|  | ============ | 
|  | Introduction | 
|  | ============ | 
|  |  | 
|  | The Linux DRM layer contains code intended to support the needs of | 
|  | complex graphics devices, usually containing programmable pipelines well | 
|  | suited to 3D graphics acceleration. Graphics drivers in the kernel may | 
|  | make use of DRM functions to make tasks like memory management, | 
|  | interrupt handling and DMA easier, and provide a uniform interface to | 
|  | applications. | 
|  |  | 
|  | A note on versions: this guide covers features found in the DRM tree, | 
|  | including the TTM memory manager, output configuration and mode setting, | 
|  | and the new vblank internals, in addition to all the regular features | 
|  | found in current kernels. | 
|  |  | 
|  | [Insert diagram of typical DRM stack here] | 
|  |  | 
|  | Style Guidelines | 
|  | ================ | 
|  |  | 
|  | For consistency this documentation uses American English. Abbreviations | 
|  | are written as all-uppercase, for example: DRM, KMS, IOCTL, CRTC, and so | 
|  | on. To aid in reading, documentations make full use of the markup | 
|  | characters kerneldoc provides: @parameter for function parameters, | 
|  | @member for structure members (within the same structure), &struct structure to | 
|  | reference structures and function() for functions. These all get automatically | 
|  | hyperlinked if kerneldoc for the referenced objects exists. When referencing | 
|  | entries in function vtables (and structure members in general) please use | 
|  | &vtable_name.vfunc. Unfortunately this does not yet yield a direct link to the | 
|  | member, only the structure. | 
|  |  | 
|  | Except in special situations (to separate locked from unlocked variants) | 
|  | locking requirements for functions aren't documented in the kerneldoc. | 
|  | Instead locking should be check at runtime using e.g. | 
|  | ``WARN_ON(!mutex_is_locked(...));``. Since it's much easier to ignore | 
|  | documentation than runtime noise this provides more value. And on top of | 
|  | that runtime checks do need to be updated when the locking rules change, | 
|  | increasing the chances that they're correct. Within the documentation | 
|  | the locking rules should be explained in the relevant structures: Either | 
|  | in the comment for the lock explaining what it protects, or data fields | 
|  | need a note about which lock protects them, or both. | 
|  |  | 
|  | Functions which have a non-\ ``void`` return value should have a section | 
|  | called "Returns" explaining the expected return values in different | 
|  | cases and their meanings. Currently there's no consensus whether that | 
|  | section name should be all upper-case or not, and whether it should end | 
|  | in a colon or not. Go with the file-local style. Other common section | 
|  | names are "Notes" with information for dangerous or tricky corner cases, | 
|  | and "FIXME" where the interface could be cleaned up. | 
|  |  | 
|  | Also read the :ref:`guidelines for the kernel documentation at large <doc_guide>`. | 
|  |  | 
|  | Documentation Requirements for kAPI | 
|  | ----------------------------------- | 
|  |  | 
|  | All kernel APIs exported to other modules must be documented, including their | 
|  | datastructures and at least a short introductory section explaining the overall | 
|  | concepts. Documentation should be put into the code itself as kerneldoc comments | 
|  | as much as reasonable. | 
|  |  | 
|  | Do not blindly document everything, but document only what's relevant for driver | 
|  | authors: Internal functions of drm.ko and definitely static functions should not | 
|  | have formal kerneldoc comments. Use normal C comments if you feel like a comment | 
|  | is warranted. You may use kerneldoc syntax in the comment, but it shall not | 
|  | start with a /** kerneldoc marker. Similar for data structures, annotate | 
|  | anything entirely private with ``/* private: */`` comments as per the | 
|  | documentation guide. | 
|  |  | 
|  | Getting Started | 
|  | =============== | 
|  |  | 
|  | Developers interested in helping out with the DRM subsystem are very welcome. | 
|  | Often people will resort to sending in patches for various issues reported by | 
|  | checkpatch or sparse. We welcome such contributions. | 
|  |  | 
|  | Anyone looking to kick it up a notch can find a list of janitorial tasks on | 
|  | the :ref:`TODO list <todo>`. | 
|  |  | 
|  | Contribution Process | 
|  | ==================== | 
|  |  | 
|  | Mostly the DRM subsystem works like any other kernel subsystem, see :ref:`the | 
|  | main process guidelines and documentation <process_index>` for how things work. | 
|  | Here we just document some of the specialities of the GPU subsystem. | 
|  |  | 
|  | Feature Merge Deadlines | 
|  | ----------------------- | 
|  |  | 
|  | All feature work must be in the linux-next tree by the -rc6 release of the | 
|  | current release cycle, otherwise they must be postponed and can't reach the next | 
|  | merge window. All patches must have landed in the drm-next tree by latest -rc7, | 
|  | but if your branch is not in linux-next then this must have happened by -rc6 | 
|  | already. | 
|  |  | 
|  | After that point only bugfixes (like after the upstream merge window has closed | 
|  | with the -rc1 release) are allowed. No new platform enabling or new drivers are | 
|  | allowed. | 
|  |  | 
|  | This means that there's a blackout-period of about one month where feature work | 
|  | can't be merged. The recommended way to deal with that is having a -next tree | 
|  | that's always open, but making sure to not feed it into linux-next during the | 
|  | blackout period. As an example, drm-misc works like that. | 
|  |  | 
|  | Code of Conduct | 
|  | --------------- | 
|  |  | 
|  | As a freedesktop.org project, dri-devel, and the DRM community, follows the | 
|  | Contributor Covenant, found at: https://www.freedesktop.org/wiki/CodeOfConduct | 
|  |  | 
|  | Please conduct yourself in a respectful and civilised manner when | 
|  | interacting with community members on mailing lists, IRC, or bug | 
|  | trackers. The community represents the project as a whole, and abusive | 
|  | or bullying behaviour is not tolerated by the project. | 
|  |  | 
|  | Simple DRM drivers to use as examples | 
|  | ===================================== | 
|  |  | 
|  | The DRM subsystem contains a lot of helper functions to ease writing drivers for | 
|  | simple graphic devices. For example, the `drivers/gpu/drm/tiny/` directory has a | 
|  | set of drivers that are simple enough to be implemented in a single source file. | 
|  |  | 
|  | These drivers make use of the `struct drm_simple_display_pipe_funcs`, that hides | 
|  | any complexity of the DRM subsystem and just requires drivers to implement a few | 
|  | functions needed to operate the device. This could be used for devices that just | 
|  | need a display pipeline with one full-screen scanout buffer feeding one output. | 
|  |  | 
|  | The tiny DRM drivers are good examples to understand how DRM drivers should look | 
|  | like. Since are just a few hundreds lines of code, they are quite easy to read. | 
|  |  | 
|  | External References | 
|  | =================== | 
|  |  | 
|  | Delving into a Linux kernel subsystem for the first time can be an overwhelming | 
|  | experience, one needs to get familiar with all the concepts and learn about the | 
|  | subsystem's internals, among other details. | 
|  |  | 
|  | To shallow the learning curve, this section contains a list of presentations | 
|  | and documents that can be used to learn about DRM/KMS and graphics in general. | 
|  |  | 
|  | There are different reasons why someone might want to get into DRM: porting an | 
|  | existing fbdev driver, write a DRM driver for a new hardware, fixing bugs that | 
|  | could face when working on the graphics user-space stack, etc. For this reason, | 
|  | the learning material covers many aspects of the Linux graphics stack. From an | 
|  | overview of the kernel and user-space stacks to very specific topics. | 
|  |  | 
|  | The list is sorted in reverse chronological order, to keep the most up-to-date | 
|  | material at the top. But all of them contain useful information, and it can be | 
|  | valuable to go through older material to understand the rationale and context | 
|  | in which the changes to the DRM subsystem were made. | 
|  |  | 
|  | Conference talks | 
|  | ---------------- | 
|  |  | 
|  | * `An Overview of the Linux and Userspace Graphics Stack <https://www.youtube.com/watch?v=wjAJmqwg47k>`_ - Paul Kocialkowski (2020) | 
|  | * `Getting pixels on screen on Linux: introduction to Kernel Mode Setting <https://www.youtube.com/watch?v=haes4_Xnc5Q>`_ - Simon Ser (2020) | 
|  | * `Everything Great about Upstream Graphics <https://www.youtube.com/watch?v=kVzHOgt6WGE>`_ - Daniel Vetter (2019) | 
|  | * `An introduction to the Linux DRM subsystem <https://www.youtube.com/watch?v=LbDOCJcDRoo>`_ - Maxime Ripard (2017) | 
|  | * `Embrace the Atomic (Display) Age <https://www.youtube.com/watch?v=LjiB_JeDn2M>`_ - Daniel Vetter (2016) | 
|  | * `Anatomy of an Atomic KMS Driver <https://www.youtube.com/watch?v=lihqR9sENpc>`_ - Laurent Pinchart (2015) | 
|  | * `Atomic Modesetting for Drivers <https://www.youtube.com/watch?v=kl9suFgbTc8>`_ - Daniel Vetter (2015) | 
|  | * `Anatomy of an Embedded KMS Driver <https://www.youtube.com/watch?v=Ja8fM7rTae4>`_ - Laurent Pinchart (2013) | 
|  |  | 
|  | Slides and articles | 
|  | ------------------- | 
|  |  | 
|  | * `Understanding the Linux Graphics Stack <https://bootlin.com/doc/training/graphics/graphics-slides.pdf>`_ - Bootlin (2022) | 
|  | * `DRM KMS overview <https://wiki.st.com/stm32mpu/wiki/DRM_KMS_overview>`_ - STMicroelectronics (2021) | 
|  | * `Linux graphic stack <https://studiopixl.com/2017-05-13/linux-graphic-stack-an-overview>`_ - Nathan Gauër (2017) | 
|  | * `Atomic mode setting design overview, part 1 <https://lwn.net/Articles/653071/>`_ - Daniel Vetter (2015) | 
|  | * `Atomic mode setting design overview, part 2 <https://lwn.net/Articles/653466/>`_ - Daniel Vetter (2015) | 
|  | * `The DRM/KMS subsystem from a newbie’s point of view <https://bootlin.com/pub/conferences/2014/elce/brezillon-drm-kms/brezillon-drm-kms.pdf>`_ - Boris Brezillon (2014) | 
|  | * `A brief introduction to the Linux graphics stack <https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/>`_ - Iago Toral (2014) | 
|  | * `The Linux Graphics Stack <https://blog.mecheye.net/2012/06/the-linux-graphics-stack/>`_ - Jasper St. Pierre (2012) |