|  | // SPDX-License-Identifier: GPL-2.0 | 
|  | /* | 
|  | * arch/parisc/lib/io.c | 
|  | * | 
|  | * Copyright (c) Matthew Wilcox 2001 for Hewlett-Packard | 
|  | * Copyright (c) Randolph Chung 2001 <tausq@debian.org> | 
|  | * | 
|  | * IO accessing functions which shouldn't be inlined because they're too big | 
|  | */ | 
|  |  | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/module.h> | 
|  | #include <asm/io.h> | 
|  |  | 
|  | /* | 
|  | * Read COUNT 8-bit bytes from port PORT into memory starting at | 
|  | * SRC. | 
|  | */ | 
|  | void insb (unsigned long port, void *dst, unsigned long count) | 
|  | { | 
|  | unsigned char *p; | 
|  |  | 
|  | p = (unsigned char *)dst; | 
|  |  | 
|  | while (((unsigned long)p) & 0x3) { | 
|  | if (!count) | 
|  | return; | 
|  | count--; | 
|  | *p = inb(port); | 
|  | p++; | 
|  | } | 
|  |  | 
|  | while (count >= 4) { | 
|  | unsigned int w; | 
|  | count -= 4; | 
|  | w = inb(port) << 24; | 
|  | w |= inb(port) << 16; | 
|  | w |= inb(port) << 8; | 
|  | w |= inb(port); | 
|  | *(unsigned int *) p = w; | 
|  | p += 4; | 
|  | } | 
|  |  | 
|  | while (count) { | 
|  | --count; | 
|  | *p = inb(port); | 
|  | p++; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Read COUNT 16-bit words from port PORT into memory starting at | 
|  | * SRC.  SRC must be at least short aligned.  This is used by the | 
|  | * IDE driver to read disk sectors.  Performance is important, but | 
|  | * the interfaces seems to be slow: just using the inlined version | 
|  | * of the inw() breaks things. | 
|  | */ | 
|  | void insw (unsigned long port, void *dst, unsigned long count) | 
|  | { | 
|  | unsigned int l = 0, l2; | 
|  | unsigned char *p; | 
|  |  | 
|  | p = (unsigned char *)dst; | 
|  |  | 
|  | if (!count) | 
|  | return; | 
|  |  | 
|  | switch (((unsigned long)p) & 0x3) | 
|  | { | 
|  | case 0x00:			/* Buffer 32-bit aligned */ | 
|  | while (count>=2) { | 
|  |  | 
|  | count -= 2; | 
|  | l = cpu_to_le16(inw(port)) << 16; | 
|  | l |= cpu_to_le16(inw(port)); | 
|  | *(unsigned int *)p = l; | 
|  | p += 4; | 
|  | } | 
|  | if (count) { | 
|  | *(unsigned short *)p = cpu_to_le16(inw(port)); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x02:			/* Buffer 16-bit aligned */ | 
|  | *(unsigned short *)p = cpu_to_le16(inw(port)); | 
|  | p += 2; | 
|  | count--; | 
|  | while (count>=2) { | 
|  |  | 
|  | count -= 2; | 
|  | l = cpu_to_le16(inw(port)) << 16; | 
|  | l |= cpu_to_le16(inw(port)); | 
|  | *(unsigned int *)p = l; | 
|  | p += 4; | 
|  | } | 
|  | if (count) { | 
|  | *(unsigned short *)p = cpu_to_le16(inw(port)); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x01:			/* Buffer 8-bit aligned */ | 
|  | case 0x03: | 
|  | /* I don't bother with 32bit transfers | 
|  | * in this case, 16bit will have to do -- DE */ | 
|  | --count; | 
|  |  | 
|  | l = cpu_to_le16(inw(port)); | 
|  | *p = l >> 8; | 
|  | p++; | 
|  | while (count--) | 
|  | { | 
|  | l2 = cpu_to_le16(inw(port)); | 
|  | *(unsigned short *)p = (l & 0xff) << 8 | (l2 >> 8); | 
|  | p += 2; | 
|  | l = l2; | 
|  | } | 
|  | *p = l & 0xff; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Read COUNT 32-bit words from port PORT into memory starting at | 
|  | * SRC. Now works with any alignment in SRC. Performance is important, | 
|  | * but the interfaces seems to be slow: just using the inlined version | 
|  | * of the inl() breaks things. | 
|  | */ | 
|  | void insl (unsigned long port, void *dst, unsigned long count) | 
|  | { | 
|  | unsigned int l = 0, l2; | 
|  | unsigned char *p; | 
|  |  | 
|  | p = (unsigned char *)dst; | 
|  |  | 
|  | if (!count) | 
|  | return; | 
|  |  | 
|  | switch (((unsigned long) dst) & 0x3) | 
|  | { | 
|  | case 0x00:			/* Buffer 32-bit aligned */ | 
|  | while (count--) | 
|  | { | 
|  | *(unsigned int *)p = cpu_to_le32(inl(port)); | 
|  | p += 4; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x02:			/* Buffer 16-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = cpu_to_le32(inl(port)); | 
|  | *(unsigned short *)p = l >> 16; | 
|  | p += 2; | 
|  |  | 
|  | while (count--) | 
|  | { | 
|  | l2 = cpu_to_le32(inl(port)); | 
|  | *(unsigned int *)p = (l & 0xffff) << 16 | (l2 >> 16); | 
|  | p += 4; | 
|  | l = l2; | 
|  | } | 
|  | *(unsigned short *)p = l & 0xffff; | 
|  | break; | 
|  | case 0x01:			/* Buffer 8-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = cpu_to_le32(inl(port)); | 
|  | *(unsigned char *)p = l >> 24; | 
|  | p++; | 
|  | *(unsigned short *)p = (l >> 8) & 0xffff; | 
|  | p += 2; | 
|  | while (count--) | 
|  | { | 
|  | l2 = cpu_to_le32(inl(port)); | 
|  | *(unsigned int *)p = (l & 0xff) << 24 | (l2 >> 8); | 
|  | p += 4; | 
|  | l = l2; | 
|  | } | 
|  | *p = l & 0xff; | 
|  | break; | 
|  | case 0x03:			/* Buffer 8-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = cpu_to_le32(inl(port)); | 
|  | *p = l >> 24; | 
|  | p++; | 
|  | while (count--) | 
|  | { | 
|  | l2 = cpu_to_le32(inl(port)); | 
|  | *(unsigned int *)p = (l & 0xffffff) << 8 | l2 >> 24; | 
|  | p += 4; | 
|  | l = l2; | 
|  | } | 
|  | *(unsigned short *)p = (l >> 8) & 0xffff; | 
|  | p += 2; | 
|  | *p = l & 0xff; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Like insb but in the opposite direction. | 
|  | * Don't worry as much about doing aligned memory transfers: | 
|  | * doing byte reads the "slow" way isn't nearly as slow as | 
|  | * doing byte writes the slow way (no r-m-w cycle). | 
|  | */ | 
|  | void outsb(unsigned long port, const void * src, unsigned long count) | 
|  | { | 
|  | const unsigned char *p; | 
|  |  | 
|  | p = (const unsigned char *)src; | 
|  | while (count) { | 
|  | count--; | 
|  | outb(*p, port); | 
|  | p++; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Like insw but in the opposite direction.  This is used by the IDE | 
|  | * driver to write disk sectors.  Performance is important, but the | 
|  | * interfaces seems to be slow: just using the inlined version of the | 
|  | * outw() breaks things. | 
|  | */ | 
|  | void outsw (unsigned long port, const void *src, unsigned long count) | 
|  | { | 
|  | unsigned int l = 0, l2; | 
|  | const unsigned char *p; | 
|  |  | 
|  | p = (const unsigned char *)src; | 
|  |  | 
|  | if (!count) | 
|  | return; | 
|  |  | 
|  | switch (((unsigned long)p) & 0x3) | 
|  | { | 
|  | case 0x00:			/* Buffer 32-bit aligned */ | 
|  | while (count>=2) { | 
|  | count -= 2; | 
|  | l = *(unsigned int *)p; | 
|  | p += 4; | 
|  | outw(le16_to_cpu(l >> 16), port); | 
|  | outw(le16_to_cpu(l & 0xffff), port); | 
|  | } | 
|  | if (count) { | 
|  | outw(le16_to_cpu(*(unsigned short*)p), port); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x02:			/* Buffer 16-bit aligned */ | 
|  |  | 
|  | outw(le16_to_cpu(*(unsigned short*)p), port); | 
|  | p += 2; | 
|  | count--; | 
|  |  | 
|  | while (count>=2) { | 
|  | count -= 2; | 
|  | l = *(unsigned int *)p; | 
|  | p += 4; | 
|  | outw(le16_to_cpu(l >> 16), port); | 
|  | outw(le16_to_cpu(l & 0xffff), port); | 
|  | } | 
|  | if (count) { | 
|  | outw(le16_to_cpu(*(unsigned short *)p), port); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x01:			/* Buffer 8-bit aligned */ | 
|  | /* I don't bother with 32bit transfers | 
|  | * in this case, 16bit will have to do -- DE */ | 
|  |  | 
|  | l  = *p << 8; | 
|  | p++; | 
|  | count--; | 
|  | while (count) | 
|  | { | 
|  | count--; | 
|  | l2 = *(unsigned short *)p; | 
|  | p += 2; | 
|  | outw(le16_to_cpu(l | l2 >> 8), port); | 
|  | l = l2 << 8; | 
|  | } | 
|  | l2 = *(unsigned char *)p; | 
|  | outw (le16_to_cpu(l | l2>>8), port); | 
|  | break; | 
|  |  | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Like insl but in the opposite direction.  This is used by the IDE | 
|  | * driver to write disk sectors.  Works with any alignment in SRC. | 
|  | *  Performance is important, but the interfaces seems to be slow: | 
|  | * just using the inlined version of the outl() breaks things. | 
|  | */ | 
|  | void outsl (unsigned long port, const void *src, unsigned long count) | 
|  | { | 
|  | unsigned int l = 0, l2; | 
|  | const unsigned char *p; | 
|  |  | 
|  | p = (const unsigned char *)src; | 
|  |  | 
|  | if (!count) | 
|  | return; | 
|  |  | 
|  | switch (((unsigned long)p) & 0x3) | 
|  | { | 
|  | case 0x00:			/* Buffer 32-bit aligned */ | 
|  | while (count--) | 
|  | { | 
|  | outl(le32_to_cpu(*(unsigned int *)p), port); | 
|  | p += 4; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case 0x02:			/* Buffer 16-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = *(unsigned short *)p; | 
|  | p += 2; | 
|  |  | 
|  | while (count--) | 
|  | { | 
|  | l2 = *(unsigned int *)p; | 
|  | p += 4; | 
|  | outl (le32_to_cpu(l << 16 | l2 >> 16), port); | 
|  | l = l2; | 
|  | } | 
|  | l2 = *(unsigned short *)p; | 
|  | outl (le32_to_cpu(l << 16 | l2), port); | 
|  | break; | 
|  | case 0x01:			/* Buffer 8-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = *p << 24; | 
|  | p++; | 
|  | l |= *(unsigned short *)p << 8; | 
|  | p += 2; | 
|  |  | 
|  | while (count--) | 
|  | { | 
|  | l2 = *(unsigned int *)p; | 
|  | p += 4; | 
|  | outl (le32_to_cpu(l | l2 >> 24), port); | 
|  | l = l2 << 8; | 
|  | } | 
|  | l2 = *p; | 
|  | outl (le32_to_cpu(l | l2), port); | 
|  | break; | 
|  | case 0x03:			/* Buffer 8-bit aligned */ | 
|  | --count; | 
|  |  | 
|  | l = *p << 24; | 
|  | p++; | 
|  |  | 
|  | while (count--) | 
|  | { | 
|  | l2 = *(unsigned int *)p; | 
|  | p += 4; | 
|  | outl (le32_to_cpu(l | l2 >> 8), port); | 
|  | l = l2 << 24; | 
|  | } | 
|  | l2 = *(unsigned short *)p << 16; | 
|  | p += 2; | 
|  | l2 |= *p; | 
|  | outl (le32_to_cpu(l | l2), port); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | EXPORT_SYMBOL(insb); | 
|  | EXPORT_SYMBOL(insw); | 
|  | EXPORT_SYMBOL(insl); | 
|  | EXPORT_SYMBOL(outsb); | 
|  | EXPORT_SYMBOL(outsw); | 
|  | EXPORT_SYMBOL(outsl); |