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#
# Video configuration
#
menu "Console display driver support"
config VGA_CONSOLE
bool "VGA text console"
depends on !ARCH_ACORN && !ARCH_EBSA110 || !4xx && !8xx
help
Saying Y here will allow you to use Linux in text mode through a
display that complies with the generic VGA standard. Virtually
everyone wants that.
The program SVGATextMode can be used to utilize SVGA video cards to
their full potential in text mode. Download it from
<ftp://ibiblio.org/pub/Linux/utils/console/>.
Say Y.
# if [ "$CONFIG_PCI" = "y" -a "$CONFIG_VGA_CONSOLE" = "y" ]; then
# bool ' Allow VGA on any bus?' CONFIG_VGA_HOSE
# if [ "$CONFIG_VGA_HOSE" = "y" ]; then
# define_bool CONFIG_DUMMY_CONSOLE y
# fi
# fi
config VIDEO_SELECT
bool "Video mode selection support"
depends on (X86 || X86_64) && VGA_CONSOLE
---help---
This enables support for text mode selection on kernel startup. If
you want to take advantage of some high-resolution text mode your
card's BIOS offers, but the traditional Linux utilities like
SVGATextMode don't, you can say Y here and set the mode using the
"vga=" option from your boot loader (lilo or loadlin) or set
"vga=ask" which brings up a video mode menu on kernel startup. (Try
"man bootparam" or see the documentation of your boot loader about
how to pass options to the kernel.)
Read the file <file:Documentation/svga.txt> for more information
about the Video mode selection support. If unsure, say N.
config MDA_CONSOLE
tristate "MDA text console (dual-headed) (EXPERIMENTAL)"
---help---
Say Y here if you have an old MDA or monochrome Hercules graphics
adapter in your system acting as a second head ( = video card). You
will then be able to use two monitors with your Linux system. Do not
say Y here if your MDA card is the primary card in your system; the
normal VGA driver will handle it.
This driver is also available as a module ( = code which can be
inserted and removed from the running kernel whenever you want).
The module will be called mdacon.o. If you want to compile it as
a module, say M here and read <file:Documentation/modules.txt>.
If unsure, say N.
config SGI_NEWPORT_CONSOLE
tristate "SGI Newport Console support"
depends on SGI_IP22
help
Say Y here if you want the console on the Newport aka XL graphics
card of your Indy. Most people say Y here.
# bool 'IODC console' CONFIG_IODC_CONSOLE
config STI_CONSOLE
bool "STI text console"
depends on PARISC
default y
help
The STI console is the builtin display/keyboard on HP-PARISC
machines. Say Y here to build support for it into your kernel.
The alternative is to use your primary serial port as a console.
config DUMMY_CONSOLE_COLUMNS
int "Initial number of STI console screen columns" if STI_CONSOLE
depends on STI_CONSOLE || FB_STI
default "160"
help
The default value is 160, which should fit a 1280x1024 monitor.
Select 80 if you use a 640x480 resolution by default.
config DUMMY_CONSOLE_ROWS
int "Initial number of STI console screen rows" if STI_CONSOLE
depends on STI_CONSOLE || FB_STI
default "64"
help
The default value is 64, which should fit a 1280x1024 monitor.
Select 25 if you use a 640x480 resolution by default.
config PROM_CONSOLE
bool "PROM console"
depends on SPARC32 || SPARC64
help
Say Y to build a console driver for Sun machines that uses the
terminal emulation built into their console PROMS.
config DUMMY_CONSOLE
bool
depends on !PROM_CONSOLE=y || VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y || !IODC_CONSOLE && GSC_PS2
default y
config FRAMEBUFFER_CONSOLE
tristate "Framebuffer Console support"
depends on FB
config PCI_CONSOLE
bool
depends on FRAMEBUFFER_CONSOLE
default y
config FBCON_ADVANCED
bool "Advanced low level driver options"
depends on FRAMEBUFFER_CONSOLE
---help---
The frame buffer console uses character drawing routines that are
tailored to the specific organization of pixels in the memory of
your graphics hardware. These are called the low level frame buffer
console drivers. Note that they are used for text console output
only; they are NOT needed for graphical applications.
If you say N here, the needed low level drivers are automatically
enabled, depending on what frame buffer devices you selected above.
This is recommended for most users.
If you say Y here, you have more fine-grained control over which low
level drivers are enabled. You can e.g. leave out low level drivers
for color depths you do not intend to use for text consoles.
Low level frame buffer console drivers can be modules ( = code which
can be inserted and removed from the running kernel whenever you
want). The modules will be called fbcon-*.o. If you want to compile
(some of) them as modules, read <file:Documentation/modules.txt>.
If unsure, say N.
# Guess what we need
config FONT_SUN8x16
bool "Sparc console 8x16 font"
depends on FRAMEBUFFER_CONSOLE && (!SPARC32 && !SPARC64 && FONTS || SPARC32 || SPARC64)
help
This is the high resolution console font for Sun machines. Say Y.
config FONT_SUN12x22
bool "Sparc console 12x22 font (not supported by all drivers)"
depends on FRAMEBUFFER_CONSOLE && (!SPARC32 && !SPARC64 && FONTS || SPARC32 || SPARC64)
help
This is the high resolution console font for Sun machines with very
big letters (like the letters used in the SPARC PROM). If the
standard font is unreadable for you, say Y, otherwise say N.
config FONTS
bool "Select other fonts" if SPARC32 || SPARC64
depends on FRAMEBUFFER_CONSOLE
help
Say Y here if you would like to use fonts other than the default
your frame buffer console usually use.
Note that the answer to this question won't directly affect the
kernel: saying N will just cause the configurator to skip all
the questions about foreign fonts.
If unsure, say N (the default choices are safe).
config FONTS
prompt "Select compiled-in fonts"
depends on FRAMEBUFFER_CONSOLE && !SPARC32 && !SPARC64
config FONT_8x8
bool "VGA 8x8 font" if FONTS
depends on FRAMEBUFFER_CONSOLE
default y if !SPARC32 && !SPARC64 && !FONTS
help
This is the "high resolution" font for the VGA frame buffer (the one
provided by the text console 80x50 (and higher) modes).
Note that this is a poor quality font. The VGA 8x16 font is quite a
lot more readable.
Given the resolution provided by the frame buffer device, answer N
here is safe.
config FONT_8x16
bool "VGA 8x16 font" if FONTS
depends on FRAMEBUFFER_CONSOLE || SGI_NEWPORT_CONSOLE=y
default y if !SPARC32 && !SPARC64 && !FONTS
help
This is the "high resolution" font for the VGA frame buffer (the one
provided by the VGA text console 80x25 mode.
If unsure, say Y.
config FONT_6x11
bool "Mac console 6x11 font (not supported by all drivers)" if FONTS
depends on FRAMEBUFFER_CONSOLE
default y if !SPARC32 && !SPARC64 && !FONTS && MAC
help
Small console font with Macintosh-style high-half glyphs. Some Mac
framebuffer drivers don't support this one at all.
config FONT_PEARL_8x8
bool "Pearl (old m68k) console 8x8 font" if FONTS
depends on FRAMEBUFFER_CONSOLE
default y if !SPARC32 && !SPARC64 && !FONTS && AMIGA
help
Small console font with PC-style control-character and high-half
glyphs.
config FONT_ACORN_8x8
bool "Acorn console 8x8 font" if FONTS
depends on FRAMEBUFFER_CONSOLE
default y if !SPARC32 && !SPARC64 && !FONTS && ARM && ARCH_ACORN
help
Small console font with PC-style control characters and high-half
glyphs.
config FONT_MINI_4x6
bool "Mini 4x6 font"
depends on !SPARC32 && !SPARC64 && FONTS
endmenu