers))
detach_completion = pool->detach_completion;
mutex_unlock(&pool->attach_mutex);
/* clear leftover flags without pool->lock after it is detached */
worker->flags &= ~(WORKER_UNBOUND | WORKER_REBOUND);
if (detach_completion)
complete(detach_completion);
}
/**
* create_worker - create a new workqueue worker
* @pool: pool the new worker will belong to
*
* Create and start a new worker which is attached to @pool.
*
* CONTEXT:
* Might sleep. Does GFP_KERNEL allocations.
*
* Return:
* Pointer to the newly created worker.
*/
static struct worker *create_worker(struct worker_pool *pool)
{
struct worker *worker = NULL;
int id = -1;
char id_buf[16];
/* ID is needed to determine kthread name */
id = ida_simple_get(&pool->worker_ida, 0, 0, GFP_KERNEL);
if (id < 0)
goto fail;
worker = alloc_worker(pool->node);
if (!worker)
goto fail;
worker->pool = pool;
worker->id = id;
if (pool->cpu >= 0)
snprintf(id_buf, sizeof(id_buf), "%d:%d%s", pool->cpu, id,
pool->attrs->nice < 0 ? "H" : "");
else
snprintf(id_buf, sizeof(id_buf), "u%d:%d", pool->id, id);
worker->task = kthread_create_on_node(worker_thread, worker, pool->node,
"kworker/%s", id_buf);
if (IS_ERR(worker->task))
goto fail;
set_user_nice(worker->task, pool->attrs->nice);
/* prevent userland from meddling with cpumask of workqueue workers */
worker->task->flags |= PF_NO_SETAFFINITY;
/* successful, attach the worker to the pool */
worker_attach_to_pool(worker, pool);
/* start the newly created worker */
spin_lock_irq(&pool->lock);
worker->pool->nr_workers++;
worker_enter_idle(worker);
wake_up_process(worker->task);
spin_unlock_irq(&pool->lock);
return worker;
fail:
if (id >= 0)
ida_simple_remove(&pool->worker_ida, id);
kfree(worker);
return NULL;
}
/**
* destroy_worker - destroy a workqueue worker
* @worker: worker to be destroyed
*
* Destroy @worker and adjust @pool stats accordingly. The worker should
* be idle.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void destroy_worker(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
lockdep_assert_held(&pool->lock);
/* sanity check frenzy */
if (WARN_ON(worker->current_work) ||
WARN_ON(!list_empty(&worker->scheduled)) ||
WARN_ON(!(worker->flags & WORKER_IDLE)))
return;
pool->nr_workers--;
pool->nr_idle--;
list_del_init(&worker->entry);
worker->flags |= WORKER_DIE;
wake_up_process(worker->task);
}
static void idle_worker_timeout(unsigned long __pool)
{
struct worker_pool *pool = (void *)__pool;
spin_lock_irq(&pool->lock);
while (too_many_workers(pool)) {
struct worker *worker;
unsigned long expires;
/* idle_list is kept in LIFO order, check the last one */
worker = list_entry(pool->idle_list.prev, struct worker, entry);
expires = worker->last_active + IDLE_WORKER_TIMEOUT;
if (time_before(jiffies, expires)) {
mod_timer(&pool->idle_timer, expires);
break;
}
destroy_worker(worker);
}
spin_unlock_irq(&pool->lock);
}
static void send_mayday(struct work_struct *work)
{
struct pool_workqueue *pwq = get_work_pwq(work);
struct workqueue_struct *wq = pwq->wq;
lockdep_assert_held(&wq_mayday_lock);
if (!wq->rescuer)
return;
/* mayday mayday mayday */
if (list_empty(&pwq->mayday_node)) {
/*
* If @pwq is for an unbound wq, its base ref may be put at
* any time due to an attribute change. Pin @pwq until the
* rescuer is done with it.
*/
get_pwq(pwq);
list_add_tail(&pwq->mayday_node, &wq->maydays);
wake_up_process(wq->rescuer->task);
}
}
static void pool_mayday_timeout(unsigned long __pool)
{
struct worker_pool *pool = (void *)__pool;
struct work_struct *work;
spin_lock_irq(&wq_mayday_lock); /* for wq->maydays */
spin_lock(&pool->lock);
if (need_to_create_worker(pool)) {
/*
* We've been trying to create a new worker but
* haven't been successful. We might be hitting an
* allocation deadlock. Send distress signals to
* rescuers.
*/
list_for_each_entry(work, &pool->worklist, entry)
send_mayday(work);
}
spin_unlock(&pool->lock);
spin_unlock_irq(&wq_mayday_lock);
mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INTERVAL);
}
/**
* maybe_create_worker - create a new worker if necessary
* @pool: pool to create a new worker for
*
* Create a new worker for @pool if necessary. @pool is guaranteed to
* have at least one idle worker on return from this function. If
* creating a new worker takes longer than MAYDAY_INTERVAL, mayday is
* sent to all rescuers with works scheduled on @pool to resolve
* possible allocation deadlock.
*
* On return, need_to_create_worker() is guaranteed to be %false and
* may_start_working() %true.
*
* LOCKING:
* spin_lock_irq(pool->lock) which may be released and regrabbed
* multiple times. Does GFP_KERNEL allocations. Called only from
* manager.
*
* Return:
* %false if no action was taken and pool->lock stayed locked, %true
* otherwise.
*/
static bool maybe_create_worker(struct worker_pool *pool)
__releases(&pool->lock)
__acquires(&pool->lock)
{
if (!need_to_create_worker(pool))
return false;
restart:
spin_unlock_irq(&pool->lock);
/* if we don't make progress in MAYDAY_INITIAL_TIMEOUT, call for help */
mod_timer(&pool->mayday_timer, jiffies + MAYDAY_INITIAL_TIMEOUT);
while (true) {
if (create_worker(pool) || !need_to_create_worker(pool))
break;
schedule_timeout_interruptible(CREATE_COOLDOWN);
if (!need_to_create_worker(pool))
break;
}
del_timer_sync(&pool->mayday_timer);
spin_lock_irq(&pool->lock);
/*
* This is necessary even after a new worker was just successfully
* created as @pool->lock was dropped and the new worker might have
* already become busy.
*/
if (need_to_create_worker(pool))
goto restart;
return true;
}
/**
* manage_workers - manage worker pool
* @worker: self
*
* Assume the manager role and manage the worker pool @worker belongs
* to. At any given time, there can be only zero or one manager per
* pool. The exclusion is handled automatically by this function.
*
* The caller can safely start processing works on false return. On
* true return, it's guaranteed that need_to_create_worker() is false
* and may_start_working() is true.
*
* CONTEXT:
* spin_lock_irq(pool->lock) which may be released and regrabbed
* multiple times. Does GFP_KERNEL allocations.
*
* Return:
* %false if the pool don't need management and the caller can safely start
* processing works, %true indicates that the function released pool->lock
* and reacquired it to perform some management function and that the
* conditions that the caller verified while holding the lock before
* calling the function might no longer be true.
*/
static bool manage_workers(struct worker *worker)
{
struct worker_pool *pool = worker->pool;
bool ret = false;
/*
* Anyone who successfully grabs manager_arb wins the arbitration
* and becomes the manager. mutex_trylock() on pool->manager_arb
* failure while holding pool->lock reliably indicates that someone
* else is managing the pool and the worker which failed trylock
* can proceed to executing work items. This means that anyone
* grabbing manager_arb is responsible for actually performing
* manager duties. If manager_arb is grabbed and released without
* actual management, the pool may stall indefinitely.
*/
if (!mutex_trylock(&pool->manager_arb))
return ret;
ret |= maybe_create_worker(pool);
mutex_unlock(&pool->manager_arb);
return ret;
}
/**
* process_one_work - process single work
* @worker: self
* @work: work to process
*
* Process @work. This function contains all the logics necessary to
* process a single work including synchronization against and
* interaction with other workers on the same cpu, queueing and
* flushing. As long as context requirement is met, any worker can
* call this function to process a work.
*
* CONTEXT:
* spin_lock_irq(pool->lock) which is released and regrabbed.
*/
static void process_one_work(struct worker *worker, struct work_struct *work)
__releases(&pool->lock)
__acquires(&pool->lock)
{
struct pool_workqueue *pwq = get_work_pwq(work);
struct worker_pool *pool = worker->pool;
bool cpu_intensive = pwq->wq->flags & WQ_CPU_INTENSIVE;
int work_color;
struct worker *collision;
#ifdef CONFIG_LOCKDEP
/*
* It is permissible to free the struct work_struct from
* inside the function that is called from it, this we need to
* take into account for lockdep too. To avoid bogus "held
* lock freed" warnings as well as problems when looking into
* work->lockdep_map, make a copy and use that here.
*/
struct lockdep_map lockdep_map;
lockdep_copy_map(&lockdep_map, &work->lockdep_map);
#endif
/* ensure we're on the correct CPU */
WARN_ON_ONCE(!(pool->flags & POOL_DISASSOCIATED) &&
raw_smp_processor_id() != pool->cpu);
/*
* A single work shouldn't be executed concurrently by
* multiple workers on a single cpu. Check whether anyone is
* already processing the work. If so, defer the work to the
* currently executing one.
*/
collision = find_worker_executing_work(pool, work);
if (unlikely(collision)) {
move_linked_works(work, &collision->scheduled, NULL);
return;
}
/* claim and dequeue */
debug_work_deactivate(work);
hash_add(pool->busy_hash, &worker->hentry, (unsigned long)work);
worker->current_work = work;
worker->current_func = work->func;
worker->current_pwq = pwq;
work_color = get_work_color(work);
list_del_init(&work->entry);
/*
* CPU intensive works don't participate in concurrency management.
* They're the scheduler's responsibility. This takes @worker out
* of concurrency management and the next code block will chain
* execution of the pending work items.
*/
if (unlikely(cpu_intensive))
worker_set_flags(worker, WORKER_CPU_INTENSIVE);
/*
* Wake up another worker if necessary. The condition is always
* false for normal per-cpu workers since nr_running would always
* be >= 1 at this point. This is used to chain execution of the
* pending work items for WORKER_NOT_RUNNING workers such as the
* UNBOUND and CPU_INTENSIVE ones.
*/
if (need_more_worker(pool))
wake_up_worker(pool);
/*
* Record the last pool and clear PENDING which should be the last
* update to @work. Also, do this inside @pool->lock so that
* PENDING and queued state changes happen together while IRQ is
* disabled.
*/
set_work_pool_and_clear_pending(work, pool->id);
spin_unlock_irq(&pool->lock);
lock_map_acquire_read(&pwq->wq->lockdep_map);
lock_map_acquire(&lockdep_map);
trace_workqueue_execute_start(work);
worker->current_func(work);
/*
* While we must be careful to not use "work" after this, the trace
* point will only record its address.
*/
trace_workqueue_execute_end(work);
lock_map_release(&lockdep_map);
lock_map_release(&pwq->wq->lockdep_map);
if (unlikely(in_atomic() || lockdep_depth(current) > 0)) {
pr_err("BUG: workqueue leaked lock or atomic: %s/0x%08x/%d\n"
" last function: %pf\n",
current->comm, preempt_count(), task_pid_nr(current),
worker->current_func);
debug_show_held_locks(current);
dump_stack();
}
/*
* The following prevents a kworker from hogging CPU on !PREEMPT
* kernels, where a requeueing work item waiting for something to
* happen could deadlock with stop_machine as such work item could
* indefinitely requeue itself while all other CPUs are trapped in
* stop_machine. At the same time, report a quiescent RCU state so
* the same condition doesn't freeze RCU.
*/
cond_resched_rcu_qs();
spin_lock_irq(&pool->lock);
/* clear cpu intensive status */
if (unlikely(cpu_intensive))
worker_clr_flags(worker, WORKER_CPU_INTENSIVE);
/* we're done with it, release */
hash_del(&worker->hentry);
worker->current_work = NULL;
worker->current_func = NULL;
worker->current_pwq = NULL;
worker->desc_valid = false;
pwq_dec_nr_in_flight(pwq, work_color);
}
/**
* process_scheduled_works - process scheduled works
* @worker: self
*
* Process all scheduled works. Please note that the scheduled list
* may change while processing a work, so this function repeatedly
* fetches a work from the top and executes it.
*
* CONTEXT:
* spin_lock_irq(pool->lock) which may be released and regrabbed
* multiple times.
*/
static void process_scheduled_works(struct worker *worker)
{
while (!list_empty(&worker->scheduled)) {
struct work_struct *work = list_first_entry(&worker->scheduled,
struct work_struct, entry);
process_one_work(worker, work);
}
}
/**
* worker_thread - the worker thread function
* @__worker: self
*
* The worker thread function. All workers belong to a worker_pool -
* either a per-cpu one or dynamic unbound one. These workers process all
* work items regardless of their specific target workqueue. The only
* exception is work items which belong to workqueues with a rescuer which
* will be explained in rescuer_thread().
*
* Return: 0
*/
static int worker_thread(void *__worker)
{
struct worker *worker = __worker;
struct worker_pool *pool = worker->pool;
/* tell the scheduler that this is a workqueue worker */
worker->task->flags |= PF_WQ_WORKER;
woke_up:
spin_lock_irq(&pool->lock);
/* am I supposed to die? */
if (unlikely(worker->flags & WORKER_DIE)) {
spin_unlock_irq(&pool->lock);
WARN_ON_ONCE(!list_empty(&worker->entry));
worker->task->flags &= ~PF_WQ_WORKER;
set_task_comm(worker->task, "kworker/dying");
ida_simple_remove(&pool->worker_ida, worker->id);
worker_detach_from_pool(worker, pool);
kfree(worker);
return 0;
}
worker_leave_idle(worker);
recheck:
/* no more worker necessary? */
if (!need_more_worker(pool))
goto sleep;
/* do we need to manage? */
if (unlikely(!may_start_working(pool)) && manage_workers(worker))
goto recheck;
/*
* ->scheduled list can only be filled while a worker is
* preparing to process a work or actually processing it.
* Make sure nobody diddled with it while I was sleeping.
*/
WARN_ON_ONCE(!list_empty(&worker->scheduled));
/*
* Finish PREP stage. We're guaranteed to have at least one idle
* worker or that someone else has already assumed the manager
* role. This is where @worker starts participating in concurrency
* management if applicable and concurrency management is restored
* after being rebound. See rebind_workers() for details.
*/
worker_clr_flags(worker, WORKER_PREP | WORKER_REBOUND);
do {
struct work_struct *work =
list_first_entry(&pool->worklist,
struct work_struct, entry);
if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) {
/* optimization path, not strictly necessary */
process_one_work(worker, work);
if (unlikely(!list_empty(&worker->scheduled)))
process_scheduled_works(worker);
} else {
move_linked_works(work, &worker->scheduled, NULL);
process_scheduled_works(worker);
}
} while (keep_working(pool));
worker_set_flags(worker, WORKER_PREP);
sleep:
/*
* pool->lock is held and there's no work to process and no need to
* manage, sleep. Workers are woken up only while holding
* pool->lock or from local cpu, so setting the current state
* before releasing pool->lock is enough to prevent losing any
* event.
*/
worker_enter_idle(worker);
__set_current_state(TASK_INTERRUPTIBLE);
spin_unlock_irq(&pool->lock);
schedule();
goto woke_up;
}
/**
* rescuer_thread - the rescuer thread function
* @__rescuer: self
*
* Workqueue rescuer thread function. There's one rescuer for each
* workqueue which has WQ_MEM_RECLAIM set.
*
* Regular work processing on a pool may block trying to create a new
* worker which uses GFP_KERNEL allocation which has slight chance of
* developing into deadlock if some works currently on the same queue
* need to be processed to satisfy the GFP_KERNEL allocation. This is
* the problem rescuer solves.
*
* When such condition is possible, the pool summons rescuers of all
* workqueues which have works queued on the pool and let them process
* those works so that forward progress can be guaranteed.
*
* This should happen rarely.
*
* Return: 0
*/
static int rescuer_thread(void *__rescuer)
{
struct worker *rescuer = __rescuer;
struct workqueue_struct *wq = rescuer->rescue_wq;
struct list_head *scheduled = &rescuer->scheduled;
bool should_stop;
set_user_nice(current, RESCUER_NICE_LEVEL);
/*
* Mark rescuer as worker too. As WORKER_PREP is never cleared, it
* doesn't participate in concurrency management.
*/
rescuer->task->flags |= PF_WQ_WORKER;
repeat:
set_current_state(TASK_INTERRUPTIBLE);
/*
* By the time the rescuer is requested to stop, the workqueue
* shouldn't have any work pending, but @wq->maydays may still have
* pwq(s) queued. This can happen by non-rescuer workers consuming
* all the work items before the rescuer got to them. Go through
* @wq->maydays processing before acting on should_stop so that the
* list is always empty on exit.
*/
should_stop = kthread_should_stop();
/* see whether any pwq is asking for help */
spin_lock_irq(&wq_mayday_lock);
while (!list_empty(&wq->maydays)) {
struct pool_workqueue *pwq = list_first_entry(&wq->maydays,
struct pool_workqueue, mayday_node);
struct worker_pool *pool = pwq->pool;
struct work_struct *work, *n;
__set_current_state(TASK_RUNNING);
list_del_init(&pwq->mayday_node);
spin_unlock_irq(&wq_mayday_lock);
worker_attach_to_pool(rescuer, pool);
spin_lock_irq(&pool->lock);
rescuer->pool = pool;
/*
* Slurp in all works issued via this workqueue and
* process'em.
*/
WARN_ON_ONCE(!list_empty(&rescuer->scheduled));
list_for_each_entry_safe(work, n, &pool->worklist, entry)
if (get_work_pwq(work) == pwq)
move_linked_works(work, scheduled, &n);
process_scheduled_works(rescuer);
/*
* Put the reference grabbed by send_mayday(). @pool won't
* go away while we're still attached to it.
*/
put_pwq(pwq);
/*
* Leave this pool. If need_more_worker() is %true, notify a
* regular worker; otherwise, we end up with 0 concurrency
* and stalling the execution.
*/
if (need_more_worker(pool))
wake_up_worker(pool);
rescuer->pool = NULL;
spin_unlock_irq(&pool->lock);
worker_detach_from_pool(rescuer, pool);
spin_lock_irq(&wq_mayday_lock);
}
spin_unlock_irq(&wq_mayday_lock);
if (should_stop) {
__set_current_state(TASK_RUNNING);
rescuer->task->flags &= ~PF_WQ_WORKER;
return 0;
}
/* rescuers should never participate in concurrency management */
WARN_ON_ONCE(!(rescuer->flags & WORKER_NOT_RUNNING));
schedule();
goto repeat;
}
struct wq_barrier {
struct work_struct work;
struct completion done;
};
static void wq_barrier_func(struct work_struct *work)
{
struct wq_barrier *barr = container_of(work, struct wq_barrier, work);
complete(&barr->done);
}
/**
* insert_wq_barrier - insert a barrier work
* @pwq: pwq to insert barrier into
* @barr: wq_barrier to insert
* @target: target work to attach @barr to
* @worker: worker currently executing @target, NULL if @target is not executing
*
* @barr is linked to @target such that @barr is completed only after
* @target finishes execution. Please note that the ordering
* guarantee is observed only with respect to @target and on the local
* cpu.
*
* Currently, a queued barrier can't be canceled. This is because
* try_to_grab_pending() can't determine whether the work to be
* grabbed is at the head of the queue and thus can't clear LINKED
* flag of the previous work while there must be a valid next work
* after a work with LINKED flag set.
*
* Note that when @worker is non-NULL, @target may be modified
* underneath us, so we can't reliably determine pwq from @target.
*
* CONTEXT:
* spin_lock_irq(pool->lock).
*/
static void insert_wq_barrier(struct pool_workqueue *pwq,
struct wq_barrier *barr,
struct work_struct *target, struct worker *worker)
{
struct list_head *head;
unsigned int linked = 0;
/*
* debugobject calls are safe here even with pool->lock locked
* as we know for sure that this will not trigger any of the
* checks and call back into the fixup functions where we
* might deadlock.
*/
INIT_WORK_ONSTACK(&barr->work, wq_barrier_func);
__set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(&barr->work));
init_completion(&barr->done);
/*
* If @target is currently being executed, schedule the
* barrier to the worker; otherwise, put it after @target.
*/
if (worker)
head = worker->scheduled.next;
else {
unsigned long *bits = work_data_bits(target);
head = target->entry.next;
/* there can already be other linked works, inherit and set */
linked = *bits & WORK_STRUCT_LINKED;
__set_bit(WORK_STRUCT_LINKED_BIT, bits);
}
debug_work_activate(&barr->work);
insert_work(pwq, &barr->work, head,
work_color_to_flags(WORK_NO_COLOR) | linked);
}
/**
* flush_workqueue_prep_pwqs - prepare pwqs for workqueue flushing
* @wq: workqueue being flushed
* @flush_color: new flush color, < 0 for no-op
* @work_color: new work color, < 0 for no-op
*
* Prepare pwqs for workqueue flushing.
*
* If @flush_color is non-negative, flush_color on all pwqs should be
* -1. If no pwq has in-flight commands at the specified color, all
* pwq->flush_color's stay at -1 and %false is returned. If any pwq
* has in flight commands, its pwq->flush_color is set to
* @flush_color, @wq->nr_pwqs_to_flush is updated accordingly, pwq
* wakeup logic is armed and %true is returned.
*
* The caller should have initialized @wq->first_flusher prior to
* calling this function with non-negative @flush_color. If
* @flush_color is negative, no flush color update is done and %false
* is returned.
*
* If @work_color is non-negative, all pwqs should have the same
* work_color which is previous to @work_color and all will be
* advanced to @work_color.
*
* CONTEXT:
* mutex_lock(wq->mutex).
*
* Return:
* %true if @flush_color >= 0 and there's something to flush. %false
* otherwise.
*/
static bool flush_workqueue_prep_pwqs(struct workqueue_struct *wq,
int flush_color, int work_color)
{
bool wait = false;
struct pool_workqueue *pwq;
if (flush_color >= 0) {
WARN_ON_ONCE(atomic_read(&wq->nr_pwqs_to_flush));
atomic_set(&wq->nr_pwqs_to_flush, 1);
}
for_each_pwq(pwq, wq) {
struct worker_pool *pool = pwq->pool;
spin_lock_irq(&pool->lock);
if (flush_color >= 0) {
WARN_ON_ONCE(pwq->flush_color != -1);
if (pwq->nr_in_flight[flush_color]) {
pwq->flush_color = flush_color;
atomic_inc(&wq->nr_pwqs_to_flush);
wait = true;
}
}
if (work_color >= 0) {
WARN_ON_ONCE(work_color != work_next_color(pwq->work_color));
pwq->work_color = work_color;
}
spin_unlock_irq(&pool->lock);
}
if (flush_color >= 0 && atomic_dec_and_test(&wq->nr_pwqs_to_flush))
complete(&wq->first_flusher->done);
return wait;
}
/**
* flush_workqueue - ensure that any scheduled work has run to completion.
* @wq: workqueue to flush
*
* This function sleeps until all work items which were queued on entry
* have finished execution, but it is not livelocked by new incoming ones.
*/
void flush_workqueue(struct workqueue_struct *wq)
{
struct wq_flusher this_flusher = {
.list = LIST_HEAD_INIT(this_flusher.list),
.flush_color = -1,
.done = COMPLETION_INITIALIZER_ONSTACK(this_flusher.done),
};
int next_color;
lock_map_acquire(&wq->lockdep_map);
lock_map_release(&wq->lockdep_map);
mutex_lock(&wq->mutex);
/*
* Start-to-wait phase
*/
next_color = work_next_color(wq->work_color);
if (next_color != wq->flush_color) {
/*
* Color space is not full. The current work_color
* becomes our flush_color and work_color is advanced
* by one.
*/
WARN_ON_ONCE(!list_empty(&wq->flusher_overflow));
this_flusher.flush_color = wq->work_color;
wq->work_color = next_color;
if (!wq->first_flusher) {
/* no flush in progress, become the first flusher */
WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color);
wq->first_flusher = &this_flusher;
if (!flush_workqueue_prep_pwqs(wq, wq->flush_color,
wq->work_color)) {
/* nothing to flush, done */
wq->flush_color = next_color;
wq->first_flusher = NULL;
goto out_unlock;
}
} else {
/* wait in queue */
WARN_ON_ONCE(wq->flush_color == this_flusher.flush_color);
list_add_tail(&this_flusher.list, &wq->flusher_queue);
flush_workqueue_prep_pwqs(wq, -1, wq->work_color);
}
} else {
/*
* Oops, color space is full, wait on overflow queue.
* The next flush completion will assign us
* flush_color and transfer to flusher_queue.
*/
list_add_tail(&this_flusher.list, &wq->flusher_overflow);
}
mutex_unlock(&wq->mutex);
wait_for_completion(&this_flusher.done);
/*
* Wake-up-and-cascade phase
*
* First flushers are responsible for cascading flushes and
* handling overflow. Non-first flushers can simply return.
*/
if (wq->first_flusher != &this_flusher)
return;
mutex_lock(&wq->mutex);
/* we might have raced, check again with mutex held */
if (wq->first_flusher != &this_flusher)
goto out_unlock;
wq->first_flusher = NULL;
WARN_ON_ONCE(!list_empty(&this_flusher.list));
WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color);
while (true) {
struct wq_flusher *next, *tmp;
/* complete all the flushers sharing the current flush color */
list_for_each_entry_safe(next, tmp, &wq->flusher_queue, list) {
if (next->flush_color != wq->flush_color)
break;
list_del_init(&next->list);
complete(&next->done);
}
WARN_ON_ONCE(!list_empty(&wq->flusher_overflow) &&
wq->flush_color != work_next_color(wq->work_color));
/* this flush_color is finished, advance by one */
wq->flush_color = work_next_color(wq->flush_color);
/* one color has been freed, handle overflow queue */
if (!list_empty(&wq->flusher_overflow)) {
/*
* Assign the same color to all overflowed
* flushers, advance work_color and append to
* flusher_queue. This is the start-to-wait
* phase for these overflowed flushers.
*/
list_for_each_entry(tmp, &wq->flusher_overflow, list)
tmp->flush_color = wq->work_color;
wq->work_color = work_next_color(wq->work_color);
list_splice_tail_init(&wq->flusher_overflow,
&wq->flusher_queue);
flush_workqueue_prep_pwqs(wq, -1, wq->work_color);
}
if (list_empty(&wq->flusher_queue)) {
WARN_ON_ONCE(wq->flush_color != wq->work_color);
break;
}
/*
* Need to flush more colors. Make the next flusher
* the new first flusher and arm pwqs.
*/
WARN_ON_ONCE(wq->flush_color == wq->work_color);
WARN_ON_ONCE(wq->flush_color != next->flush_color);
list_del_init(&next->list);
wq->first_flusher = next;
if (flush_workqueue_prep_pwqs(wq, wq->flush_color, -1))
break;
/*
* Meh... this color is already done, clear first
* flusher and repeat cascading.
*/
wq->first_flusher = NULL;
}
out_unlock:
mutex_unlock(&wq->mutex);
}
EXPORT_SYMBOL_GPL(flush_workqueue);
/**
* drain_workqueue - drain a workqueue
* @wq: workqueue to drain
*
* Wait until the workqueue becomes empty. While draining is in progress,
* only chain queueing is allowed. IOW, only currently pending or running
* work items on @wq can queue further work items on it. @wq is flushed
* repeatedly until it becomes empty. The number of flushing is detemined
* by the depth of chaining and should be relatively short. Whine if it
* takes too long.
*/
void drain_workqueue(struct workqueue_struct *wq)
{
unsigned int flush_cnt = 0;
struct pool_workqueue *pwq;
/*
* __queue_work() needs to test whether there are drainers, is much
* hotter than drain_workqueue() and already looks at @wq->flags.
* Use __WQ_DRAINING so that queue doesn't have to check nr_drainers.
*/
mutex_lock(&wq->mutex);
if (!wq->nr_drainers++)
wq->flags |= __WQ_DRAINING;
mutex_unlock(&wq->mutex);
reflush:
flush_workqueue(wq);
mutex_lock(&wq->mutex);
for_each_pwq(pwq, wq) {
bool drained;
spin_lock_irq(&pwq->pool->lock);
drained = !pwq->nr_active && list_empty(&pwq->delayed_works);
spin_unlock_irq(&pwq->pool->lock);
if (drained)
continue;
if (++flush_cnt == 10 ||
(flush_cnt % 100 == 0 && flush_cnt <= 1000))
pr_warn("workqueue %s: drain_workqueue() isn't complete after %u tries\n",
wq->name, flush_cnt);
mutex_unlock(&wq->mutex);
goto reflush;
}
if (!--wq->nr_drainers)
wq->flags &= ~__WQ_DRAINING;
mutex_unlock(&wq->mutex);
}
EXPORT_SYMBOL_GPL(drain_workqueue);
static bool start_flush_work(struct work_struct *work, struct wq_barrier *barr)
{
struct worker *worker = NULL;
struct worker_pool *pool;
struct pool_workqueue *pwq;
might_sleep();
local_irq_disable();
pool = get_work_pool(work);
if (!pool) {
local_irq_enable();
return false;
}
spin_lock(&pool->lock);
/* see the comment in try_to_grab_pending() with the same code */
pwq = get_work_pwq(work);
if (pwq) {
if (unlikely(pwq->pool != pool))
goto already_gone;
} else {
worker = find_worker_executing_work(pool, work);
if (!worker)
goto already_gone;
pwq = worker->current_pwq;
}
insert_wq_barrier(pwq, barr, work, worker);
spin_unlock_irq(&pool->lock);
/*
* If @max_active is 1 or rescuer is in use, flushing another work
* item on the same workqueue may lead to deadlock. Make sure the
* flusher is not running on the same workqueue by verifying write
* access.
*/
if (pwq->wq->saved_max_active == 1 || pwq->wq->rescuer)
lock_map_acquire(&pwq->wq->lockdep_map);
else
lock_map_acquire_read(&pwq->wq->lockdep_map);
lock_map_release(&pwq->wq->lockdep_map);
return true;
already_gone:
spin_unlock_irq(&pool->lock);
return false;
}
/**
* flush_work - wait for a work to finish executing the last queueing instance
* @work: the work to flush
*
* Wait until @work has finished execution. @work is guaranteed to be idle
* on return if it hasn't been requeued since flush started.
*
* Return:
* %true if flush_work() waited for the work to finish execution,
* %false if it was already idle.
*/
bool flush_work(struct work_struct *work)
{
struct wq_barrier barr;
lock_map_acquire(&work->lockdep_map);
lock_map_release(&work->lockdep_map);
if (start_flush_work(work, &barr)) {
wait_for_completion(&barr.done);
destroy_work_on_stack(&barr.work);
return true;
} else {
return false;
}
}
EXPORT_SYMBOL_GPL(flush_work);
static bool __cancel_work_timer(struct work_struct *work, bool is_dwork)
{
unsigned long flags;
int ret;
do {
ret = try_to_grab_pending(work, is_dwork, &flags);
/*
* If someone else is canceling, wait for the same event it
* would be waiting for before retrying.
*/
if (unlikely(ret == -ENOENT))
flush_work(work);
} while (unlikely(ret < 0));
/* tell other tasks trying to grab @work to back off */
mark_work_canceling(work);
local_irq_restore(flags);
flush_work(work);
clear_work_data(work);
return ret;
}
/**
* cancel_work_sync - cancel a work and wait for it to finish
* @work: the work to cancel
*
* Cancel @work and wait for its execution to finish. This function
* can be used even if the work re-queues itself or migrates to
* another workqueue. On return from this function, @work is
* guaranteed to be not pending or executing on any CPU.
*
* cancel_work_sync(&delayed_work->work) must not be used for
* delayed_work's. Use cancel_delayed_work_sync() instead.
*
* The caller must ensure that the workqueue on which @work was last
* queued can't be destroyed before this function returns.
*
* Return:
* %true if @work was pending, %false otherwise.
*/
bool cancel_work_sync(struct work_struct *work)
{
return __cancel_work_timer(work, false);
}
EXPORT_SYMBOL_GPL(cancel_work_sync);
/**
* flush_delayed_work - wait for a dwork to finish executing the last queueing
* @dwork: the delayed work to flush
*
* Delayed timer is cancelled and the pending work is queued for
* immediate execution. Like flush_work(), this function only
* considers the last queueing instance of @dwork.
*
* Return:
* %true if flush_work() waited for the work to finish execution,
* %false if it was already idle.
*/
bool flush_delayed_work(struct delayed_work *dwork)
{
local_irq_disable();
if (del_timer_sync(&dwork->timer))
__queue_work(dwork->cpu, dwork->wq, &dwork->work);
local_irq_enable();
return flush_work(&dwork->work);
}
EXPORT_SYMBOL(flush_delayed_work);
/**
* cancel_delayed_work - cancel a delayed work
* @dwork: delayed_work to cancel
*
* Kill off a pending delayed_work.
*
* Return: %true if @dwork was pending and canceled; %false if it wasn't
* pending.
*
* Note:
* The work callback function may still be running on return, unless
* it returns %true and the work doesn't re-arm itself. Explicitly flush or
* use cancel_delayed_work_sync() to wait on it.
*
* This function is safe to call from any context including IRQ handler.
*/
bool cancel_delayed_work(struct delayed_work *dwork)
{
unsigned long flags;
int ret;
do {
ret = try_to_grab_pending(&dwork->work, true, &flags);
} while (unlikely(ret == -EAGAIN));
if (unlikely(ret < 0))
return false;
set_work_pool_and_clear_pending(&dwork->work,
get_work_pool_id(&dwork->work));
local_irq_restore(flags);
return ret;
}
EXPORT_SYMBOL(cancel_delayed_work);
/**
* cancel_delayed_work_sync - cancel a delayed work and wait for it to finish
* @dwork: the delayed work cancel
*
* This is cancel_work_sync() for delayed works.
*
* Return:
* %true if @dwork was pending, %false otherwise.
*/
bool cancel_delayed_work_sync(struct delayed_work *dwork)
{
return __cancel_work_timer(&dwork->work, true);
}
EXPORT_SYMBOL(cancel_delayed_work_sync);
/**
* schedule_on_each_cpu - execute a function synchronously on each online CPU
* @func: the function to call
*
* schedule_on_each_cpu() executes @func on each online CPU using the
* system workqueue and blocks until all CPUs have completed.
* schedule_on_each_cpu() is very slow.
*
* Return:
* 0 on success, -errno on failure.
*/
int schedule_on_each_cpu(work_func_t func)
{
int cpu;
struct work_struct __percpu *works;
works = alloc_percpu(struct work_struct);
if (!works)
return -ENOMEM;
get_online_cpus();
for_each_online_cpu(cpu) {
struct work_struct *work = per_cpu_ptr(works, cpu);
INIT_WORK(work, func);
schedule_work_on(cpu, work);
}
for_each_online_cpu(cpu)
flush_work(per_cpu_ptr(works, cpu));
put_online_cpus();
free_percpu(works);
return 0;
}
/**
* flush_scheduled_work - ensure that any scheduled work has run to completion.
*
* Forces execution of the kernel-global workqueue and blocks until its
* completion.
*
* Think twice before calling this function! It's very easy to get into
* trouble if you don't take great care. Either of the following situations
* will lead to deadlock:
*
* One of the work items currently on the workqueue needs to acquire
* a lock held by your code or its caller.
*
* Your code is running in the context of a work routine.
*
* They will be detected by lockdep when they occur, but the first might not
* occur very often. It depends on what work items are on the workqueue and
* what locks they need, which you have no control over.
*
* In most situations flushing the entire workqueue is overkill; you merely
* need to know that a particular work item isn't queued and isn't running.
* In such cases you should use cancel_delayed_work_sync() or
* cancel_work_sync() instead.
*/
void flush_scheduled_work(void)
{
flush_workqueue(system_wq);
}
EXPORT_SYMBOL(flush_scheduled_work);
/**
* execute_in_process_context - reliably execute the routine with user context
* @fn: the function to execute
* @ew: guaranteed storage for the execute work structure (must
* be available when the work executes)
*
* Executes the function immediately if process context is available,
* otherwise schedules the function for delayed execution.
*
* Return: 0 - function was executed
* 1 - function was scheduled for execution
*/
int execute_in_process_context(work_func_t fn, struct execute_work *ew)
{
if (!in_interrupt()) {
fn(&ew->work);
return 0;
}
INIT_WORK(&ew->work, fn);
schedule_work(&ew->work);
return 1;
}
EXPORT_SYMBOL_GPL(execute_in_process_context);
#ifdef CONFIG_SYSFS
/*
* Workqueues with WQ_SYSFS flag set is visible to userland via
* /sys/bus/workqueue/devices/WQ_NAME. All visible workqueues have the
* following attributes.
*
* per_cpu RO bool : whether the workqueue is per-cpu or unbound
* max_active RW int : maximum number of in-flight work items
*
* Unbound workqueues have the following extra attributes.
*
* id RO int : the associated pool ID
* nice RW int : nice value of the workers
* cpumask RW mask : bitmask of allowed CPUs for the workers
*/
struct wq_device {
struct workqueue_struct *wq;
struct device dev;
};
static struct workqueue_struct *dev_to_wq(struct device *dev)
{
struct wq_device *wq_dev = container_of(dev, struct wq_device, dev);
return wq_dev->wq;
}
static ssize_t per_cpu_show(struct device *dev, struct device_attribute *attr,
char *buf)
{
struct workqueue_struct *wq = dev_to_wq(dev);
return scnprintf(buf, PAGE_SIZE, "%d\n", (bool)!(wq->flags & WQ_UNBOUND));
}
static DEVICE_ATTR_RO(per_cpu);
static ssize_t max_active_show(struct device *dev,
struct device_attribute *attr, char *buf)
{
struct workqueue_struct *wq = dev_to_wq(dev);
return scnprintf(buf, PAGE_SIZE, "%d\n", wq->saved_max_active);
}
static ssize_t max_active_store(struct device *dev,
struct device_attribute *attr, const char *buf,
size_t count)
{
struct workqueue_struct *wq = dev_to_wq(dev);
int val;
if (sscanf(buf, "%d", &val) != 1 || val <= 0)
return -EINVAL;
workqueue_set_max_active(wq, val);
return count;
}
static DEVICE_ATTR_RW(max_active);
static struct attribute *wq_sysfs_attrs[] = {
&dev_attr_per_cpu.attr,
&dev_attr_max_active.attr,
NULL,
};
ATTRIBUTE_GROUPS(wq_sysfs);
static ssize_t wq_pool_ids_show(struct device *dev,
struct device_attribute *attr, char *buf)
{
struct workqueue_struct *wq = dev_to_wq(dev);
const char *delim = "";
int node, written = 0;
rcu_read_lock_sched();
for_each_node(node) {
written += scnprintf(buf + written, PAGE_SIZE - written,
"%s%d:%d", delim, node,
unbound_pwq_by_node(wq, node)->pool->id);
delim = " ";
}
written += scnprintf(buf + written, PAGE_SIZE - written, "\n");
rcu_read_unlock_sched();
return written;
}
static ssize_t wq_nice_show(struct device *dev, struct device_attribute *attr,
char *buf)
{
struct workqueue_struct *wq = dev_to_wq(dev);
int written;
mutex_lock(&wq->mutex);
written = scnprintf(buf, PAGE_SIZE, "%d\n", wq->unbound_attrs->nice);
mutex_unlock(&wq->mutex);
return written;
}
/* prepare workqueue_attrs for sysfs store operations */
static struct workqueue_attrs *wq_sysfs_prep_attrs(struct workqueue_struct *wq)
{
struct workqueue_attrs *attrs;
attrs = alloc_workqueue_attrs(GFP_KERNEL);
if (!attrs)
return NULL;
mutex_lock(&wq->mutex);
copy_workqueue_attrs(attrs, wq->unbound_attrs);
mutex_unlock(&wq->mutex);
return attrs;
}
static ssize_t wq_nice_store(struct device *dev, struct device_attribute *attr,
const char *buf, size_t count)
{