| /* |
| * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than |
| * the previous. Hence an 'axmap', since we axe each previous layer into a |
| * much smaller piece. I swear, that is why it's named like that. It has |
| * nothing to do with anything remotely narcissistic. |
| * |
| * A set bit at layer N indicates a full word at layer N-1, and so forth. As |
| * the bitmap becomes progressively more full, checking for existence |
| * becomes cheaper (since fewer layers are walked, making it a lot more |
| * cache friendly) and locating the next free space likewise. |
| * |
| * Axmaps get pretty close to optimal (1 bit per block) space usage, since |
| * layers quickly diminish in size. Doing the size math is straight forward, |
| * since we have log64(blocks) layers of maps. For 20000 blocks, overhead |
| * is roughly 1.9%, or 1.019 bits per block. The number quickly converges |
| * towards 1.0158, or 1.58% of overhead. |
| */ |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <assert.h> |
| |
| #include "../arch/arch.h" |
| #include "axmap.h" |
| #include "../minmax.h" |
| |
| #if BITS_PER_LONG == 64 |
| #define UNIT_SHIFT 6 |
| #elif BITS_PER_LONG == 32 |
| #define UNIT_SHIFT 5 |
| #else |
| #error "Number of arch bits unknown" |
| #endif |
| |
| #define BLOCKS_PER_UNIT (1U << UNIT_SHIFT) |
| #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1) |
| |
| static const unsigned long bit_masks[] = { |
| 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007, |
| 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f, |
| 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff, |
| 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff, |
| 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff, |
| 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff, |
| 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff, |
| 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff, |
| 0x00000000ffffffff, |
| #if BITS_PER_LONG == 64 |
| 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff, |
| 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff, |
| 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff, |
| 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff, |
| 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff, |
| 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff, |
| 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff, |
| 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff |
| #endif |
| }; |
| |
| /** |
| * struct axmap_level - a bitmap used to implement struct axmap |
| * @level: Level index. Each map has at least one level with index zero. The |
| * higher the level index, the fewer bits a struct axmap_level contains. |
| * @map_size: Number of elements of the @map array. |
| * @map: A bitmap with @map_size elements. |
| */ |
| struct axmap_level { |
| int level; |
| unsigned long map_size; |
| unsigned long *map; |
| }; |
| |
| /** |
| * struct axmap - a set that can store numbers 0 .. @nr_bits - 1 |
| * @nr_level: Number of elements of the @levels array. |
| * @levels: struct axmap_level array in which lower levels contain more bits |
| * than higher levels. |
| * @nr_bits: One more than the highest value stored in the set. |
| */ |
| struct axmap { |
| unsigned int nr_levels; |
| struct axmap_level *levels; |
| uint64_t nr_bits; |
| }; |
| |
| /* Remove all elements from the @axmap set */ |
| void axmap_reset(struct axmap *axmap) |
| { |
| int i; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| struct axmap_level *al = &axmap->levels[i]; |
| |
| memset(al->map, 0, al->map_size * sizeof(unsigned long)); |
| } |
| } |
| |
| void axmap_free(struct axmap *axmap) |
| { |
| unsigned int i; |
| |
| if (!axmap) |
| return; |
| |
| for (i = 0; i < axmap->nr_levels; i++) |
| free(axmap->levels[i].map); |
| |
| free(axmap->levels); |
| free(axmap); |
| } |
| |
| /* Allocate memory for a set that can store the numbers 0 .. @nr_bits - 1. */ |
| struct axmap *axmap_new(uint64_t nr_bits) |
| { |
| struct axmap *axmap; |
| unsigned int i, levels; |
| |
| axmap = malloc(sizeof(*axmap)); |
| if (!axmap) |
| return NULL; |
| |
| levels = 1; |
| i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| while (i > 1) { |
| i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| levels++; |
| } |
| |
| axmap->nr_levels = levels; |
| axmap->levels = calloc(axmap->nr_levels, sizeof(struct axmap_level)); |
| if (!axmap->levels) |
| goto free_axmap; |
| axmap->nr_bits = nr_bits; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| struct axmap_level *al = &axmap->levels[i]; |
| |
| nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT; |
| |
| al->level = i; |
| al->map_size = nr_bits; |
| al->map = malloc(al->map_size * sizeof(unsigned long)); |
| if (!al->map) |
| goto free_levels; |
| |
| } |
| |
| axmap_reset(axmap); |
| return axmap; |
| |
| free_levels: |
| for (i = 0; i < axmap->nr_levels; i++) |
| free(axmap->levels[i].map); |
| |
| free(axmap->levels); |
| |
| free_axmap: |
| free(axmap); |
| return NULL; |
| } |
| |
| /* |
| * Call @func for each level, starting at level zero, until a level is found |
| * for which @func returns true. Return false if none of the @func calls |
| * returns true. |
| */ |
| static bool axmap_handler(struct axmap *axmap, uint64_t bit_nr, |
| bool (*func)(struct axmap_level *, uint64_t, unsigned int, |
| void *), void *data) |
| { |
| struct axmap_level *al; |
| uint64_t index = bit_nr; |
| int i; |
| |
| for (i = 0; i < axmap->nr_levels; i++) { |
| unsigned long offset = index >> UNIT_SHIFT; |
| unsigned int bit = index & BLOCKS_PER_UNIT_MASK; |
| |
| al = &axmap->levels[i]; |
| |
| if (func(al, offset, bit, data)) |
| return true; |
| |
| if (index) |
| index >>= UNIT_SHIFT; |
| } |
| |
| return false; |
| } |
| |
| /* |
| * Call @func for each level, starting at the highest level, until a level is |
| * found for which @func returns true. Return false if none of the @func calls |
| * returns true. |
| */ |
| static bool axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr, |
| bool (*func)(struct axmap_level *, uint64_t, unsigned int, void *)) |
| { |
| int i; |
| |
| for (i = axmap->nr_levels - 1; i >= 0; i--) { |
| uint64_t index = bit_nr >> (UNIT_SHIFT * i); |
| unsigned long offset = index >> UNIT_SHIFT; |
| unsigned int bit = index & BLOCKS_PER_UNIT_MASK; |
| |
| if (func(&axmap->levels[i], offset, bit, NULL)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| struct axmap_set_data { |
| unsigned int nr_bits; |
| unsigned int set_bits; |
| }; |
| |
| /* |
| * Set at most @__data->nr_bits bits in @al at offset @offset. Do not exceed |
| * the boundary of the element at offset @offset. Return the number of bits |
| * that have been set in @__data->set_bits if @al->level == 0. |
| */ |
| static bool axmap_set_fn(struct axmap_level *al, uint64_t offset, |
| unsigned int bit, void *__data) |
| { |
| struct axmap_set_data *data = __data; |
| unsigned long mask, overlap; |
| unsigned int nr_bits; |
| |
| nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit); |
| |
| mask = bit_masks[nr_bits] << bit; |
| |
| /* |
| * Mask off any potential overlap, only sets contig regions |
| */ |
| overlap = al->map[offset] & mask; |
| if (overlap == mask) { |
| data->set_bits = 0; |
| return true; |
| } |
| |
| if (overlap) { |
| nr_bits = ffz(~overlap) - bit; |
| if (!nr_bits) |
| return true; |
| mask = bit_masks[nr_bits] << bit; |
| } |
| |
| assert(mask); |
| assert(!(al->map[offset] & mask)); |
| al->map[offset] |= mask; |
| |
| if (!al->level) |
| data->set_bits = nr_bits; |
| |
| /* For the next level */ |
| data->nr_bits = 1; |
| |
| return al->map[offset] != -1UL; |
| } |
| |
| /* |
| * Set up to @data->nr_bits starting from @bit_nr in @axmap. Start at |
| * @bit_nr. If that bit has not yet been set then set it and continue until |
| * either @data->nr_bits have been set or a 1 bit is found. Store the number |
| * of bits that have been set in @data->set_bits. It is guaranteed that all |
| * bits that have been requested to set fit in the same unsigned long word of |
| * level 0 of @axmap. |
| */ |
| static void __axmap_set(struct axmap *axmap, uint64_t bit_nr, |
| struct axmap_set_data *data) |
| { |
| unsigned int nr_bits = data->nr_bits; |
| |
| if (bit_nr > axmap->nr_bits) |
| return; |
| else if (bit_nr + nr_bits > axmap->nr_bits) |
| nr_bits = axmap->nr_bits - bit_nr; |
| |
| assert(nr_bits <= BLOCKS_PER_UNIT); |
| |
| axmap_handler(axmap, bit_nr, axmap_set_fn, data); |
| } |
| |
| void axmap_set(struct axmap *axmap, uint64_t bit_nr) |
| { |
| struct axmap_set_data data = { .nr_bits = 1, }; |
| |
| __axmap_set(axmap, bit_nr, &data); |
| } |
| |
| /* |
| * Set up to @nr_bits starting from @bit in @axmap. Start at @bit. If that |
| * bit has not yet been set then set it and continue until either @nr_bits |
| * have been set or a 1 bit is found. Return the number of bits that have been |
| * set. |
| */ |
| unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, |
| unsigned int nr_bits) |
| { |
| unsigned int set_bits = 0; |
| |
| do { |
| struct axmap_set_data data = { .nr_bits = nr_bits, }; |
| unsigned int max_bits, this_set; |
| |
| max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK); |
| if (nr_bits > max_bits) |
| data.nr_bits = max_bits; |
| |
| this_set = data.nr_bits; |
| __axmap_set(axmap, bit_nr, &data); |
| set_bits += data.set_bits; |
| if (data.set_bits != this_set) |
| break; |
| |
| nr_bits -= data.set_bits; |
| bit_nr += data.set_bits; |
| } while (nr_bits); |
| |
| return set_bits; |
| } |
| |
| static bool axmap_isset_fn(struct axmap_level *al, uint64_t offset, |
| unsigned int bit, void *unused) |
| { |
| return (al->map[offset] & (1ULL << bit)) != 0; |
| } |
| |
| bool axmap_isset(struct axmap *axmap, uint64_t bit_nr) |
| { |
| if (bit_nr <= axmap->nr_bits) |
| return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn); |
| |
| return false; |
| } |
| |
| /* |
| * Find the first free bit that is at least as large as bit_nr. Return |
| * -1 if no free bit is found before the end of the map. |
| */ |
| static uint64_t axmap_find_first_free(struct axmap *axmap, uint64_t bit_nr) |
| { |
| int i; |
| unsigned long temp; |
| unsigned int bit; |
| uint64_t offset, base_index, index; |
| struct axmap_level *al; |
| |
| index = 0; |
| for (i = axmap->nr_levels - 1; i >= 0; i--) { |
| al = &axmap->levels[i]; |
| |
| /* Shift previously calculated index for next level */ |
| index <<= UNIT_SHIFT; |
| |
| /* |
| * Start from an index that's at least as large as the |
| * originally passed in bit number. |
| */ |
| base_index = bit_nr >> (UNIT_SHIFT * i); |
| if (index < base_index) |
| index = base_index; |
| |
| /* Get the offset and bit for this level */ |
| offset = index >> UNIT_SHIFT; |
| bit = index & BLOCKS_PER_UNIT_MASK; |
| |
| /* |
| * If the previous level had unused bits in its last |
| * word, the offset could be bigger than the map at |
| * this level. That means no free bits exist before the |
| * end of the map, so return -1. |
| */ |
| if (offset >= al->map_size) |
| return -1ULL; |
| |
| /* Check the first word starting with the specific bit */ |
| temp = ~bit_masks[bit] & ~al->map[offset]; |
| if (temp) |
| goto found; |
| |
| /* |
| * No free bit in the first word, so iterate |
| * looking for a word with one or more free bits. |
| */ |
| for (offset++; offset < al->map_size; offset++) { |
| temp = ~al->map[offset]; |
| if (temp) |
| goto found; |
| } |
| |
| /* Did not find a free bit */ |
| return -1ULL; |
| |
| found: |
| /* Compute the index of the free bit just found */ |
| index = (offset << UNIT_SHIFT) + ffz(~temp); |
| } |
| |
| /* If found an unused bit in the last word of level 0, return -1 */ |
| if (index >= axmap->nr_bits) |
| return -1ULL; |
| |
| return index; |
| } |
| |
| /* |
| * 'bit_nr' is already set. Find the next free bit after this one. |
| * Return -1 if no free bits found. |
| */ |
| uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr) |
| { |
| uint64_t ret; |
| uint64_t next_bit = bit_nr + 1; |
| unsigned long temp; |
| uint64_t offset; |
| unsigned int bit; |
| |
| if (bit_nr >= axmap->nr_bits) |
| return -1ULL; |
| |
| /* If at the end of the map, wrap-around */ |
| if (next_bit == axmap->nr_bits) |
| next_bit = 0; |
| |
| offset = next_bit >> UNIT_SHIFT; |
| bit = next_bit & BLOCKS_PER_UNIT_MASK; |
| |
| /* |
| * As an optimization, do a quick check for a free bit |
| * in the current word at level 0. If not found, do |
| * a topdown search. |
| */ |
| temp = ~bit_masks[bit] & ~axmap->levels[0].map[offset]; |
| if (temp) { |
| ret = (offset << UNIT_SHIFT) + ffz(~temp); |
| |
| /* Might have found an unused bit at level 0 */ |
| if (ret >= axmap->nr_bits) |
| ret = -1ULL; |
| } else |
| ret = axmap_find_first_free(axmap, next_bit); |
| |
| /* |
| * If there are no free bits starting at next_bit and going |
| * to the end of the map, wrap around by searching again |
| * starting at bit 0. |
| */ |
| if (ret == -1ULL && next_bit != 0) |
| ret = axmap_find_first_free(axmap, 0); |
| return ret; |
| } |