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| </head> |
| <body class="manpage"> |
| <div id="header"> |
| <h1>gitformat-pack(5) Manual Page</h1> |
| <h2 id="_name">NAME</h2> |
| <div class="sectionbody"> |
| <p>gitformat-pack - Git pack format</p> |
| </div> |
| </div> |
| <div id="content"> |
| <div class="sect1"> |
| <h2 id="_synopsis">SYNOPSIS</h2> |
| <div class="sectionbody"> |
| <div class="verseblock"> |
| <pre class="content">$GIT_DIR/objects/pack/pack-<strong>.{pack,idx} |
| $GIT_DIR/objects/pack/pack-</strong>.rev |
| $GIT_DIR/objects/pack/pack-*.mtimes |
| $GIT_DIR/objects/pack/multi-pack-index</pre> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_description">DESCRIPTION</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>The Git pack format is how Git stores most of its primary repository |
| data. Over the lifetime of a repository, loose objects (if any) and |
| smaller packs are consolidated into larger pack(s). See |
| <a href="git-gc.html">git-gc(1)</a> and <a href="git-pack-objects.html">git-pack-objects(1)</a>.</p> |
| </div> |
| <div class="paragraph"> |
| <p>The pack format is also used over-the-wire, see |
| e.g. <a href="gitprotocol-v2.html">gitprotocol-v2(5)</a>, as well as being a part of |
| other container formats in the case of <a href="gitformat-bundle.html">gitformat-bundle(5)</a>.</p> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_checksums_and_object_ids">Checksums and object IDs</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>In a repository using the traditional SHA-1, pack checksums, index checksums, |
| and object IDs (object names) mentioned below are all computed using SHA-1. |
| Similarly, in SHA-256 repositories, these values are computed using SHA-256.</p> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_pack_pack_files_have_the_following_format">pack-*.pack files have the following format:</h2> |
| <div class="sectionbody"> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>A header appears at the beginning and consists of the following:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>4-byte signature: |
| The signature is: {'P', 'A', 'C', 'K'}</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre> 4-byte version number (network byte order): |
| Git currently accepts version number 2 or 3 but |
| generates version 2 only.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>4-byte number of objects contained in the pack (network byte order)</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Observation: we cannot have more than 4G versions ;-) and |
| more than 4G objects in a pack.</pre> |
| </div> |
| </div> |
| </li> |
| <li> |
| <p>The header is followed by a number of object entries, each of |
| which looks like this:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>(undeltified representation) |
| n-byte type and length (3-bit type, (n-1)*7+4-bit length) |
| compressed data</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre> (deltified representation) |
| n-byte type and length (3-bit type, (n-1)*7+4-bit length) |
| base object name if OBJ_REF_DELTA or a negative relative |
| offset from the delta object's position in the pack if this |
| is an OBJ_OFS_DELTA object |
| compressed delta data</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Observation: the length of each object is encoded in a variable |
| length format and is not constrained to 32-bit or anything.</pre> |
| </div> |
| </div> |
| </li> |
| <li> |
| <p>The trailer records a pack checksum of all of the above.</p> |
| </li> |
| </ul> |
| </div> |
| <div class="sect2"> |
| <h3 id="_object_types">Object types</h3> |
| <div class="paragraph"> |
| <p>Valid object types are:</p> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>OBJ_COMMIT (1)</p> |
| </li> |
| <li> |
| <p>OBJ_TREE (2)</p> |
| </li> |
| <li> |
| <p>OBJ_BLOB (3)</p> |
| </li> |
| <li> |
| <p>OBJ_TAG (4)</p> |
| </li> |
| <li> |
| <p>OBJ_OFS_DELTA (6)</p> |
| </li> |
| <li> |
| <p>OBJ_REF_DELTA (7)</p> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>Type 5 is reserved for future expansion. Type 0 is invalid.</p> |
| </div> |
| </div> |
| <div class="sect2"> |
| <h3 id="_size_encoding">Size encoding</h3> |
| <div class="paragraph"> |
| <p>This document uses the following "size encoding" of non-negative |
| integers: From each byte, the seven least significant bits are |
| used to form the resulting integer. As long as the most significant |
| bit is 1, this process continues; the byte with MSB 0 provides the |
| last seven bits. The seven-bit chunks are concatenated. Later |
| values are more significant.</p> |
| </div> |
| <div class="paragraph"> |
| <p>This size encoding should not be confused with the "offset encoding", |
| which is also used in this document.</p> |
| </div> |
| </div> |
| <div class="sect2"> |
| <h3 id="_deltified_representation">Deltified representation</h3> |
| <div class="paragraph"> |
| <p>Conceptually there are only four object types: commit, tree, tag and |
| blob. However to save space, an object could be stored as a "delta" of |
| another "base" object. These representations are assigned new types |
| ofs-delta and ref-delta, which is only valid in a pack file.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Both ofs-delta and ref-delta store the "delta" to be applied to |
| another object (called <em>base object</em>) to reconstruct the object. The |
| difference between them is, ref-delta directly encodes base object |
| name. If the base object is in the same pack, ofs-delta encodes |
| the offset of the base object in the pack instead.</p> |
| </div> |
| <div class="paragraph"> |
| <p>The base object could also be deltified if it’s in the same pack. |
| Ref-delta can also refer to an object outside the pack (i.e. the |
| so-called "thin pack"). When stored on disk however, the pack should |
| be self contained to avoid cyclic dependency.</p> |
| </div> |
| <div class="paragraph"> |
| <p>The delta data starts with the size of the base object and the |
| size of the object to be reconstructed. These sizes are |
| encoded using the size encoding from above. The remainder of |
| the delta data is a sequence of instructions to reconstruct the object |
| from the base object. If the base object is deltified, it must be |
| converted to canonical form first. Each instruction appends more and |
| more data to the target object until it’s complete. There are two |
| supported instructions so far: one for copying a byte range from the |
| source object and one for inserting new data embedded in the |
| instruction itself.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Each instruction has variable length. Instruction type is determined |
| by the seventh bit of the first octet. The following diagrams follow |
| the convention in RFC 1951 (Deflate compressed data format).</p> |
| </div> |
| <div class="sect3"> |
| <h4 id="_instruction_to_copy_from_base_object">Instruction to copy from base object</h4> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>+----------+---------+---------+---------+---------+-------+-------+-------+ |
| | 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 | |
| +----------+---------+---------+---------+---------+-------+-------+-------+</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>This is the instruction format to copy a byte range from the source |
| object. It encodes the offset to copy from and the number of bytes to |
| copy. Offset and size are in little-endian order.</p> |
| </div> |
| <div class="paragraph"> |
| <p>All offset and size bytes are optional. This is to reduce the |
| instruction size when encoding small offsets or sizes. The first seven |
| bits in the first octet determine which of the next seven octets is |
| present. If bit zero is set, offset1 is present. If bit one is set |
| offset2 is present and so on.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Note that a more compact instruction does not change offset and size |
| encoding. For example, if only offset2 is omitted like below, offset3 |
| still contains bits 16-23. It does not become offset2 and contains |
| bits 8-15 even if it’s right next to offset1.</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>+----------+---------+---------+ |
| | 10000101 | offset1 | offset3 | |
| +----------+---------+---------+</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>In its most compact form, this instruction only takes up one byte |
| (0x80) with both offset and size omitted, which will have default |
| values zero. There is another exception: size zero is automatically |
| converted to 0x10000.</p> |
| </div> |
| </div> |
| <div class="sect3"> |
| <h4 id="_instruction_to_add_new_data">Instruction to add new data</h4> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>+----------+============+ |
| | 0xxxxxxx | data | |
| +----------+============+</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>This is the instruction to construct the target object without the base |
| object. The following data is appended to the target object. The first |
| seven bits of the first octet determine the size of data in |
| bytes. The size must be non-zero.</p> |
| </div> |
| </div> |
| <div class="sect3"> |
| <h4 id="_reserved_instruction">Reserved instruction</h4> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>+----------+============ |
| | 00000000 | |
| +----------+============</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>This is the instruction reserved for future expansion.</p> |
| </div> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_original_version_1_pack_idx_files_have_the_following_format">Original (version 1) pack-*.idx files have the following format:</h2> |
| <div class="sectionbody"> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>The header consists of 256 4-byte network byte order |
| integers. N-th entry of this table records the number of |
| objects in the corresponding pack, the first byte of whose |
| object name is less than or equal to N. This is called the |
| <em>first-level fan-out</em> table.</p> |
| </li> |
| <li> |
| <p>The header is followed by sorted 24-byte entries, one entry |
| per object in the pack. Each entry is:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>4-byte network byte order integer, recording where the |
| object is stored in the packfile as the offset from the |
| beginning.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>one object name of the appropriate size.</pre> |
| </div> |
| </div> |
| </li> |
| <li> |
| <p>The file is concluded with a trailer:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>A copy of the pack checksum at the end of the corresponding |
| packfile.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Index checksum of all of the above.</pre> |
| </div> |
| </div> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>Pack Idx file:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre> -- +--------------------------------+ |
| fanout | fanout[0] = 2 (for example) |-. |
| table +--------------------------------+ | |
| | fanout[1] | | |
| +--------------------------------+ | |
| | fanout[2] | | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| | fanout[255] = total objects |---. |
| -- +--------------------------------+ | | |
| main | offset | | | |
| index | object name 00XXXXXXXXXXXXXXXX | | | |
| table +--------------------------------+ | | |
| | offset | | | |
| | object name 00XXXXXXXXXXXXXXXX | | | |
| +--------------------------------+<+ | |
| .-| offset | | |
| | | object name 01XXXXXXXXXXXXXXXX | | |
| | +--------------------------------+ | |
| | | offset | | |
| | | object name 01XXXXXXXXXXXXXXXX | | |
| | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| | | offset | | |
| | | object name FFXXXXXXXXXXXXXXXX | | |
| --| +--------------------------------+<--+ |
| trailer | | packfile checksum | |
| | +--------------------------------+ |
| | | idxfile checksum | |
| | +--------------------------------+ |
| .-------. |
| | |
| Pack file entry: <+</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre> packed object header: |
| 1-byte size extension bit (MSB) |
| type (next 3 bit) |
| size0 (lower 4-bit) |
| n-byte sizeN (as long as MSB is set, each 7-bit) |
| size0..sizeN form 4+7+7+..+7 bit integer, size0 |
| is the least significant part, and sizeN is the |
| most significant part. |
| packed object data: |
| If it is not DELTA, then deflated bytes (the size above |
| is the size before compression). |
| If it is REF_DELTA, then |
| base object name (the size above is the |
| size of the delta data that follows). |
| delta data, deflated. |
| If it is OFS_DELTA, then |
| n-byte offset (see below) interpreted as a negative |
| offset from the type-byte of the header of the |
| ofs-delta entry (the size above is the size of |
| the delta data that follows). |
| delta data, deflated.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre> offset encoding: |
| n bytes with MSB set in all but the last one. |
| The offset is then the number constructed by |
| concatenating the lower 7 bit of each byte, and |
| for n >= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1)) |
| to the result.</pre> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_version_2_pack_idx_files_support_packs_larger_than_4_gib_and">Version 2 pack-*.idx files support packs larger than 4 GiB, and</h2> |
| <div class="sectionbody"> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>have some other reorganizations. They have the format:</pre> |
| </div> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>A 4-byte magic number <em>\377tOc</em> which is an unreasonable |
| fanout[0] value.</p> |
| </li> |
| <li> |
| <p>A 4-byte version number (= 2)</p> |
| </li> |
| <li> |
| <p>A 256-entry fan-out table just like v1.</p> |
| </li> |
| <li> |
| <p>A table of sorted object names. These are packed together |
| without offset values to reduce the cache footprint of the |
| binary search for a specific object name.</p> |
| </li> |
| <li> |
| <p>A table of 4-byte CRC32 values of the packed object data. |
| This is new in v2 so compressed data can be copied directly |
| from pack to pack during repacking without undetected |
| data corruption.</p> |
| </li> |
| <li> |
| <p>A table of 4-byte offset values (in network byte order). |
| These are usually 31-bit pack file offsets, but large |
| offsets are encoded as an index into the next table with |
| the msbit set.</p> |
| </li> |
| <li> |
| <p>A table of 8-byte offset entries (empty for pack files less |
| than 2 GiB). Pack files are organized with heavily used |
| objects toward the front, so most object references should |
| not need to refer to this table.</p> |
| </li> |
| <li> |
| <p>The same trailer as a v1 pack file:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>A copy of the pack checksum at the end of the |
| corresponding packfile.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Index checksum of all of the above.</pre> |
| </div> |
| </div> |
| </li> |
| </ul> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_pack_rev_files_have_the_format">pack-*.rev files have the format:</h2> |
| <div class="sectionbody"> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>A 4-byte magic number <em>0x52494458</em> (<em>RIDX</em>).</p> |
| </li> |
| <li> |
| <p>A 4-byte version identifier (= 1).</p> |
| </li> |
| <li> |
| <p>A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).</p> |
| </li> |
| <li> |
| <p>A table of index positions (one per packed object, num_objects in |
| total, each a 4-byte unsigned integer in network order), sorted by |
| their corresponding offsets in the packfile.</p> |
| </li> |
| <li> |
| <p>A trailer, containing a:</p> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>checksum of the corresponding packfile, and</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>a checksum of all of the above.</pre> |
| </div> |
| </div> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>All 4-byte numbers are in network order.</p> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_pack_mtimes_files_have_the_format">pack-*.mtimes files have the format:</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>All 4-byte numbers are in network byte order.</p> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>A 4-byte magic number <em>0x4d544d45</em> (<em>MTME</em>).</p> |
| </li> |
| <li> |
| <p>A 4-byte version identifier (= 1).</p> |
| </li> |
| <li> |
| <p>A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).</p> |
| </li> |
| <li> |
| <p>A table of 4-byte unsigned integers. The ith value is the |
| modification time (mtime) of the ith object in the corresponding |
| pack by lexicographic (index) order. The mtimes count standard |
| epoch seconds.</p> |
| </li> |
| <li> |
| <p>A trailer, containing a checksum of the corresponding packfile, |
| and a checksum of all of the above (each having length according |
| to the specified hash function).</p> |
| </li> |
| </ul> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_multi_pack_index_midx_files_have_the_following_format">multi-pack-index (MIDX) files have the following format:</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>The multi-pack-index files refer to multiple pack-files and loose objects.</p> |
| </div> |
| <div class="paragraph"> |
| <p>In order to allow extensions that add extra data to the MIDX, we organize |
| the body into "chunks" and provide a lookup table at the beginning of the |
| body. The header includes certain length values, such as the number of packs, |
| the number of base MIDX files, hash lengths and types.</p> |
| </div> |
| <div class="paragraph"> |
| <p>All 4-byte numbers are in network order.</p> |
| </div> |
| <div class="paragraph"> |
| <p>HEADER:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>4-byte signature: |
| The signature is: {'M', 'I', 'D', 'X'}</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>1-byte version number: |
| Git only writes or recognizes version 1.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>1-byte Object Id Version |
| We infer the length of object IDs (OIDs) from this value: |
| 1 => SHA-1 |
| 2 => SHA-256 |
| If the hash type does not match the repository's hash algorithm, |
| the multi-pack-index file should be ignored with a warning |
| presented to the user.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>1-byte number of "chunks"</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>1-byte number of base multi-pack-index files: |
| This value is currently always zero.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>4-byte number of pack files</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>CHUNK LOOKUP:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>(C + 1) * 12 bytes providing the chunk offsets: |
| First 4 bytes describe chunk id. Value 0 is a terminating label. |
| Other 8 bytes provide offset in current file for chunk to start. |
| (Chunks are provided in file-order, so you can infer the length |
| using the next chunk position if necessary.)</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>The CHUNK LOOKUP matches the table of contents from |
| the chunk-based file format, see linkgit:gitformat-chunk[5].</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>The remaining data in the body is described one chunk at a time, and |
| these chunks may be given in any order. Chunks are required unless |
| otherwise specified.</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>CHUNK DATA:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Packfile Names (ID: {'P', 'N', 'A', 'M'}) |
| Store the names of packfiles as a sequence of NUL-terminated |
| strings. There is no extra padding between the filenames, |
| and they are listed in lexicographic order. The chunk itself |
| is padded at the end with between 0 and 3 NUL bytes to make the |
| chunk size a multiple of 4 bytes.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Bitmapped Packfiles (ID: {'B', 'T', 'M', 'P'}) |
| Stores a table of two 4-byte unsigned integers in network order. |
| Each table entry corresponds to a single pack (in the order that |
| they appear above in the `PNAM` chunk). The values for each table |
| entry are as follows: |
| - The first bit position (in pseudo-pack order, see below) to |
| contain an object from that pack. |
| - The number of bits whose objects are selected from that pack.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>OID Fanout (ID: {'O', 'I', 'D', 'F'}) |
| The ith entry, F[i], stores the number of OIDs with first |
| byte at most i. Thus F[255] stores the total |
| number of objects.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>OID Lookup (ID: {'O', 'I', 'D', 'L'}) |
| The OIDs for all objects in the MIDX are stored in lexicographic |
| order in this chunk.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Object Offsets (ID: {'O', 'O', 'F', 'F'}) |
| Stores two 4-byte values for every object. |
| 1: The pack-int-id for the pack storing this object. |
| 2: The offset within the pack. |
| If all offsets are less than 2^32, then the large offset chunk |
| will not exist and offsets are stored as in IDX v1. |
| If there is at least one offset value larger than 2^32-1, then |
| the large offset chunk must exist, and offsets larger than |
| 2^31-1 must be stored in it instead. If the large offset chunk |
| exists and the 31st bit is on, then removing that bit reveals |
| the row in the large offsets containing the 8-byte offset of |
| this object.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>[Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'}) |
| 8-byte offsets into large packfiles.</pre> |
| </div> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>[Optional] Bitmap pack order (ID: {'R', 'I', 'D', 'X'}) |
| A list of MIDX positions (one per object in the MIDX, num_objects in |
| total, each a 4-byte unsigned integer in network byte order), sorted |
| according to their relative bitmap/pseudo-pack positions.</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>TRAILER:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>Index checksum of the above contents.</pre> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_multi_pack_index_reverse_indexes">multi-pack-index reverse indexes</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>Similar to the pack-based reverse index, the multi-pack index can also |
| be used to generate a reverse index.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Instead of mapping between offset, pack-, and index position, this |
| reverse index maps between an object’s position within the MIDX, and |
| that object’s position within a pseudo-pack that the MIDX describes |
| (i.e., the ith entry of the multi-pack reverse index holds the MIDX |
| position of ith object in pseudo-pack order).</p> |
| </div> |
| <div class="paragraph"> |
| <p>To clarify the difference between these orderings, consider a multi-pack |
| reachability bitmap (which does not yet exist, but is what we are |
| building towards here). Each bit needs to correspond to an object in the |
| MIDX, and so we need an efficient mapping from bit position to MIDX |
| position.</p> |
| </div> |
| <div class="paragraph"> |
| <p>One solution is to let bits occupy the same position in the oid-sorted |
| index stored by the MIDX. But because oids are effectively random, their |
| resulting reachability bitmaps would have no locality, and thus compress |
| poorly. (This is the reason that single-pack bitmaps use the pack |
| ordering, and not the .idx ordering, for the same purpose.)</p> |
| </div> |
| <div class="paragraph"> |
| <p>So we’d like to define an ordering for the whole MIDX based around |
| pack ordering, which has far better locality (and thus compresses more |
| efficiently). We can think of a pseudo-pack created by the concatenation |
| of all of the packs in the MIDX. E.g., if we had a MIDX with three packs |
| (a, b, c), with 10, 15, and 20 objects respectively, we can imagine an |
| ordering of the objects like:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>where the ordering of the packs is defined by the MIDX’s pack list, |
| and then the ordering of objects within each pack is the same as the |
| order in the actual packfile.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Given the list of packs and their counts of objects, you can |
| naïvely reconstruct that pseudo-pack ordering (e.g., the object at |
| position 27 must be (c,1) because packs "a" and "b" consumed 25 of the |
| slots). But there’s a catch. Objects may be duplicated between packs, in |
| which case the MIDX only stores one pointer to the object (and thus we’d |
| want only one slot in the bitmap).</p> |
| </div> |
| <div class="paragraph"> |
| <p>Callers could handle duplicates themselves by reading objects in order |
| of their bit-position, but that’s linear in the number of objects, and |
| much too expensive for ordinary bitmap lookups. Building a reverse index |
| solves this, since it is the logical inverse of the index, and that |
| index has already removed duplicates. But, building a reverse index on |
| the fly can be expensive. Since we already have an on-disk format for |
| pack-based reverse indexes, let’s reuse it for the MIDX’s pseudo-pack, |
| too.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Objects from the MIDX are ordered as follows to string together the |
| pseudo-pack. Let <code>pack</code>(<code>o</code>) return the pack from which <code>o</code> was selected |
| by the MIDX, and define an ordering of packs based on their numeric ID |
| (as stored by the MIDX). Let <code>offset</code>(<code>o</code>) return the object offset of <code>o</code> |
| within <code>pack</code>(<code>o</code>). Then, compare <code>o1</code> and <code>o2</code> as follows:</p> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>If one of <code>pack</code>(<code>o1</code>) and <code>pack</code>(<code>o2</code>) is preferred and the other |
| is not, then the preferred one sorts first.</p> |
| <div class="paragraph"> |
| <p>(This is a detail that allows the MIDX bitmap to determine which |
| pack should be used by the pack-reuse mechanism, since it can ask |
| the MIDX for the pack containing the object at bit position 0).</p> |
| </div> |
| </li> |
| <li> |
| <p>If <code>pack</code>(<code>o1</code>) ≠<code>pack</code>(<code>o2</code>), then sort the two objects in descending |
| order based on the pack ID.</p> |
| </li> |
| <li> |
| <p>Otherwise, <code>pack</code>(<code>o1</code>) <code>=</code> <code>pack</code>(<code>o2</code>), and the objects are sorted in |
| pack-order (i.e., <code>o1</code> sorts ahead of <code>o2</code> exactly when <code>offset</code>(<code>o1</code>) |
| < <code>offset</code>(<code>o2</code>)).</p> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>In short, a MIDX’s pseudo-pack is the de-duplicated concatenation of |
| objects in packs stored by the MIDX, laid out in pack order, and the |
| packs arranged in MIDX order (with the preferred pack coming first).</p> |
| </div> |
| <div class="paragraph"> |
| <p>The MIDX’s reverse index is stored in the optional <em>RIDX</em> chunk within |
| the MIDX itself.</p> |
| </div> |
| <div class="sect2"> |
| <h3 id="_btmp_chunk"><code>BTMP</code> chunk</h3> |
| <div class="paragraph"> |
| <p>The Bitmapped Packfiles (<code>BTMP</code>) chunk encodes additional information |
| about the objects in the multi-pack index’s reachability bitmap. Recall |
| that objects from the MIDX are arranged in "pseudo-pack" order (see |
| above) for reachability bitmaps.</p> |
| </div> |
| <div class="paragraph"> |
| <p>From the example above, suppose we have packs "a", "b", and "c", with |
| 10, 15, and 20 objects, respectively. In pseudo-pack order, those would |
| be arranged as follows:</p> |
| </div> |
| <div class="literalblock"> |
| <div class="content"> |
| <pre>|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>When working with single-pack bitmaps (or, equivalently, multi-pack |
| reachability bitmaps with a preferred pack), <a href="git-pack-objects.html">git-pack-objects(1)</a> |
| performs “verbatim” reuse, attempting to reuse chunks of the bitmapped |
| or preferred packfile instead of adding objects to the packing list.</p> |
| </div> |
| <div class="paragraph"> |
| <p>When a chunk of bytes is reused from an existing pack, any objects |
| contained therein do not need to be added to the packing list, saving |
| memory and CPU time. But a chunk from an existing packfile can only be |
| reused when the following conditions are met:</p> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>The chunk contains only objects which were requested by the caller |
| (i.e. does not contain any objects which the caller didn’t ask for |
| explicitly or implicitly).</p> |
| </li> |
| <li> |
| <p>All objects stored in non-thin packs as offset- or reference-deltas |
| also include their base object in the resulting pack.</p> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>The <code>BTMP</code> chunk encodes the necessary information in order to implement |
| multi-pack reuse over a set of packfiles as described above. |
| Specifically, the <code>BTMP</code> chunk encodes three pieces of information (all |
| 32-bit unsigned integers in network byte-order) for each packfile <code>p</code> |
| that is stored in the MIDX, as follows:</p> |
| </div> |
| <div class="dlist"> |
| <dl> |
| <dt class="hdlist1"><code>bitmap_pos</code></dt> |
| <dd> |
| <p>The first bit position (in pseudo-pack order) in the |
| multi-pack index’s reachability bitmap occupied by an object from <code>p</code>.</p> |
| </dd> |
| <dt class="hdlist1"><code>bitmap_nr</code></dt> |
| <dd> |
| <p>The number of bit positions (including the one at |
| <code>bitmap_pos</code>) that encode objects from that pack <code>p</code>.</p> |
| </dd> |
| </dl> |
| </div> |
| <div class="paragraph"> |
| <p>For example, the <code>BTMP</code> chunk corresponding to the above example (with |
| packs “a”, “b”, and “c”) would look like:</p> |
| </div> |
| <table class="tableblock frame-all grid-all stretch"> |
| <colgroup> |
| <col style="width: 20%;"/> |
| <col style="width: 40%;"/> |
| <col style="width: 40%;"/> |
| </colgroup> |
| <thead> |
| <tr> |
| <th class="tableblock halign-left valign-top"></th> |
| <th class="tableblock halign-left valign-top"><code>bitmap_pos</code></th> |
| <th class="tableblock halign-left valign-top"><code>bitmap_nr</code></th> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td class="tableblock halign-left valign-top"><p class="tableblock">packfile “a”</p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>0</code></p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>10</code></p></td> |
| </tr> |
| <tr> |
| <td class="tableblock halign-left valign-top"><p class="tableblock">packfile “b”</p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>10</code></p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>15</code></p></td> |
| </tr> |
| <tr> |
| <td class="tableblock halign-left valign-top"><p class="tableblock">packfile “c”</p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>25</code></p></td> |
| <td class="tableblock halign-left valign-top"><p class="tableblock"><code>20</code></p></td> |
| </tr> |
| </tbody> |
| </table> |
| <div class="paragraph"> |
| <p>With this information in place, we can treat each packfile as |
| individually reusable in the same fashion as verbatim pack reuse is |
| performed on individual packs prior to the implementation of the <code>BTMP</code> |
| chunk.</p> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_cruft_packs">cruft packs</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>The cruft packs feature offer an alternative to Git’s traditional mechanism of |
| removing unreachable objects. This document provides an overview of Git’s |
| pruning mechanism, and how a cruft pack can be used instead to accomplish the |
| same.</p> |
| </div> |
| <div class="sect2"> |
| <h3 id="_background">Background</h3> |
| <div class="paragraph"> |
| <p>To remove unreachable objects from your repository, Git offers <code>git</code> <code>repack</code> <code>-Ad</code> |
| (see <a href="git-repack.html">git-repack(1)</a>). Quoting from the documentation:</p> |
| </div> |
| <div class="listingblock"> |
| <div class="content"> |
| <pre>[...] unreachable objects in a previous pack become loose, unpacked objects, |
| instead of being left in the old pack. [...] loose unreachable objects will be |
| pruned according to normal expiry rules with the next 'git gc' invocation.</pre> |
| </div> |
| </div> |
| <div class="paragraph"> |
| <p>Unreachable objects aren’t removed immediately, since doing so could race with |
| an incoming push which may reference an object which is about to be deleted. |
| Instead, those unreachable objects are stored as loose objects and stay that way |
| until they are older than the expiration window, at which point they are removed |
| by <a href="git-prune.html">git-prune(1)</a>.</p> |
| </div> |
| <div class="paragraph"> |
| <p>Git must store these unreachable objects loose in order to keep track of their |
| per-object mtimes. If these unreachable objects were written into one big pack, |
| then either freshening that pack (because an object contained within it was |
| re-written) or creating a new pack of unreachable objects would cause the pack’s |
| mtime to get updated, and the objects within it would never leave the expiration |
| window. Instead, objects are stored loose in order to keep track of the |
| individual object mtimes and avoid a situation where all cruft objects are |
| freshened at once.</p> |
| </div> |
| <div class="paragraph"> |
| <p>This can lead to undesirable situations when a repository contains many |
| unreachable objects which have not yet left the grace period. Having large |
| directories in the shards of .<code>git/objects</code> can lead to decreased performance in |
| the repository. But given enough unreachable objects, this can lead to inode |
| starvation and degrade the performance of the whole system. Since we |
| can never pack those objects, these repositories often take up a large amount of |
| disk space, since we can only zlib compress them, but not store them in delta |
| chains.</p> |
| </div> |
| </div> |
| <div class="sect2"> |
| <h3 id="_cruft_packs_2">Cruft packs</h3> |
| <div class="paragraph"> |
| <p>A cruft pack eliminates the need for storing unreachable objects in a loose |
| state by including the per-object mtimes in a separate file alongside a single |
| pack containing all loose objects.</p> |
| </div> |
| <div class="paragraph"> |
| <p>A cruft pack is written by <code>git</code> <code>repack</code> <code>--cruft</code> when generating a new pack. |
| <a href="git-pack-objects.html">git-pack-objects(1)</a>'s <code>--cruft</code> option. Note that <code>git</code> <code>repack</code> <code>--cruft</code> |
| is a classic all-into-one repack, meaning that everything in the resulting pack is |
| reachable, and everything else is unreachable. Once written, the <code>--cruft</code> |
| option instructs <code>git</code> <code>repack</code> to generate another pack containing only objects |
| not packed in the previous step (which equates to packing all unreachable |
| objects together). This progresses as follows:</p> |
| </div> |
| <div class="olist arabic"> |
| <ol class="arabic"> |
| <li> |
| <p>Enumerate every object, marking any object which is (a) not contained in a |
| kept-pack, and (b) whose mtime is within the grace period as a traversal |
| tip.</p> |
| </li> |
| <li> |
| <p>Perform a reachability traversal based on the tips gathered in the previous |
| step, adding every object along the way to the pack.</p> |
| </li> |
| <li> |
| <p>Write the pack out, along with a .<code>mtimes</code> file that records the per-object |
| timestamps.</p> |
| </li> |
| </ol> |
| </div> |
| <div class="paragraph"> |
| <p>This mode is invoked internally by <a href="git-repack.html">git-repack(1)</a> when instructed to |
| write a cruft pack. Crucially, the set of in-core kept packs is exactly the set |
| of packs which will not be deleted by the repack; in other words, they contain |
| all of the repository’s reachable objects.</p> |
| </div> |
| <div class="paragraph"> |
| <p>When a repository already has a cruft pack, <code>git</code> <code>repack</code> <code>--cruft</code> typically only |
| adds objects to it. An exception to this is when <code>git</code> <code>repack</code> is given the |
| <code>--cruft-expiration</code> option, which allows the generated cruft pack to omit |
| expired objects instead of waiting for <a href="git-gc.html">git-gc(1)</a> to expire those objects |
| later on.</p> |
| </div> |
| <div class="paragraph"> |
| <p>It is <a href="git-gc.html">git-gc(1)</a> that is typically responsible for removing expired |
| unreachable objects.</p> |
| </div> |
| </div> |
| <div class="sect2"> |
| <h3 id="_alternatives">Alternatives</h3> |
| <div class="paragraph"> |
| <p>Notable alternatives to this design include:</p> |
| </div> |
| <div class="ulist"> |
| <ul> |
| <li> |
| <p>The location of the per-object mtime data.</p> |
| </li> |
| </ul> |
| </div> |
| <div class="paragraph"> |
| <p>On the location of mtime data, a new auxiliary file tied to the pack was chosen |
| to avoid complicating the .<code>idx</code> format. If the .<code>idx</code> format were ever to gain |
| support for optional chunks of data, it may make sense to consolidate the |
| .<code>mtimes</code> format into the .<code>idx</code> itself.</p> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div class="sect1"> |
| <h2 id="_git">GIT</h2> |
| <div class="sectionbody"> |
| <div class="paragraph"> |
| <p>Part of the <a href="git.html">git(1)</a> suite</p> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div id="footer"> |
| <div id="footer-text"> |
| Last updated 2025-06-20 18:10:42 -0700 |
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