|  | #ifndef __SOUND_AZT3328_H | 
|  | #define __SOUND_AZT3328_H | 
|  |  | 
|  | /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 | 
|  | * "WRITE_ONLY"  == register does not indicate actual bit values */ | 
|  |  | 
|  | /*** main I/O area port indices ***/ | 
|  | /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */ | 
|  | #define AZF_IO_SIZE_CODEC	0x80 | 
|  | #define AZF_IO_SIZE_CODEC_PM	0x70 | 
|  |  | 
|  | /* the driver initialisation suggests a layout of 4 main areas: | 
|  | * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??). | 
|  | * And another area from 0x60 to 0x6f (DirectX timer, IRQ management, | 
|  | * power management etc.???). */ | 
|  |  | 
|  | /** playback area **/ | 
|  | #define IDX_IO_PLAY_FLAGS       0x00 /* PU:0x0000 */ | 
|  | /* able to reactivate output after output muting due to 8/16bit | 
|  | * output change, just like 0x0002. | 
|  | * 0x0001 is the only bit that's able to start the DMA counter */ | 
|  | #define DMA_RESUME			0x0001 /* paused if cleared ? */ | 
|  | /* 0x0002 *temporarily* set during DMA stopping. hmm | 
|  | * both 0x0002 and 0x0004 set in playback setup. */ | 
|  | /* able to reactivate output after output muting due to 8/16bit | 
|  | * output change, just like 0x0001. */ | 
|  | #define DMA_PLAY_SOMETHING1		0x0002 /* \ alternated (toggled) */ | 
|  | /* 0x0004: NOT able to reactivate output */ | 
|  | #define DMA_PLAY_SOMETHING2		0x0004 /* / bits */ | 
|  | #define SOMETHING_ALMOST_ALWAYS_SET	0x0008 /* ???; can be modified */ | 
|  | #define DMA_EPILOGUE_SOMETHING	0x0010 | 
|  | #define DMA_SOMETHING_ELSE		0x0020 /* ??? */ | 
|  | #define SOMETHING_UNMODIFIABLE	0xffc0 /* unused ? not modifiable */ | 
|  | #define IDX_IO_PLAY_IRQTYPE     0x02 /* PU:0x0001 */ | 
|  | /* write back to flags in case flags are set, in order to ACK IRQ in handler | 
|  | * (bit 1 of port 0x64 indicates interrupt for one of these three types) | 
|  | * sometimes in this case it just writes 0xffff to globally ACK all IRQs | 
|  | * settings written are not reflected when reading back, though. | 
|  | * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */ | 
|  | #define IRQ_PLAY_SOMETHING		0x0001 /* something & ACK */ | 
|  | #define IRQ_FINISHED_PLAYBUF_1	0x0002 /* 1st dmabuf finished & ACK */ | 
|  | #define IRQ_FINISHED_PLAYBUF_2	0x0004 /* 2nd dmabuf finished & ACK */ | 
|  | #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */ | 
|  | #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */ | 
|  | #define IRQMASK_UNMODIFIABLE		0xffe0 /* unused ? not modifiable */ | 
|  | #define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */ | 
|  | #define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */ | 
|  | #define IDX_IO_PLAY_DMA_LEN_1   0x0c /* length of 1st DMA play area, PU:0x0000 */ | 
|  | #define IDX_IO_PLAY_DMA_LEN_2   0x0e /* length of 2nd DMA play area, PU:0x0000 */ | 
|  | #define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ | 
|  | #define IDX_IO_PLAY_DMA_CURROFS	0x14 /* offset within current DMA play area, PU:0x0000 */ | 
|  | #define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */ | 
|  | /* all unspecified bits can't be modified */ | 
|  | #define SOUNDFORMAT_FREQUENCY_MASK	0x000f | 
|  | #define SOUNDFORMAT_XTAL1		0x00 | 
|  | #define SOUNDFORMAT_XTAL2		0x01 | 
|  | /* all _SUSPECTED_ values are not used by Windows drivers, so we don't | 
|  | * have any hard facts, only rough measurements. | 
|  | * All we know is that the crystal used on the board has 24.576MHz, | 
|  | * like many soundcards (which results in the frequencies below when | 
|  | * using certain divider values selected by the values below) */ | 
|  | #define SOUNDFORMAT_FREQ_SUSPECTED_4000	0x0c | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_SUSPECTED_4800	0x0a | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_5510		0x0c | SOUNDFORMAT_XTAL2 | 
|  | #define SOUNDFORMAT_FREQ_6620		0x0a | SOUNDFORMAT_XTAL2 | 
|  | #define SOUNDFORMAT_FREQ_8000		0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */ | 
|  | #define SOUNDFORMAT_FREQ_9600		0x08 | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_11025		0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */ | 
|  | #define SOUNDFORMAT_FREQ_SUSPECTED_13240	0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */ | 
|  | #define SOUNDFORMAT_FREQ_16000		0x02 | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_22050		0x02 | SOUNDFORMAT_XTAL2 | 
|  | #define SOUNDFORMAT_FREQ_32000		0x04 | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_44100		0x04 | SOUNDFORMAT_XTAL2 | 
|  | #define SOUNDFORMAT_FREQ_48000		0x06 | SOUNDFORMAT_XTAL1 | 
|  | #define SOUNDFORMAT_FREQ_SUSPECTED_66200	0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */ | 
|  | #define SOUNDFORMAT_FLAG_16BIT	0x0010 | 
|  | #define SOUNDFORMAT_FLAG_2CHANNELS	0x0020 | 
|  |  | 
|  | /* define frequency helpers, for maximum value safety */ | 
|  | enum azf_freq_t { | 
|  | #define AZF_FREQ(rate) AZF_FREQ_##rate = rate | 
|  | AZF_FREQ(4000), | 
|  | AZF_FREQ(4800), | 
|  | AZF_FREQ(5512), | 
|  | AZF_FREQ(6620), | 
|  | AZF_FREQ(8000), | 
|  | AZF_FREQ(9600), | 
|  | AZF_FREQ(11025), | 
|  | AZF_FREQ(13240), | 
|  | AZF_FREQ(16000), | 
|  | AZF_FREQ(22050), | 
|  | AZF_FREQ(32000), | 
|  | AZF_FREQ(44100), | 
|  | AZF_FREQ(48000), | 
|  | AZF_FREQ(66200), | 
|  | #undef AZF_FREQ | 
|  | }; | 
|  |  | 
|  | /** recording area (see also: playback bit flag definitions) **/ | 
|  | #define IDX_IO_REC_FLAGS	0x20 /* ??, PU:0x0000 */ | 
|  | #define IDX_IO_REC_IRQTYPE	0x22 /* ??, PU:0x0000 */ | 
|  | #define IRQ_REC_SOMETHING		0x0001 /* something & ACK */ | 
|  | #define IRQ_FINISHED_RECBUF_1		0x0002 /* 1st dmabuf finished & ACK */ | 
|  | #define IRQ_FINISHED_RECBUF_2		0x0004 /* 2nd dmabuf finished & ACK */ | 
|  | /* hmm, maybe these are just the corresponding *recording* flags ? | 
|  | * but OTOH they are most likely at port 0x22 instead */ | 
|  | #define IRQMASK_SOME_STATUS_1		0x0008 /* \ related bits */ | 
|  | #define IRQMASK_SOME_STATUS_2		0x0010 /* / (checked together in loop) */ | 
|  | #define IDX_IO_REC_DMA_START_1  0x24 /* PU:0x00000000 */ | 
|  | #define IDX_IO_REC_DMA_START_2  0x28 /* PU:0x00000000 */ | 
|  | #define IDX_IO_REC_DMA_LEN_1    0x2c /* PU:0x0000 */ | 
|  | #define IDX_IO_REC_DMA_LEN_2    0x2e /* PU:0x0000 */ | 
|  | #define IDX_IO_REC_DMA_CURRPOS  0x30 /* PU:0x00000000 */ | 
|  | #define IDX_IO_REC_DMA_CURROFS  0x34 /* PU:0x00000000 */ | 
|  | #define IDX_IO_REC_SOUNDFORMAT  0x36 /* PU:0x0000 */ | 
|  |  | 
|  | /** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/ | 
|  | #define IDX_IO_SOMETHING_FLAGS	0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */ | 
|  | /* general */ | 
|  | #define IDX_IO_42H		0x42 /* PU:0x0001 */ | 
|  |  | 
|  | /** DirectX timer, main interrupt area (FIXME: and something else?) **/ | 
|  | #define IDX_IO_TIMER_VALUE	0x60 /* found this timer area by pure luck :-) */ | 
|  | /* timer countdown value; triggers IRQ when timer is finished */ | 
|  | #define TIMER_VALUE_MASK		0x000fffffUL | 
|  | /* activate timer countdown */ | 
|  | #define TIMER_COUNTDOWN_ENABLE	0x01000000UL | 
|  | /* trigger timer IRQ on zero transition */ | 
|  | #define TIMER_IRQ_ENABLE		0x02000000UL | 
|  | /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) | 
|  | * had 0x0020 set upon IRQ handler */ | 
|  | #define TIMER_IRQ_ACK			0x04000000UL | 
|  | #define IDX_IO_IRQSTATUS        0x64 | 
|  | /* some IRQ bit in here might also be used to signal a power-management timer | 
|  | * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). | 
|  | * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which | 
|  | * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */ | 
|  |  | 
|  | #define IRQ_PLAYBACK	0x0001 | 
|  | #define IRQ_RECORDING	0x0002 | 
|  | #define IRQ_UNKNOWN1	0x0004 /* most probably I2S port */ | 
|  | #define IRQ_GAMEPORT	0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ | 
|  | #define IRQ_MPU401	0x0010 | 
|  | #define IRQ_TIMER	0x0020 /* DirectX timer */ | 
|  | #define IRQ_UNKNOWN2	0x0040 /* probably unused, or possibly I2S port? */ | 
|  | #define IRQ_UNKNOWN3	0x0080 /* probably unused, or possibly I2S port? */ | 
|  | #define IDX_IO_66H		0x66    /* writing 0xffff returns 0x0000 */ | 
|  | /* this is set to e.g. 0x3ff or 0x300, and writable; | 
|  | * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ | 
|  | #define IDX_IO_SOME_VALUE	0x68 | 
|  | #define IO_68_RANDOM_TOGGLE1	0x0100	/* toggles randomly */ | 
|  | #define IO_68_RANDOM_TOGGLE2	0x0200	/* toggles randomly */ | 
|  | /* umm, nope, behaviour of these bits changes depending on what we wrote | 
|  | * to 0x6b!! | 
|  | * And they change upon playback/stop, too: | 
|  | * Writing a value to 0x68 will display this exact value during playback, | 
|  | * too but when stopped it can fall back to a rather different | 
|  | * seemingly random value). Hmm, possibly this is a register which | 
|  | * has a remote shadow which needs proper device supply which only exists | 
|  | * in case playback is active? Or is this driver-induced? | 
|  | */ | 
|  |  | 
|  | /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); | 
|  | * actually inhibits PCM playback!!! maybe power management??: */ | 
|  | #define IDX_IO_6AH		0x6A /* WRITE_ONLY! */ | 
|  | /* bit 5: enabling this will activate permanent counting of bytes 2/3 | 
|  | * at gameport I/O (0xb402/3) (equal values each) and cause | 
|  | * gameport legacy I/O at 0x0200 to be _DISABLED_! | 
|  | * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode | 
|  | * for Enhanced Digital Gameport (see 4D Wave DX card): */ | 
|  | #define IO_6A_SOMETHING1_GAMEPORT	0x0020 | 
|  | /* bit 8; sure, this _pauses_ playback (later resumes at same spot!), | 
|  | * but what the heck is this really about??: */ | 
|  | #define IO_6A_PAUSE_PLAYBACK_BIT8	0x0100 | 
|  | /* bit 9; sure, this _pauses_ playback (later resumes at same spot!), | 
|  | * but what the heck is this really about??: */ | 
|  | #define IO_6A_PAUSE_PLAYBACK_BIT9	0x0200 | 
|  | /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback, | 
|  | * thus it suggests influence on PCM only!! | 
|  | * However OTOH there seems to be no bit anywhere around here | 
|  | * which is able to disable OPL3... */ | 
|  | /* bit 10: enabling this actually changes values at legacy gameport | 
|  | * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? | 
|  | * Or maybe this simply switches off the NE558 circuit, since enabling this | 
|  | * still lets us evaluate button states, but not axis states */ | 
|  | #define IO_6A_SOMETHING2_GAMEPORT      0x0400 | 
|  | /* writing 0x0300: causes quite some crackling during | 
|  | * PC activity such as switching windows (PCI traffic?? | 
|  | * --> FIFO/timing settings???) */ | 
|  | /* writing 0x0100 plus/or 0x0200 inhibits playback */ | 
|  | /* since the Windows .INF file has Flag_Enable_JoyStick and | 
|  | * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason | 
|  | * that some other bit in this same register might be responsible | 
|  | * for SB DOS Emulation activation (note that the file did NOT define | 
|  | * a switch for OPL3!) */ | 
|  | #define IDX_IO_6CH		0x6C	/* unknown; fully read-writable */ | 
|  | #define IDX_IO_6EH		0x6E | 
|  | /* writing 0xffff returns 0x83fe (or 0x03fe only). | 
|  | * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch | 
|  | * from 0000 to ffff. */ | 
|  |  | 
|  | /* further I/O indices not saved/restored and not readable after writing, | 
|  | * so probably not used */ | 
|  |  | 
|  |  | 
|  | /*** Gameport area port indices ***/ | 
|  | /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ | 
|  | #define AZF_IO_SIZE_GAME		0x08 | 
|  | #define AZF_IO_SIZE_GAME_PM	0x06 | 
|  |  | 
|  | enum { | 
|  | AZF_GAME_LEGACY_IO_PORT = 0x200 | 
|  | }; | 
|  |  | 
|  | #define IDX_GAME_LEGACY_COMPATIBLE	0x00 | 
|  | /* in some operation mode, writing anything to this port | 
|  | * triggers an interrupt: | 
|  | * yup, that's in case IDX_GAME_01H has one of the | 
|  | * axis measurement bits enabled | 
|  | * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */ | 
|  |  | 
|  | #define IDX_GAME_AXES_CONFIG            0x01 | 
|  | /* NOTE: layout of this register awfully similar (read: "identical??") | 
|  | * to AD1815JS.pdf (p.29) */ | 
|  |  | 
|  | /* enables axis 1 (X axis) measurement: */ | 
|  | #define GAME_AXES_ENABLE_1		0x01 | 
|  | /* enables axis 2 (Y axis) measurement: */ | 
|  | #define GAME_AXES_ENABLE_2		0x02 | 
|  | /* enables axis 3 (X axis) measurement: */ | 
|  | #define GAME_AXES_ENABLE_3		0x04 | 
|  | /* enables axis 4 (Y axis) measurement: */ | 
|  | #define GAME_AXES_ENABLE_4		0x08 | 
|  | /* selects the current axis to read the measured value of | 
|  | * (at IDX_GAME_AXIS_VALUE): | 
|  | * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */ | 
|  | #define GAME_AXES_READ_MASK		0x30 | 
|  | /* enable to have the latch continuously accept ADC values | 
|  | * (and continuously cause interrupts in case interrupts are enabled); | 
|  | * AD1815JS.pdf says it's ~16ms interval there: */ | 
|  | #define GAME_AXES_LATCH_ENABLE	0x40 | 
|  | /* joystick data (measured axes) ready for reading: */ | 
|  | #define GAME_AXES_SAMPLING_READY	0x80 | 
|  |  | 
|  | /* NOTE: other card specs (SiS960 and others!) state that the | 
|  | * game position latches should be frozen when reading and be freed | 
|  | * (== reset?) after reading!!! | 
|  | * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE), | 
|  | *  but how to free the value? */ | 
|  | /* An internet search for "gameport latch ADC" should provide some insight | 
|  | * into how to program such a gameport system. */ | 
|  |  | 
|  | /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!? | 
|  | * yup, in case 6AH 0x20 is not enabled | 
|  | * (and 0x40 is sufficient, 0xf0 is not needed) */ | 
|  |  | 
|  | #define IDX_GAME_AXIS_VALUE	0x02 | 
|  | /* R: value of currently configured axis (word value!); | 
|  | * W: trigger axis measurement */ | 
|  |  | 
|  | #define IDX_GAME_HWCONFIG	0x04 | 
|  | /* note: bits 4 to 7 are never set (== 0) when reading! | 
|  | * --> reserved bits? */ | 
|  | /* enables IRQ notification upon axes measurement ready: */ | 
|  | #define GAME_HWCFG_IRQ_ENABLE			0x01 | 
|  | /* these bits choose a different frequency for the | 
|  | *  internal ADC counter increment. | 
|  | * hmm, seems to be a combo of bits: | 
|  | * 00 --> standard frequency | 
|  | * 10 --> 1/2 | 
|  | * 01 --> 1/20 | 
|  | * 11 --> 1/200: */ | 
|  | #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK	0x06 | 
|  |  | 
|  | /* enable gameport legacy I/O address (0x200) | 
|  | * I was unable to locate any configurability for a different address: */ | 
|  | #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE	0x08 | 
|  |  | 
|  | /*** MPU401 ***/ | 
|  | #define AZF_IO_SIZE_MPU		0x04 | 
|  | #define AZF_IO_SIZE_MPU_PM	0x04 | 
|  |  | 
|  | /*** OPL3 synth ***/ | 
|  | #define AZF_IO_SIZE_OPL3	0x08 | 
|  | #define AZF_IO_SIZE_OPL3_PM	0x06 | 
|  | /* hmm, given that a standard OPL3 has 4 registers only, | 
|  | * there might be some enhanced functionality lurking at the end | 
|  | * (especially since register 0x04 has a "non-empty" value 0xfe) */ | 
|  |  | 
|  | /*** mixer I/O area port indices ***/ | 
|  | /* (only 0x22 of 0x40 bytes saved/restored by Windows driver) | 
|  | * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */ | 
|  | #define AZF_IO_SIZE_MIXER	0x40 | 
|  | #define AZF_IO_SIZE_MIXER_PM	0x22 | 
|  |  | 
|  | #define MIXER_VOLUME_RIGHT_MASK	0x001f | 
|  | #define MIXER_VOLUME_LEFT_MASK	0x1f00 | 
|  | #define MIXER_MUTE_MASK		0x8000 | 
|  | #define IDX_MIXER_RESET		0x00 /* does NOT seem to have AC97 ID bits */ | 
|  | #define IDX_MIXER_PLAY_MASTER   0x02 | 
|  | #define IDX_MIXER_MODEMOUT      0x04 | 
|  | #define IDX_MIXER_BASSTREBLE    0x06 | 
|  | #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK	0x000e | 
|  | #define MIXER_BASSTREBLE_BASS_VOLUME_MASK	0x0e00 | 
|  | #define IDX_MIXER_PCBEEP        0x08 | 
|  | #define IDX_MIXER_MODEMIN       0x0a | 
|  | #define IDX_MIXER_MIC           0x0c | 
|  | #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK	0x0040 | 
|  | #define IDX_MIXER_LINEIN        0x0e | 
|  | #define IDX_MIXER_CDAUDIO       0x10 | 
|  | #define IDX_MIXER_VIDEO         0x12 | 
|  | #define IDX_MIXER_AUX           0x14 | 
|  | #define IDX_MIXER_WAVEOUT       0x16 | 
|  | #define IDX_MIXER_FMSYNTH       0x18 | 
|  | #define IDX_MIXER_REC_SELECT    0x1a | 
|  | #define MIXER_REC_SELECT_MIC		0x00 | 
|  | #define MIXER_REC_SELECT_CD		0x01 | 
|  | #define MIXER_REC_SELECT_VIDEO	0x02 | 
|  | #define MIXER_REC_SELECT_AUX		0x03 | 
|  | #define MIXER_REC_SELECT_LINEIN	0x04 | 
|  | #define MIXER_REC_SELECT_MIXSTEREO	0x05 | 
|  | #define MIXER_REC_SELECT_MIXMONO	0x06 | 
|  | #define MIXER_REC_SELECT_MONOIN	0x07 | 
|  | #define IDX_MIXER_REC_VOLUME    0x1c | 
|  | #define IDX_MIXER_ADVCTL1       0x1e | 
|  | /* unlisted bits are unmodifiable */ | 
|  | #define MIXER_ADVCTL1_3DWIDTH_MASK	0x000e | 
|  | #define MIXER_ADVCTL1_HIFI3D_MASK	0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */ | 
|  | #define IDX_MIXER_ADVCTL2       0x20 /* subset of AC97_GENERAL_PURPOSE reg! */ | 
|  | /* unlisted bits are unmodifiable */ | 
|  | #define MIXER_ADVCTL2_LPBK		0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */ | 
|  | #define MIXER_ADVCTL2_MS		0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */ | 
|  | #define MIXER_ADVCTL2_MIX		0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */ | 
|  | #define MIXER_ADVCTL2_3D		0x2000 /* 3D Enhancement 1=on */ | 
|  | #define MIXER_ADVCTL2_POP		0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */ | 
|  |  | 
|  | #define IDX_MIXER_SOMETHING30H	0x30 /* used, but unknown??? */ | 
|  |  | 
|  | /* driver internal flags */ | 
|  | #define SET_CHAN_LEFT	1 | 
|  | #define SET_CHAN_RIGHT	2 | 
|  |  | 
|  | #endif /* __SOUND_AZT3328_H  */ |