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#! /bin/bash
# SPDX-License-Identifier: GPL-2.0
# Copyright (C) 2016 CTERA Networks. All Rights Reserved.
#
# FS QA Test 021
#
# Test concurrent copy up
#
. ./common/preamble
_begin_fstest auto quick copyup
# Import common functions.
. ./common/filter
# real QA test starts here
_supported_fs overlay
_require_scratch
# Remove all files from previous tests
_scratch_mkfs
# overlay copy_up doesn't deal with sparse file well, holes will be filled by
# zeros, so for the worst case of hitting all the copy up bomb files, we need
# (64*(16+32+64+128)M) free space on $OVL_BASE_SCRATCH_MNT.
# However, triggering more than a total of 16 copy up bombs would require
# really fast data copy (clone up doesn't take up space at all), so let's be
# conservative and reserve space for 16 data copy ups per directory.
_require_fs_space $OVL_BASE_SCRATCH_MNT $((16*(16+32+64+128)*1024))
lowerdir=$OVL_BASE_SCRATCH_MNT/$OVL_LOWER
mkdir -p $lowerdir
testdir=arena
d_low=$lowerdir/$testdir
mkdir -p $d_low
# Create 4K empty files in 4 directories
echo $FSSTRESS_PROG -d $d_low -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full
$FSSTRESS_PROG -d $d_low -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full 2>&1
echo "--------------------------------------" >> $seqres.full
echo "Created 1K files in lower directory. " >> $seqres.full
# Plant 64 copy up bombs in each directory
for f in $d_low/p0/*0; do $XFS_IO_PROG -c "truncate 128m" $f ;done
for f in $d_low/p1/*4; do $XFS_IO_PROG -c "truncate 64m" $f ;done
for f in $d_low/p2/*8; do $XFS_IO_PROG -c "truncate 32m" $f ;done
for f in $d_low/p3/*b; do $XFS_IO_PROG -c "truncate 16m" $f ;done
echo "Created 64*4 copy up bombs. " >> $seqres.full
echo "--------------------------------------" >> $seqres.full
_scratch_mount
d_top=$SCRATCH_MNT/$testdir
#
# Run 2 process teams - 4 pairs of rival processes
# Each process pair competing on copy up of 1K files in 1 directory.
# Team 'touch' players touch all files in readdir order.
# Team 'truncate' players truncates all files in numeric (name) order.
#
# If player from team 'touch' reaches a copy up bomb before player
# from team 'truncate' does, the copy up of (sparse) data will delay
# the end of the process pair match.
#
# If copy up of bomb is not concurrent with other copy ups, then
# 'touch' player p0 with the largest copy up bombs will delay players
# of both teams and all matches will take longer.
#
# If copy up is concurrent with copy ups in different directories,
# process pair 3 match will be over first and process pair 0 match
# will be over last.
#
# If copy up of data is concurrent with other copy ups on the same directory,
# then all the 'touch' team players will finish far behind their 'truncate'
# opponenets.
#
# This test doesn't verify any of those conditions, it will only fail
# on unexpected errors of any of the touch/truncate operations.
# The test full output should demonstrate the expected game results,
# as described above and depending on concurrent copy up support in kernel.
#
cd $d_top
echo "--------------------------------------" >> $seqres.full
echo "Go team touch!! " >> $seqres.full
find p0 -type f -print -exec touch {} \; >> $seqres.full &
find p1 -type f -print -exec touch {} \; >> $seqres.full &
find p2 -type f -print -exec touch {} \; >> $seqres.full &
find p3 -type f -print -exec touch {} \; >> $seqres.full &
cd - > /dev/null
echo "--------------------------------------" >> $seqres.full
echo "Go team truncate!! " >> $seqres.full
# Give team 'touch' a 1 second head start.
# Team 'truncate' players should catch up after few copy up bombs.
sleep 1
$FSSTRESS_PROG -d $d_top -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full &
wait %1 %2 %3 %4 %5
echo "Silence is golden"
status=0
exit