blob: 8d34dc4474448e11b92b590609b4806d9dfedc54 [file] [log] [blame]
/*
* ng1hw.h: Tweaks the newport.h structures and definitions to be compatible
* with IRIX. Quite ugly, but it works.
*
* Copyright (C) 1999 Ulf Carlsson (ulfc@thepuffingroup.com)
*/
#ifndef _SGI_NG1HW_H
#define _SGI_NG1HW_H
#include <video/newport.h>
#define rex3regs newport_rexregs
#define configregs newport_cregs
#define float_long npfreg_t
typedef struct newport_rexregs Rex3regs;
typedef struct newport_cregs Configregs;
typedef union np_dcb DCB_reg;
/* It looks like I can't do a simple tweak with this structure because the IRIX
* version is just *too* stupid. Ok, here's a new version of it..
*/
struct rex3chip {
struct newport_rexregs set;
unsigned long _unused0[0x16e];
struct newport_rexregs go;
unsigned long _unused1[0x22e];
struct {
struct newport_cregs set;
unsigned long _unused2[0x1ef];
struct newport_cregs go;
} p1;
};
typedef struct rex3chip rex3Chip;
typedef struct rex3chip Rex3chip;
/* Tweak the defines .. */
#define DM0_OPCODE NPORT_DMODE0_OPMASK
#define DM0_NOP NPORT_DMODE0_NOP
#define DM0_READ NPORT_DMODE0_RD
#define DM0_DRAW NPORT_DMODE0_DRAW
#define DM0_SCR2SCR NPORT_DMODE0_S2S
#define DM0_ADRMODE_SHIFT 2
#define DM0_ADRMODE NPORT_DMODE0_AMMASK
#define DM0_SPAN NPORT_DMODE0_SPAN
#define DM0_BLOCK NPORT_DMODE0_BLOCK
#define DM0_ILINE NPORT_DMODE0_ILINE
#define DM0_FLINE NPORT_DMODE0_FLINE
#define DM0_ALINE NPORT_DMODE0_ALINE
#define DM0_TLINE NPORT_DMODE0_TLINE
#define DM0_BLINE NPORT_DMODE0_BLINE
#define DM0_DOSETUP NPORT_DMODE0_DOSETUP
#define DM0_COLORHOST NPORT_DMODE0_CHOST
#define DM0_ALPHAHOST NPORT_DMODE0_AHOST
#define DM0_STOPONX NPORT_DMODE0_STOPX
#define DM0_STOPONY NPORT_DMODE0_STOPY
#define DM0_STOPONXY (NPORT_DMODE0_STOPX | NPORT_DMODE0_STOPY)
#define DM0_SKIPFIRST NPORT_DMODE0_SK1ST
#define DM0_SKIPLAST NPORT_DMODE0_SKLST
#define DM0_ENZPATTERN NPORT_DMODE0_ZPENAB
#define DM0_ENLSPATTERN NPORT_DMODE0_LISPENAB
#define DM0_LSADVLAST NPORT_DMODE0_LISLST
#define DM0_LENGTH32 NPORT_DMODE0_L32
#define DM0_ZOPAQUE NPORT_DMODE0_ZOPQ
#define DM0_LSOPAQUE NPORT_DMODE0_LISOPQ
#define DM0_SHADE NPORT_DMODE0_SHADE
#define DM0_LRONLY NPORT_DMODE0_LRONLY
#define DM0_XYOFFSET NPORT_DMODE0_XYOFF
#define DM0_CICLAMP NPORT_DMODE0_CLAMP
#define DM0_ENDPTFILTER NPORT_DMODE0_ENDPF
#define DM0_YSTRIDE NPORT_DMODE0_YSTR
#define DM1_PLANES_SHIFT 0
/* The rest of the DM1 planes defines are in newport.h */
#define DM1_DRAWDEPTH_SHIFT 3
#define DM1_DRAWDEPTH_MASK NPORT_DMODE1_DDMASK
#define DM1_DRAWDEPTH NPORT_DMODE1_DD24 /* An alias? */
#define DM1_DRAWDEPTH4 NPORT_DMODE1_DD4
#define DM1_DRAWDEPTH8 NPORT_DMODE1_DD8
#define DM1_DRAWDEPTH12 NPORT_DMODE1_DD12
#define DM1_DRAWDEPTH24 NPORT_DMODE1_DD24
#define DM1_DBLSRC NPORT_DMODE1_DSRC
#define DM1_YFLIP NPORT_DMODE1_YFLIP
#define DM1_RWPACKED NPORT_DMODE1_RWPCKD
#define DM1_HOSTDEPTH_SHIFT 8
#define DM1_HOSTDEPTH_MASK NPORT_DMODE1_HDMASK
#define DM1_HOSTDEPTH NPORT_DMODE1_HD32 /* An alias? */
#define DM1_HOSTDEPTH4 NPORT_DMODE1_HD4
#define DM1_HOSTDEPTH8 NPORT_DMODE1_HD8
#define DM1_HOSTDEPTH12 NPORT_DMODE1_HD12
#define DM1_HOSTDEPTH32 NPORT_DMODE1_HD32
#define DM1_RWDOUBLE NPORT_DMODE1_RWDBL
#define DM1_SWAPENDIAN NPORT_DMODE1_ESWAP
#define DM1_COLORCOMPARE_SHIFT 12
#define DM1_COLORCOMPARE_MASK NPORT_DMODE1_CCMASK
#define DM1_COLORCOMPARE NPORT_DMODE1_CCMASK
#define DM1_COLORCOMPLT NPORT_DMODE1_CCLT
#define DM1_COLORCOMPEQ NPORT_DMODE1_CCEQ
#define DM1_COLORCOMPGT NPORT_DMODE1_CCGT
#define DM1_RGBMODE NPORT_DMODE1_RGBMD
#define DM1_ENDITHER NPORT_DMODE1_DENAB
#define DM1_FASTCLEAR NPORT_DMODE1_FCLR
#define DM1_ENBLEND NPORT_DMODE1_BENAB
#define DM1_SF_SHIFT 19
#define DM1_SF_MASK NPORT_DMODE1_SFMASK
#define DM1_SF NPORT_DMODE1_SFMASK
#define DM1_SF_ZERO NPORT_DMODE1_SF0
#define DM1_SF_ONE NPORT_DMODE1_SF1
#define DM1_SF_DC NPORT_DMODE1_SFDC
#define DM1_SF_MDC NPORT_DMODE1_SFMDC
#define DM1_SF_SA NPORT_DMODE1_SFSA
#define DM1_SF_MSA NPORT_DMODE1_SFMSA
#define DM1_DF_SHIFT 22 /* dfactor(2:0) */
#define DM1_DF_MASK NPORT_DMODE1_DFMASK
#define DM1_DF NPORT_DMODE1_DFMASK
#define DM1_DF_ZERO NPORT_DMODE1_DF0
#define DM1_DF_ONE NPORT_DMODE1_DF1
#define DM1_DF_SC NPORT_DMODE1_DFSC
#define DM1_DF_MSC NPORT_DMODE1_DFMSC
#define DM1_DF_SA NPORT_DMODE1_DFSA
#define DM1_DF_MSA NPORT_DMODE1_DFMSA
#define DM1_ENBACKBLEND NPORT_DMODE1_BBENAB
#define DM1_ENPREFETCH NPORT_DMODE1_PFENAB
#define DM1_BLENDALPHA NPORT_DMODE1_ABLEND
#define DM1_LO_SHIFT 28
#define DM1_LO NPORT_DMODE1_LOMASK
#define DM1_LO_MASK NPORT_DMODE1_LOMASK
#define DM1_LO_ZERO NPORT_DMODE1_LOZERO
#define DM1_LO_AND NPORT_DMODE1_LOAND
#define DM1_LO_ANDR NPORT_DMODE1_LOANDR
#define DM1_LO_SRC NPORT_DMODE1_LOSRC
#define DM1_LO_ANDI NPORT_DMODE1_LOANDI
#define DM1_LO_DST NPORT_DMODE1_LODST
#define DM1_LO_XOR NPORT_DMODE1_LOXOR
#define DM1_LO_OR NPORT_DMODE1_LOOR
#define DM1_LO_NOR NPORT_DMODE1_LONOR
#define DM1_LO_XNOR NPORT_DMODE1_LOXNOR
#define DM1_LO_NDST NPORT_DMODE1_LONDST
#define DM1_LO_ORR NPORT_DMODE1_LOORR
#define DM1_LO_NSRC NPORT_DMODE1_LONSRC
#define DM1_LO_ORI NPORT_DMODE1_LOORI
#define DM1_LO_NAND NPORT_DMODE1_LONAND
#define DM1_LO_ONE NPORT_DMODE1_LOONE
#define SMASK0 NPORT_CMODE_SM0
#define SMASK1 NPORT_CMODE_SM1
#define SMASK2 NPORT_CMODE_SM2
#define SMASK3 NPORT_CMODE_SM3
#define SMASK4 NPORT_CMODE_SM4
#define ALL_SMASKS 0x1f
#define CM_CIDMATCH_SHIFT 9
#define CM_CIDMATCH_MASK NPORT_CMODE_CMSK
#define REX3VERSION_MASK NPORT_STAT_VERS
#define GFXBUSY NPORT_STAT_GBUSY
#define BACKBUSY NPORT_STAT_BBUSY
#define VRINT NPORT_STAT_VRINT
#define VIDEOINT NPORT_STAT_VIDINT
#define GFIFO_LEVEL_SHIFT 7
#define GFIFO_LEVEL_MASK NPORT_STAT_GLMSK
#define BFIFO_LEVEL_SHIFT 13
#define BFIFO_LEVEL_MASK NPORT_STAT_BLMSK
#define BFIFO_INT NPORT_STAT_BFIRQ
#define GFIFO_INT NPORT_STAT_GFIRQ
#define GIO32MODE NPORT_CFG_G32MD
#define BUSWIDTH NPORT_CFG_BWIDTH
#define EXTREGXCVR NPORT_CFG_ERCVR
#define BFIFODEPTH_SHIFT 3
#define BFIFODEPTH_MASK NPORT_CFG_BDMSK
#define BFIFOABOVEINT NPORT_CFG_BFAINT
#define GFIFODEPTH_SHIFT 8
#define GFIFODEPTH_MASK NPORT_CFG_GDMSK
#define GFIFOABOVEINT NPORT_CFG_GFAINT
#define TIMEOUT_SHIFT 14
#define TIMEOUT_MASK NPORT_CFG_TOMSK
#define VREFRESH_SHIFT 17
#define VREFRESH_MASK NPORT_CFG_VRMSK
#define FB_TYPE NPORT_CFG_FBTYP
#define DCB_DATAWIDTH_MASK (0x3)
#define DCB_CRS_MASK (0x7 << DCB_CRS_SHIFT)
#define DCB_ADDR_MASK (0xf << DCB_ADDR_SHIFT)
#define DCB_CSWIDTH_MASK (0x1f << DCB_CSWIDTH_SHIFT)
#define DCB_CSHOLD_MASK (0x1f << DCB_CSHOLD_SHIFT)
#define DCB_CSSETUP_MASK (0x1f << DCB_CSSETUP_SHIFT)
#define DCB_SWAPENDIAN (1 << 28)
#define REX3WAIT(rex3) while ((rex3)->p1.set.status & GFXBUSY)
#define BFIFOWAIT(rex3) while ((rex3)->p1.set.status & BACKBUSY)
#define REX3_GIO_ADDR_0 0x1f0f0000
#define REX3_GIO_ADDR_1 0x1f4f0000
#define REX3_GIO_ADDR_2 0x1f8f0000
#define REX3_GIO_ADDR_3 0x1fcf0000
#define NG1_XSIZE 1280
#define NG1_YSIZE 1024
#endif