| /* | |
| * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device | |
| * | |
| * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) | |
| * | |
| * Created 28 Dec 1997 by Geert Uytterhoeven | |
| * | |
| * | |
| * I have started rewriting this driver as a example of the upcoming new API | |
| * The primary goal is to remove the console code from fbdev and place it | |
| * into fbcon.c. This reduces the code and makes writing a new fbdev driver | |
| * easy since the author doesn't need to worry about console internals. It | |
| * also allows the ability to run fbdev without a console/tty system on top | |
| * of it. | |
| * | |
| * First the roles of struct fb_info and struct display have changed. Struct | |
| * display will go away. The way the new framebuffer console code will | |
| * work is that it will act to translate data about the tty/console in | |
| * struct vc_data to data in a device independent way in struct fb_info. Then | |
| * various functions in struct fb_ops will be called to store the device | |
| * dependent state in the par field in struct fb_info and to change the | |
| * hardware to that state. This allows a very clean separation of the fbdev | |
| * layer from the console layer. It also allows one to use fbdev on its own | |
| * which is a bounus for embedded devices. The reason this approach works is | |
| * for each framebuffer device when used as a tty/console device is allocated | |
| * a set of virtual terminals to it. Only one virtual terminal can be active | |
| * per framebuffer device. We already have all the data we need in struct | |
| * vc_data so why store a bunch of colormaps and other fbdev specific data | |
| * per virtual terminal. | |
| * | |
| * As you can see doing this makes the con parameter pretty much useless | |
| * for struct fb_ops functions, as it should be. Also having struct | |
| * fb_var_screeninfo and other data in fb_info pretty much eliminates the | |
| * need for get_fix and get_var. Once all drivers use the fix, var, and cmap | |
| * fbcon can be written around these fields. This will also eliminate the | |
| * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo | |
| * struct fb_cmap every time get_var, get_fix, get_cmap functions are called | |
| * as many drivers do now. | |
| * | |
| * This file is subject to the terms and conditions of the GNU General Public | |
| * License. See the file COPYING in the main directory of this archive for | |
| * more details. | |
| */ | |
| #include <linux/module.h> | |
| #include <linux/kernel.h> | |
| #include <linux/errno.h> | |
| #include <linux/string.h> | |
| #include <linux/mm.h> | |
| #include <linux/slab.h> | |
| #include <linux/delay.h> | |
| #include <linux/fb.h> | |
| #include <linux/init.h> | |
| #include <linux/pci.h> | |
| /* | |
| * This is just simple sample code. | |
| * | |
| * No warranty that it actually compiles. | |
| * Even less warranty that it actually works :-) | |
| */ | |
| /* | |
| * Driver data | |
| */ | |
| static char *mode_option; | |
| /* | |
| * If your driver supports multiple boards, you should make the | |
| * below data types arrays, or allocate them dynamically (using kmalloc()). | |
| */ | |
| /* | |
| * This structure defines the hardware state of the graphics card. Normally | |
| * you place this in a header file in linux/include/video. This file usually | |
| * also includes register information. That allows other driver subsystems | |
| * and userland applications the ability to use the same header file to | |
| * avoid duplicate work and easy porting of software. | |
| */ | |
| struct xxx_par; | |
| /* | |
| * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo | |
| * if we don't use modedb. If we do use modedb see xxxfb_init how to use it | |
| * to get a fb_var_screeninfo. Otherwise define a default var as well. | |
| */ | |
| static const struct fb_fix_screeninfo xxxfb_fix = { | |
| .id = "FB's name", | |
| .type = FB_TYPE_PACKED_PIXELS, | |
| .visual = FB_VISUAL_PSEUDOCOLOR, | |
| .xpanstep = 1, | |
| .ypanstep = 1, | |
| .ywrapstep = 1, | |
| .accel = FB_ACCEL_NONE, | |
| }; | |
| /* | |
| * Modern graphical hardware not only supports pipelines but some | |
| * also support multiple monitors where each display can have its | |
| * its own unique data. In this case each display could be | |
| * represented by a separate framebuffer device thus a separate | |
| * struct fb_info. Now the struct xxx_par represents the graphics | |
| * hardware state thus only one exist per card. In this case the | |
| * struct xxx_par for each graphics card would be shared between | |
| * every struct fb_info that represents a framebuffer on that card. | |
| * This allows when one display changes it video resolution (info->var) | |
| * the other displays know instantly. Each display can always be | |
| * aware of the entire hardware state that affects it because they share | |
| * the same xxx_par struct. The other side of the coin is multiple | |
| * graphics cards that pass data around until it is finally displayed | |
| * on one monitor. Such examples are the voodoo 1 cards and high end | |
| * NUMA graphics servers. For this case we have a bunch of pars, each | |
| * one that represents a graphics state, that belong to one struct | |
| * fb_info. Their you would want to have *par point to a array of device | |
| * states and have each struct fb_ops function deal with all those | |
| * states. I hope this covers every possible hardware design. If not | |
| * feel free to send your ideas at jsimmons@users.sf.net | |
| */ | |
| /* | |
| * If your driver supports multiple boards or it supports multiple | |
| * framebuffers, you should make these arrays, or allocate them | |
| * dynamically using framebuffer_alloc() and free them with | |
| * framebuffer_release(). | |
| */ | |
| static struct fb_info info; | |
| /* | |
| * Each one represents the state of the hardware. Most hardware have | |
| * just one hardware state. These here represent the default state(s). | |
| */ | |
| static struct xxx_par __initdata current_par; | |
| int xxxfb_init(void); | |
| /** | |
| * xxxfb_open - Optional function. Called when the framebuffer is | |
| * first accessed. | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @user: tell us if the userland (value=1) or the console is accessing | |
| * the framebuffer. | |
| * | |
| * This function is the first function called in the framebuffer api. | |
| * Usually you don't need to provide this function. The case where it | |
| * is used is to change from a text mode hardware state to a graphics | |
| * mode state. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_open(struct fb_info *info, int user) | |
| { | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_release - Optional function. Called when the framebuffer | |
| * device is closed. | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @user: tell us if the userland (value=1) or the console is accessing | |
| * the framebuffer. | |
| * | |
| * Thus function is called when we close /dev/fb or the framebuffer | |
| * console system is released. Usually you don't need this function. | |
| * The case where it is usually used is to go from a graphics state | |
| * to a text mode state. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_release(struct fb_info *info, int user) | |
| { | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_check_var - Optional function. Validates a var passed in. | |
| * @var: frame buffer variable screen structure | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * | |
| * Checks to see if the hardware supports the state requested by | |
| * var passed in. This function does not alter the hardware state!!! | |
| * This means the data stored in struct fb_info and struct xxx_par do | |
| * not change. This includes the var inside of struct fb_info. | |
| * Do NOT change these. This function can be called on its own if we | |
| * intent to only test a mode and not actually set it. The stuff in | |
| * modedb.c is a example of this. If the var passed in is slightly | |
| * off by what the hardware can support then we alter the var PASSED in | |
| * to what we can do. | |
| * | |
| * For values that are off, this function must round them _up_ to the | |
| * next value that is supported by the hardware. If the value is | |
| * greater than the highest value supported by the hardware, then this | |
| * function must return -EINVAL. | |
| * | |
| * Exception to the above rule: Some drivers have a fixed mode, ie, | |
| * the hardware is already set at boot up, and cannot be changed. In | |
| * this case, it is more acceptable that this function just return | |
| * a copy of the currently working var (info->var). Better is to not | |
| * implement this function, as the upper layer will do the copying | |
| * of the current var for you. | |
| * | |
| * Note: This is the only function where the contents of var can be | |
| * freely adjusted after the driver has been registered. If you find | |
| * that you have code outside of this function that alters the content | |
| * of var, then you are doing something wrong. Note also that the | |
| * contents of info->var must be left untouched at all times after | |
| * driver registration. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) | |
| { | |
| /* ... */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_set_par - Optional function. Alters the hardware state. | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * | |
| * Using the fb_var_screeninfo in fb_info we set the resolution of the | |
| * this particular framebuffer. This function alters the par AND the | |
| * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in | |
| * fb_info since we are using that data. This means we depend on the | |
| * data in var inside fb_info to be supported by the hardware. | |
| * | |
| * This function is also used to recover/restore the hardware to a | |
| * known working state. | |
| * | |
| * xxxfb_check_var is always called before xxxfb_set_par to ensure that | |
| * the contents of var is always valid. | |
| * | |
| * Again if you can't change the resolution you don't need this function. | |
| * | |
| * However, even if your hardware does not support mode changing, | |
| * a set_par might be needed to at least initialize the hardware to | |
| * a known working state, especially if it came back from another | |
| * process that also modifies the same hardware, such as X. | |
| * | |
| * If this is the case, a combination such as the following should work: | |
| * | |
| * static int xxxfb_check_var(struct fb_var_screeninfo *var, | |
| * struct fb_info *info) | |
| * { | |
| * *var = info->var; | |
| * return 0; | |
| * } | |
| * | |
| * static int xxxfb_set_par(struct fb_info *info) | |
| * { | |
| * init your hardware here | |
| * } | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_set_par(struct fb_info *info) | |
| { | |
| struct xxx_par *par = info->par; | |
| /* ... */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_setcolreg - Optional function. Sets a color register. | |
| * @regno: Which register in the CLUT we are programming | |
| * @red: The red value which can be up to 16 bits wide | |
| * @green: The green value which can be up to 16 bits wide | |
| * @blue: The blue value which can be up to 16 bits wide. | |
| * @transp: If supported, the alpha value which can be up to 16 bits wide. | |
| * @info: frame buffer info structure | |
| * | |
| * Set a single color register. The values supplied have a 16 bit | |
| * magnitude which needs to be scaled in this function for the hardware. | |
| * Things to take into consideration are how many color registers, if | |
| * any, are supported with the current color visual. With truecolor mode | |
| * no color palettes are supported. Here a pseudo palette is created | |
| * which we store the value in pseudo_palette in struct fb_info. For | |
| * pseudocolor mode we have a limited color palette. To deal with this | |
| * we can program what color is displayed for a particular pixel value. | |
| * DirectColor is similar in that we can program each color field. If | |
| * we have a static colormap we don't need to implement this function. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, | |
| unsigned blue, unsigned transp, | |
| struct fb_info *info) | |
| { | |
| if (regno >= 256) /* no. of hw registers */ | |
| return -EINVAL; | |
| /* | |
| * Program hardware... do anything you want with transp | |
| */ | |
| /* grayscale works only partially under directcolor */ | |
| if (info->var.grayscale) { | |
| /* grayscale = 0.30*R + 0.59*G + 0.11*B */ | |
| red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; | |
| } | |
| /* Directcolor: | |
| * var->{color}.offset contains start of bitfield | |
| * var->{color}.length contains length of bitfield | |
| * {hardwarespecific} contains width of DAC | |
| * pseudo_palette[X] is programmed to (X << red.offset) | | |
| * (X << green.offset) | | |
| * (X << blue.offset) | |
| * RAMDAC[X] is programmed to (red, green, blue) | |
| * color depth = SUM(var->{color}.length) | |
| * | |
| * Pseudocolor: | |
| * var->{color}.offset is 0 unless the palette index takes less than | |
| * bits_per_pixel bits and is stored in the upper | |
| * bits of the pixel value | |
| * var->{color}.length is set so that 1 << length is the number of | |
| * available palette entries | |
| * pseudo_palette is not used | |
| * RAMDAC[X] is programmed to (red, green, blue) | |
| * color depth = var->{color}.length | |
| * | |
| * Static pseudocolor: | |
| * same as Pseudocolor, but the RAMDAC is not programmed (read-only) | |
| * | |
| * Mono01/Mono10: | |
| * Has only 2 values, black on white or white on black (fg on bg), | |
| * var->{color}.offset is 0 | |
| * white = (1 << var->{color}.length) - 1, black = 0 | |
| * pseudo_palette is not used | |
| * RAMDAC does not exist | |
| * color depth is always 2 | |
| * | |
| * Truecolor: | |
| * does not use RAMDAC (usually has 3 of them). | |
| * var->{color}.offset contains start of bitfield | |
| * var->{color}.length contains length of bitfield | |
| * pseudo_palette is programmed to (red << red.offset) | | |
| * (green << green.offset) | | |
| * (blue << blue.offset) | | |
| * (transp << transp.offset) | |
| * RAMDAC does not exist | |
| * color depth = SUM(var->{color}.length}) | |
| * | |
| * The color depth is used by fbcon for choosing the logo and also | |
| * for color palette transformation if color depth < 4 | |
| * | |
| * As can be seen from the above, the field bits_per_pixel is _NOT_ | |
| * a criteria for describing the color visual. | |
| * | |
| * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor, | |
| * and higher than that, true/directcolor. This is incorrect, one needs | |
| * to look at the fix->visual. | |
| * | |
| * Another common mistake is using bits_per_pixel to calculate the color | |
| * depth. The bits_per_pixel field does not directly translate to color | |
| * depth. You have to compute for the color depth (using the color | |
| * bitfields) and fix->visual as seen above. | |
| */ | |
| /* | |
| * This is the point where the color is converted to something that | |
| * is acceptable by the hardware. | |
| */ | |
| #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) | |
| red = CNVT_TOHW(red, info->var.red.length); | |
| green = CNVT_TOHW(green, info->var.green.length); | |
| blue = CNVT_TOHW(blue, info->var.blue.length); | |
| transp = CNVT_TOHW(transp, info->var.transp.length); | |
| #undef CNVT_TOHW | |
| /* | |
| * This is the point where the function feeds the color to the hardware | |
| * palette after converting the colors to something acceptable by | |
| * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and | |
| * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette. | |
| * If you have code that writes to the hardware CLUT, and it's not | |
| * any of the above visuals, then you are doing something wrong. | |
| */ | |
| if (info->fix.visual == FB_VISUAL_DIRECTCOLOR || | |
| info->fix.visual == FB_VISUAL_TRUECOLOR) | |
| write_{red|green|blue|transp}_to_clut(); | |
| /* This is the point were you need to fill up the contents of | |
| * info->pseudo_palette. This structure is used _only_ by fbcon, thus | |
| * it only contains 16 entries to match the number of colors supported | |
| * by the console. The pseudo_palette is used only if the visual is | |
| * in directcolor or truecolor mode. With other visuals, the | |
| * pseudo_palette is not used. (This might change in the future.) | |
| * | |
| * The contents of the pseudo_palette is in raw pixel format. Ie, each | |
| * entry can be written directly to the framebuffer without any conversion. | |
| * The pseudo_palette is (void *). However, if using the generic | |
| * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette | |
| * must be casted to (u32 *) _regardless_ of the bits per pixel. If the | |
| * driver is using its own drawing functions, then it can use whatever | |
| * size it wants. | |
| */ | |
| if (info->fix.visual == FB_VISUAL_TRUECOLOR || | |
| info->fix.visual == FB_VISUAL_DIRECTCOLOR) { | |
| u32 v; | |
| if (regno >= 16) | |
| return -EINVAL; | |
| v = (red << info->var.red.offset) | | |
| (green << info->var.green.offset) | | |
| (blue << info->var.blue.offset) | | |
| (transp << info->var.transp.offset); | |
| ((u32*)(info->pseudo_palette))[regno] = v; | |
| } | |
| /* ... */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_pan_display - NOT a required function. Pans the display. | |
| * @var: frame buffer variable screen structure | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * | |
| * Pan (or wrap, depending on the `vmode' field) the display using the | |
| * `xoffset' and `yoffset' fields of the `var' structure. | |
| * If the values don't fit, return -EINVAL. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| static int xxxfb_pan_display(struct fb_var_screeninfo *var, | |
| struct fb_info *info) | |
| { | |
| /* | |
| * If your hardware does not support panning, _do_ _not_ implement this | |
| * function. Creating a dummy function will just confuse user apps. | |
| */ | |
| /* | |
| * Note that even if this function is fully functional, a setting of | |
| * 0 in both xpanstep and ypanstep means that this function will never | |
| * get called. | |
| */ | |
| /* ... */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_blank - NOT a required function. Blanks the display. | |
| * @blank_mode: the blank mode we want. | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * | |
| * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. | |
| * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to | |
| * e.g. a video mode which doesn't support it. | |
| * | |
| * Implements VESA suspend and powerdown modes on hardware that supports | |
| * disabling hsync/vsync: | |
| * | |
| * FB_BLANK_NORMAL = display is blanked, syncs are on. | |
| * FB_BLANK_HSYNC_SUSPEND = hsync off | |
| * FB_BLANK_VSYNC_SUSPEND = vsync off | |
| * FB_BLANK_POWERDOWN = hsync and vsync off | |
| * | |
| * If implementing this function, at least support FB_BLANK_UNBLANK. | |
| * Return !0 for any modes that are unimplemented. | |
| * | |
| */ | |
| static int xxxfb_blank(int blank_mode, struct fb_info *info) | |
| { | |
| /* ... */ | |
| return 0; | |
| } | |
| /* ------------ Accelerated Functions --------------------- */ | |
| /* | |
| * We provide our own functions if we have hardware acceleration | |
| * or non packed pixel format layouts. If we have no hardware | |
| * acceleration, we can use a generic unaccelerated function. If using | |
| * a pack pixel format just use the functions in cfb_*.c. Each file | |
| * has one of the three different accel functions we support. | |
| */ | |
| /** | |
| * xxxfb_fillrect - REQUIRED function. Can use generic routines if | |
| * non acclerated hardware and packed pixel based. | |
| * Draws a rectangle on the screen. | |
| * | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @region: The structure representing the rectangular region we | |
| * wish to draw to. | |
| * | |
| * This drawing operation places/removes a retangle on the screen | |
| * depending on the rastering operation with the value of color which | |
| * is in the current color depth format. | |
| */ | |
| void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) | |
| { | |
| /* Meaning of struct fb_fillrect | |
| * | |
| * @dx: The x and y corrdinates of the upper left hand corner of the | |
| * @dy: area we want to draw to. | |
| * @width: How wide the rectangle is we want to draw. | |
| * @height: How tall the rectangle is we want to draw. | |
| * @color: The color to fill in the rectangle with. | |
| * @rop: The raster operation. We can draw the rectangle with a COPY | |
| * of XOR which provides erasing effect. | |
| */ | |
| } | |
| /** | |
| * xxxfb_copyarea - REQUIRED function. Can use generic routines if | |
| * non acclerated hardware and packed pixel based. | |
| * Copies one area of the screen to another area. | |
| * | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @area: Structure providing the data to copy the framebuffer contents | |
| * from one region to another. | |
| * | |
| * This drawing operation copies a rectangular area from one area of the | |
| * screen to another area. | |
| */ | |
| void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) | |
| { | |
| /* | |
| * @dx: The x and y coordinates of the upper left hand corner of the | |
| * @dy: destination area on the screen. | |
| * @width: How wide the rectangle is we want to copy. | |
| * @height: How tall the rectangle is we want to copy. | |
| * @sx: The x and y coordinates of the upper left hand corner of the | |
| * @sy: source area on the screen. | |
| */ | |
| } | |
| /** | |
| * xxxfb_imageblit - REQUIRED function. Can use generic routines if | |
| * non acclerated hardware and packed pixel based. | |
| * Copies a image from system memory to the screen. | |
| * | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @image: structure defining the image. | |
| * | |
| * This drawing operation draws a image on the screen. It can be a | |
| * mono image (needed for font handling) or a color image (needed for | |
| * tux). | |
| */ | |
| void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) | |
| { | |
| /* | |
| * @dx: The x and y coordinates of the upper left hand corner of the | |
| * @dy: destination area to place the image on the screen. | |
| * @width: How wide the image is we want to copy. | |
| * @height: How tall the image is we want to copy. | |
| * @fg_color: For mono bitmap images this is color data for | |
| * @bg_color: the foreground and background of the image to | |
| * write directly to the frmaebuffer. | |
| * @depth: How many bits represent a single pixel for this image. | |
| * @data: The actual data used to construct the image on the display. | |
| * @cmap: The colormap used for color images. | |
| */ | |
| /* | |
| * The generic function, cfb_imageblit, expects that the bitmap scanlines are | |
| * padded to the next byte. Most hardware accelerators may require padding to | |
| * the next u16 or the next u32. If that is the case, the driver can specify | |
| * this by setting info->pixmap.scan_align = 2 or 4. See a more | |
| * comprehensive description of the pixmap below. | |
| */ | |
| } | |
| /** | |
| * xxxfb_cursor - OPTIONAL. If your hardware lacks support | |
| * for a cursor, leave this field NULL. | |
| * | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * @cursor: structure defining the cursor to draw. | |
| * | |
| * This operation is used to set or alter the properities of the | |
| * cursor. | |
| * | |
| * Returns negative errno on error, or zero on success. | |
| */ | |
| int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) | |
| { | |
| /* | |
| * @set: Which fields we are altering in struct fb_cursor | |
| * @enable: Disable or enable the cursor | |
| * @rop: The bit operation we want to do. | |
| * @mask: This is the cursor mask bitmap. | |
| * @dest: A image of the area we are going to display the cursor. | |
| * Used internally by the driver. | |
| * @hot: The hot spot. | |
| * @image: The actual data for the cursor image. | |
| * | |
| * NOTES ON FLAGS (cursor->set): | |
| * | |
| * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) | |
| * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy) | |
| * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy) | |
| * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color) | |
| * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) | |
| * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height) | |
| * FB_CUR_SETALL - everything has changed | |
| * | |
| * NOTES ON ROPs (cursor->rop, Raster Operation) | |
| * | |
| * ROP_XOR - cursor->image.data XOR cursor->mask | |
| * ROP_COPY - curosr->image.data AND cursor->mask | |
| * | |
| * OTHER NOTES: | |
| * | |
| * - fbcon only supports a 2-color cursor (cursor->image.depth = 1) | |
| * - The fb_cursor structure, @cursor, _will_ always contain valid | |
| * fields, whether any particular bitfields in cursor->set is set | |
| * or not. | |
| */ | |
| } | |
| /** | |
| * xxxfb_sync - NOT a required function. Normally the accel engine | |
| * for a graphics card take a specific amount of time. | |
| * Often we have to wait for the accelerator to finish | |
| * its operation before we can write to the framebuffer | |
| * so we can have consistent display output. | |
| * | |
| * @info: frame buffer structure that represents a single frame buffer | |
| * | |
| * If the driver has implemented its own hardware-based drawing function, | |
| * implementing this function is highly recommended. | |
| */ | |
| int xxxfb_sync(struct fb_info *info) | |
| { | |
| return 0; | |
| } | |
| /* | |
| * Frame buffer operations | |
| */ | |
| static const struct fb_ops xxxfb_ops = { | |
| .owner = THIS_MODULE, | |
| .fb_open = xxxfb_open, | |
| .fb_read = xxxfb_read, | |
| .fb_write = xxxfb_write, | |
| .fb_release = xxxfb_release, | |
| .fb_check_var = xxxfb_check_var, | |
| .fb_set_par = xxxfb_set_par, | |
| .fb_setcolreg = xxxfb_setcolreg, | |
| .fb_blank = xxxfb_blank, | |
| .fb_pan_display = xxxfb_pan_display, | |
| .fb_fillrect = xxxfb_fillrect, /* Needed !!! */ | |
| .fb_copyarea = xxxfb_copyarea, /* Needed !!! */ | |
| .fb_imageblit = xxxfb_imageblit, /* Needed !!! */ | |
| .fb_cursor = xxxfb_cursor, /* Optional !!! */ | |
| .fb_sync = xxxfb_sync, | |
| .fb_ioctl = xxxfb_ioctl, | |
| .fb_mmap = xxxfb_mmap, | |
| }; | |
| /* ------------------------------------------------------------------------- */ | |
| /* | |
| * Initialization | |
| */ | |
| /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */ | |
| static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) | |
| { | |
| struct fb_info *info; | |
| struct xxx_par *par; | |
| struct device *device = &dev->dev; /* or &pdev->dev */ | |
| int cmap_len, retval; | |
| /* | |
| * Dynamically allocate info and par | |
| */ | |
| info = framebuffer_alloc(sizeof(struct xxx_par), device); | |
| if (!info) { | |
| /* goto error path */ | |
| } | |
| par = info->par; | |
| /* | |
| * Here we set the screen_base to the virtual memory address | |
| * for the framebuffer. Usually we obtain the resource address | |
| * from the bus layer and then translate it to virtual memory | |
| * space via ioremap. Consult ioport.h. | |
| */ | |
| info->screen_base = framebuffer_virtual_memory; | |
| info->fbops = &xxxfb_ops; | |
| info->fix = xxxfb_fix; | |
| info->pseudo_palette = pseudo_palette; /* The pseudopalette is an | |
| * 16-member array | |
| */ | |
| /* | |
| * Set up flags to indicate what sort of acceleration your | |
| * driver can provide (pan/wrap/copyarea/etc.) and whether it | |
| * is a module -- see FBINFO_* in include/linux/fb.h | |
| * | |
| * If your hardware can support any of the hardware accelerated functions | |
| * fbcon performance will improve if info->flags is set properly. | |
| * | |
| * FBINFO_HWACCEL_COPYAREA - hardware moves | |
| * FBINFO_HWACCEL_FILLRECT - hardware fills | |
| * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion | |
| * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis | |
| * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis | |
| * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled | |
| * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion | |
| * FBINFO_MISC_TILEBLITTING - hardware can do tile blits | |
| * | |
| * NOTE: These are for fbcon use only. | |
| */ | |
| info->flags = FBINFO_DEFAULT; | |
| /********************* This stage is optional ******************************/ | |
| /* | |
| * The struct pixmap is a scratch pad for the drawing functions. This | |
| * is where the monochrome bitmap is constructed by the higher layers | |
| * and then passed to the accelerator. For drivers that uses | |
| * cfb_imageblit, you can skip this part. For those that have a more | |
| * rigorous requirement, this stage is needed | |
| */ | |
| /* PIXMAP_SIZE should be small enough to optimize drawing, but not | |
| * large enough that memory is wasted. A safe size is | |
| * (max_xres * max_font_height/8). max_xres is driver dependent, | |
| * max_font_height is 32. | |
| */ | |
| info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL); | |
| if (!info->pixmap.addr) { | |
| /* goto error */ | |
| } | |
| info->pixmap.size = PIXMAP_SIZE; | |
| /* | |
| * FB_PIXMAP_SYSTEM - memory is in system ram | |
| * FB_PIXMAP_IO - memory is iomapped | |
| * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap, | |
| * usually if FB_PIXMAP_IO is set. | |
| * | |
| * Currently, FB_PIXMAP_IO is unimplemented. | |
| */ | |
| info->pixmap.flags = FB_PIXMAP_SYSTEM; | |
| /* | |
| * scan_align is the number of padding for each scanline. It is in bytes. | |
| * Thus for accelerators that need padding to the next u32, put 4 here. | |
| */ | |
| info->pixmap.scan_align = 4; | |
| /* | |
| * buf_align is the amount to be padded for the buffer. For example, | |
| * the i810fb needs a scan_align of 2 but expects it to be fed with | |
| * dwords, so a buf_align = 4 is required. | |
| */ | |
| info->pixmap.buf_align = 4; | |
| /* access_align is how many bits can be accessed from the framebuffer | |
| * ie. some epson cards allow 16-bit access only. Most drivers will | |
| * be safe with u32 here. | |
| * | |
| * NOTE: This field is currently unused. | |
| */ | |
| info->pixmap.access_align = 32; | |
| /***************************** End optional stage ***************************/ | |
| /* | |
| * This should give a reasonable default video mode. The following is | |
| * done when we can set a video mode. | |
| */ | |
| if (!mode_option) | |
| mode_option = "640x480@60"; | |
| retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8); | |
| if (!retval || retval == 4) | |
| return -EINVAL; | |
| /* This has to be done! */ | |
| if (fb_alloc_cmap(&info->cmap, cmap_len, 0)) | |
| return -ENOMEM; | |
| /* | |
| * The following is done in the case of having hardware with a static | |
| * mode. If we are setting the mode ourselves we don't call this. | |
| */ | |
| info->var = xxxfb_var; | |
| /* | |
| * For drivers that can... | |
| */ | |
| xxxfb_check_var(&info->var, info); | |
| /* | |
| * Does a call to fb_set_par() before register_framebuffer needed? This | |
| * will depend on you and the hardware. If you are sure that your driver | |
| * is the only device in the system, a call to fb_set_par() is safe. | |
| * | |
| * Hardware in x86 systems has a VGA core. Calling set_par() at this | |
| * point will corrupt the VGA console, so it might be safer to skip a | |
| * call to set_par here and just allow fbcon to do it for you. | |
| */ | |
| /* xxxfb_set_par(info); */ | |
| if (register_framebuffer(info) < 0) { | |
| fb_dealloc_cmap(&info->cmap); | |
| return -EINVAL; | |
| } | |
| fb_info(info, "%s frame buffer device\n", info->fix.id); | |
| pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */ | |
| return 0; | |
| } | |
| /* | |
| * Cleanup | |
| */ | |
| /* static void xxxfb_remove(struct platform_device *pdev) */ | |
| static void xxxfb_remove(struct pci_dev *dev) | |
| { | |
| struct fb_info *info = pci_get_drvdata(dev); | |
| /* or platform_get_drvdata(pdev); */ | |
| if (info) { | |
| unregister_framebuffer(info); | |
| fb_dealloc_cmap(&info->cmap); | |
| /* ... */ | |
| framebuffer_release(info); | |
| } | |
| } | |
| #ifdef CONFIG_PCI | |
| #ifdef CONFIG_PM | |
| /** | |
| * xxxfb_suspend - Optional but recommended function. Suspend the device. | |
| * @dev: PCI device | |
| * @msg: the suspend event code. | |
| * | |
| * See Documentation/driver-api/pm/devices.rst for more information | |
| */ | |
| static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg) | |
| { | |
| struct fb_info *info = pci_get_drvdata(dev); | |
| struct xxxfb_par *par = info->par; | |
| /* suspend here */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_resume - Optional but recommended function. Resume the device. | |
| * @dev: PCI device | |
| * | |
| * See Documentation/driver-api/pm/devices.rst for more information | |
| */ | |
| static int xxxfb_resume(struct pci_dev *dev) | |
| { | |
| struct fb_info *info = pci_get_drvdata(dev); | |
| struct xxxfb_par *par = info->par; | |
| /* resume here */ | |
| return 0; | |
| } | |
| #else | |
| #define xxxfb_suspend NULL | |
| #define xxxfb_resume NULL | |
| #endif /* CONFIG_PM */ | |
| static const struct pci_device_id xxxfb_id_table[] = { | |
| { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX, | |
| PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16, | |
| PCI_CLASS_MASK, 0 }, | |
| { 0, } | |
| }; | |
| /* For PCI drivers */ | |
| static struct pci_driver xxxfb_driver = { | |
| .name = "xxxfb", | |
| .id_table = xxxfb_id_table, | |
| .probe = xxxfb_probe, | |
| .remove = xxxfb_remove, | |
| .suspend = xxxfb_suspend, /* optional but recommended */ | |
| .resume = xxxfb_resume, /* optional but recommended */ | |
| }; | |
| MODULE_DEVICE_TABLE(pci, xxxfb_id_table); | |
| int __init xxxfb_init(void) | |
| { | |
| /* | |
| * For kernel boot options (in 'video=xxxfb:<options>' format) | |
| */ | |
| #ifndef MODULE | |
| char *option = NULL; | |
| if (fb_get_options("xxxfb", &option)) | |
| return -ENODEV; | |
| xxxfb_setup(option); | |
| #endif | |
| return pci_register_driver(&xxxfb_driver); | |
| } | |
| static void __exit xxxfb_exit(void) | |
| { | |
| pci_unregister_driver(&xxxfb_driver); | |
| } | |
| #else /* non PCI, platform drivers */ | |
| #include <linux/platform_device.h> | |
| /* for platform devices */ | |
| #ifdef CONFIG_PM | |
| /** | |
| * xxxfb_suspend - Optional but recommended function. Suspend the device. | |
| * @dev: platform device | |
| * @msg: the suspend event code. | |
| * | |
| * See Documentation/driver-api/pm/devices.rst for more information | |
| */ | |
| static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg) | |
| { | |
| struct fb_info *info = platform_get_drvdata(dev); | |
| struct xxxfb_par *par = info->par; | |
| /* suspend here */ | |
| return 0; | |
| } | |
| /** | |
| * xxxfb_resume - Optional but recommended function. Resume the device. | |
| * @dev: platform device | |
| * | |
| * See Documentation/driver-api/pm/devices.rst for more information | |
| */ | |
| static int xxxfb_resume(struct platform_dev *dev) | |
| { | |
| struct fb_info *info = platform_get_drvdata(dev); | |
| struct xxxfb_par *par = info->par; | |
| /* resume here */ | |
| return 0; | |
| } | |
| #else | |
| #define xxxfb_suspend NULL | |
| #define xxxfb_resume NULL | |
| #endif /* CONFIG_PM */ | |
| static struct platform_device_driver xxxfb_driver = { | |
| .probe = xxxfb_probe, | |
| .remove = xxxfb_remove, | |
| .suspend = xxxfb_suspend, /* optional but recommended */ | |
| .resume = xxxfb_resume, /* optional but recommended */ | |
| .driver = { | |
| .name = "xxxfb", | |
| }, | |
| }; | |
| static struct platform_device *xxxfb_device; | |
| #ifndef MODULE | |
| /* | |
| * Setup | |
| */ | |
| /* | |
| * Only necessary if your driver takes special options, | |
| * otherwise we fall back on the generic fb_setup(). | |
| */ | |
| int __init xxxfb_setup(char *options) | |
| { | |
| /* Parse user specified options (`video=xxxfb:') */ | |
| } | |
| #endif /* MODULE */ | |
| static int __init xxxfb_init(void) | |
| { | |
| int ret; | |
| /* | |
| * For kernel boot options (in 'video=xxxfb:<options>' format) | |
| */ | |
| #ifndef MODULE | |
| char *option = NULL; | |
| if (fb_get_options("xxxfb", &option)) | |
| return -ENODEV; | |
| xxxfb_setup(option); | |
| #endif | |
| ret = platform_driver_register(&xxxfb_driver); | |
| if (!ret) { | |
| xxxfb_device = platform_device_register_simple("xxxfb", 0, | |
| NULL, 0); | |
| if (IS_ERR(xxxfb_device)) { | |
| platform_driver_unregister(&xxxfb_driver); | |
| ret = PTR_ERR(xxxfb_device); | |
| } | |
| } | |
| return ret; | |
| } | |
| static void __exit xxxfb_exit(void) | |
| { | |
| platform_device_unregister(xxxfb_device); | |
| platform_driver_unregister(&xxxfb_driver); | |
| } | |
| #endif /* CONFIG_PCI */ | |
| /* ------------------------------------------------------------------------- */ | |
| /* | |
| * Modularization | |
| */ | |
| module_init(xxxfb_init); | |
| module_exit(xxxfb_exit); | |
| MODULE_LICENSE("GPL"); |