| .. _development_coding: | |
| Getting the code right | |
| ====================== | |
| While there is much to be said for a solid and community-oriented design | |
| process, the proof of any kernel development project is in the resulting | |
| code. It is the code which will be examined by other developers and merged | |
| (or not) into the mainline tree. So it is the quality of this code which | |
| will determine the ultimate success of the project. | |
| This section will examine the coding process. We'll start with a look at a | |
| number of ways in which kernel developers can go wrong. Then the focus | |
| will shift toward doing things right and the tools which can help in that | |
| quest. | |
| Pitfalls | |
| --------- | |
| Coding style | |
| ************ | |
| The kernel has long had a standard coding style, described in | |
| :ref:`Documentation/process/coding-style.rst <codingstyle>`. For much of | |
| that time, the policies described in that file were taken as being, at most, | |
| advisory. As a result, there is a substantial amount of code in the kernel | |
| which does not meet the coding style guidelines. The presence of that code | |
| leads to two independent hazards for kernel developers. | |
| The first of these is to believe that the kernel coding standards do not | |
| matter and are not enforced. The truth of the matter is that adding new | |
| code to the kernel is very difficult if that code is not coded according to | |
| the standard; many developers will request that the code be reformatted | |
| before they will even review it. A code base as large as the kernel | |
| requires some uniformity of code to make it possible for developers to | |
| quickly understand any part of it. So there is no longer room for | |
| strangely-formatted code. | |
| Occasionally, the kernel's coding style will run into conflict with an | |
| employer's mandated style. In such cases, the kernel's style will have to | |
| win before the code can be merged. Putting code into the kernel means | |
| giving up a degree of control in a number of ways - including control over | |
| how the code is formatted. | |
| The other trap is to assume that code which is already in the kernel is | |
| urgently in need of coding style fixes. Developers may start to generate | |
| reformatting patches as a way of gaining familiarity with the process, or | |
| as a way of getting their name into the kernel changelogs - or both. But | |
| pure coding style fixes are seen as noise by the development community; | |
| they tend to get a chilly reception. So this type of patch is best | |
| avoided. It is natural to fix the style of a piece of code while working | |
| on it for other reasons, but coding style changes should not be made for | |
| their own sake. | |
| The coding style document also should not be read as an absolute law which | |
| can never be transgressed. If there is a good reason to go against the | |
| style (a line which becomes far less readable if split to fit within the | |
| 80-column limit, for example), just do it. | |
| Note that you can also use the ``clang-format`` tool to help you with | |
| these rules, to quickly re-format parts of your code automatically, | |
| and to review full files in order to spot coding style mistakes, | |
| typos and possible improvements. It is also handy for sorting ``#includes``, | |
| for aligning variables/macros, for reflowing text and other similar tasks. | |
| See the file :ref:`Documentation/process/clang-format.rst <clangformat>` | |
| for more details. | |
| Abstraction layers | |
| ****************** | |
| Computer Science professors teach students to make extensive use of | |
| abstraction layers in the name of flexibility and information hiding. | |
| Certainly the kernel makes extensive use of abstraction; no project | |
| involving several million lines of code could do otherwise and survive. | |
| But experience has shown that excessive or premature abstraction can be | |
| just as harmful as premature optimization. Abstraction should be used to | |
| the level required and no further. | |
| At a simple level, consider a function which has an argument which is | |
| always passed as zero by all callers. One could retain that argument just | |
| in case somebody eventually needs to use the extra flexibility that it | |
| provides. By that time, though, chances are good that the code which | |
| implements this extra argument has been broken in some subtle way which was | |
| never noticed - because it has never been used. Or, when the need for | |
| extra flexibility arises, it does not do so in a way which matches the | |
| programmer's early expectation. Kernel developers will routinely submit | |
| patches to remove unused arguments; they should, in general, not be added | |
| in the first place. | |
| Abstraction layers which hide access to hardware - often to allow the bulk | |
| of a driver to be used with multiple operating systems - are especially | |
| frowned upon. Such layers obscure the code and may impose a performance | |
| penalty; they do not belong in the Linux kernel. | |
| On the other hand, if you find yourself copying significant amounts of code | |
| from another kernel subsystem, it is time to ask whether it would, in fact, | |
| make sense to pull out some of that code into a separate library or to | |
| implement that functionality at a higher level. There is no value in | |
| replicating the same code throughout the kernel. | |
| #ifdef and preprocessor use in general | |
| ************************************** | |
| The C preprocessor seems to present a powerful temptation to some C | |
| programmers, who see it as a way to efficiently encode a great deal of | |
| flexibility into a source file. But the preprocessor is not C, and heavy | |
| use of it results in code which is much harder for others to read and | |
| harder for the compiler to check for correctness. Heavy preprocessor use | |
| is almost always a sign of code which needs some cleanup work. | |
| Conditional compilation with #ifdef is, indeed, a powerful feature, and it | |
| is used within the kernel. But there is little desire to see code which is | |
| sprinkled liberally with #ifdef blocks. As a general rule, #ifdef use | |
| should be confined to header files whenever possible. | |
| Conditionally-compiled code can be confined to functions which, if the code | |
| is not to be present, simply become empty. The compiler will then quietly | |
| optimize out the call to the empty function. The result is far cleaner | |
| code which is easier to follow. | |
| C preprocessor macros present a number of hazards, including possible | |
| multiple evaluation of expressions with side effects and no type safety. | |
| If you are tempted to define a macro, consider creating an inline function | |
| instead. The code which results will be the same, but inline functions are | |
| easier to read, do not evaluate their arguments multiple times, and allow | |
| the compiler to perform type checking on the arguments and return value. | |
| Inline functions | |
| **************** | |
| Inline functions present a hazard of their own, though. Programmers can | |
| become enamored of the perceived efficiency inherent in avoiding a function | |
| call and fill a source file with inline functions. Those functions, | |
| however, can actually reduce performance. Since their code is replicated | |
| at each call site, they end up bloating the size of the compiled kernel. | |
| That, in turn, creates pressure on the processor's memory caches, which can | |
| slow execution dramatically. Inline functions, as a rule, should be quite | |
| small and relatively rare. The cost of a function call, after all, is not | |
| that high; the creation of large numbers of inline functions is a classic | |
| example of premature optimization. | |
| In general, kernel programmers ignore cache effects at their peril. The | |
| classic time/space tradeoff taught in beginning data structures classes | |
| often does not apply to contemporary hardware. Space *is* time, in that a | |
| larger program will run slower than one which is more compact. | |
| More recent compilers take an increasingly active role in deciding whether | |
| a given function should actually be inlined or not. So the liberal | |
| placement of "inline" keywords may not just be excessive; it could also be | |
| irrelevant. | |
| Locking | |
| ******* | |
| In May, 2006, the "Devicescape" networking stack was, with great | |
| fanfare, released under the GPL and made available for inclusion in the | |
| mainline kernel. This donation was welcome news; support for wireless | |
| networking in Linux was considered substandard at best, and the Devicescape | |
| stack offered the promise of fixing that situation. Yet, this code did not | |
| actually make it into the mainline until June, 2007 (2.6.22). What | |
| happened? | |
| This code showed a number of signs of having been developed behind | |
| corporate doors. But one large problem in particular was that it was not | |
| designed to work on multiprocessor systems. Before this networking stack | |
| (now called mac80211) could be merged, a locking scheme needed to be | |
| retrofitted onto it. | |
| Once upon a time, Linux kernel code could be developed without thinking | |
| about the concurrency issues presented by multiprocessor systems. Now, | |
| however, this document is being written on a dual-core laptop. Even on | |
| single-processor systems, work being done to improve responsiveness will | |
| raise the level of concurrency within the kernel. The days when kernel | |
| code could be written without thinking about locking are long past. | |
| Any resource (data structures, hardware registers, etc.) which could be | |
| accessed concurrently by more than one thread must be protected by a lock. | |
| New code should be written with this requirement in mind; retrofitting | |
| locking after the fact is a rather more difficult task. Kernel developers | |
| should take the time to understand the available locking primitives well | |
| enough to pick the right tool for the job. Code which shows a lack of | |
| attention to concurrency will have a difficult path into the mainline. | |
| Regressions | |
| *********** | |
| One final hazard worth mentioning is this: it can be tempting to make a | |
| change (which may bring big improvements) which causes something to break | |
| for existing users. This kind of change is called a "regression," and | |
| regressions have become most unwelcome in the mainline kernel. With few | |
| exceptions, changes which cause regressions will be backed out if the | |
| regression cannot be fixed in a timely manner. Far better to avoid the | |
| regression in the first place. | |
| It is often argued that a regression can be justified if it causes things | |
| to work for more people than it creates problems for. Why not make a | |
| change if it brings new functionality to ten systems for each one it | |
| breaks? The best answer to this question was expressed by Linus in July, | |
| 2007: | |
| :: | |
| So we don't fix bugs by introducing new problems. That way lies | |
| madness, and nobody ever knows if you actually make any real | |
| progress at all. Is it two steps forwards, one step back, or one | |
| step forward and two steps back? | |
| (https://lwn.net/Articles/243460/). | |
| An especially unwelcome type of regression is any sort of change to the | |
| user-space ABI. Once an interface has been exported to user space, it must | |
| be supported indefinitely. This fact makes the creation of user-space | |
| interfaces particularly challenging: since they cannot be changed in | |
| incompatible ways, they must be done right the first time. For this | |
| reason, a great deal of thought, clear documentation, and wide review for | |
| user-space interfaces is always required. | |
| Code checking tools | |
| ------------------- | |
| For now, at least, the writing of error-free code remains an ideal that few | |
| of us can reach. What we can hope to do, though, is to catch and fix as | |
| many of those errors as possible before our code goes into the mainline | |
| kernel. To that end, the kernel developers have put together an impressive | |
| array of tools which can catch a wide variety of obscure problems in an | |
| automated way. Any problem caught by the computer is a problem which will | |
| not afflict a user later on, so it stands to reason that the automated | |
| tools should be used whenever possible. | |
| The first step is simply to heed the warnings produced by the compiler. | |
| Contemporary versions of gcc can detect (and warn about) a large number of | |
| potential errors. Quite often, these warnings point to real problems. | |
| Code submitted for review should, as a rule, not produce any compiler | |
| warnings. When silencing warnings, take care to understand the real cause | |
| and try to avoid "fixes" which make the warning go away without addressing | |
| its cause. | |
| Note that not all compiler warnings are enabled by default. Build the | |
| kernel with "make KCFLAGS=-W" to get the full set. | |
| The kernel provides several configuration options which turn on debugging | |
| features; most of these are found in the "kernel hacking" submenu. Several | |
| of these options should be turned on for any kernel used for development or | |
| testing purposes. In particular, you should turn on: | |
| - FRAME_WARN to get warnings for stack frames larger than a given amount. | |
| The output generated can be verbose, but one need not worry about | |
| warnings from other parts of the kernel. | |
| - DEBUG_OBJECTS will add code to track the lifetime of various objects | |
| created by the kernel and warn when things are done out of order. If | |
| you are adding a subsystem which creates (and exports) complex objects | |
| of its own, consider adding support for the object debugging | |
| infrastructure. | |
| - DEBUG_SLAB can find a variety of memory allocation and use errors; it | |
| should be used on most development kernels. | |
| - DEBUG_SPINLOCK, DEBUG_ATOMIC_SLEEP, and DEBUG_MUTEXES will find a | |
| number of common locking errors. | |
| There are quite a few other debugging options, some of which will be | |
| discussed below. Some of them have a significant performance impact and | |
| should not be used all of the time. But some time spent learning the | |
| available options will likely be paid back many times over in short order. | |
| One of the heavier debugging tools is the locking checker, or "lockdep." | |
| This tool will track the acquisition and release of every lock (spinlock or | |
| mutex) in the system, the order in which locks are acquired relative to | |
| each other, the current interrupt environment, and more. It can then | |
| ensure that locks are always acquired in the same order, that the same | |
| interrupt assumptions apply in all situations, and so on. In other words, | |
| lockdep can find a number of scenarios in which the system could, on rare | |
| occasion, deadlock. This kind of problem can be painful (for both | |
| developers and users) in a deployed system; lockdep allows them to be found | |
| in an automated manner ahead of time. Code with any sort of non-trivial | |
| locking should be run with lockdep enabled before being submitted for | |
| inclusion. | |
| As a diligent kernel programmer, you will, beyond doubt, check the return | |
| status of any operation (such as a memory allocation) which can fail. The | |
| fact of the matter, though, is that the resulting failure recovery paths | |
| are, probably, completely untested. Untested code tends to be broken code; | |
| you could be much more confident of your code if all those error-handling | |
| paths had been exercised a few times. | |
| The kernel provides a fault injection framework which can do exactly that, | |
| especially where memory allocations are involved. With fault injection | |
| enabled, a configurable percentage of memory allocations will be made to | |
| fail; these failures can be restricted to a specific range of code. | |
| Running with fault injection enabled allows the programmer to see how the | |
| code responds when things go badly. See | |
| Documentation/fault-injection/fault-injection.rst for more information on | |
| how to use this facility. | |
| Other kinds of errors can be found with the "sparse" static analysis tool. | |
| With sparse, the programmer can be warned about confusion between | |
| user-space and kernel-space addresses, mixture of big-endian and | |
| small-endian quantities, the passing of integer values where a set of bit | |
| flags is expected, and so on. Sparse must be installed separately (it can | |
| be found at https://sparse.wiki.kernel.org/index.php/Main_Page if your | |
| distributor does not package it); it can then be run on the code by adding | |
| "C=1" to your make command. | |
| The "Coccinelle" tool (http://coccinelle.lip6.fr/) is able to find a wide | |
| variety of potential coding problems; it can also propose fixes for those | |
| problems. Quite a few "semantic patches" for the kernel have been packaged | |
| under the scripts/coccinelle directory; running "make coccicheck" will run | |
| through those semantic patches and report on any problems found. See | |
| :ref:`Documentation/dev-tools/coccinelle.rst <devtools_coccinelle>` | |
| for more information. | |
| Other kinds of portability errors are best found by compiling your code for | |
| other architectures. If you do not happen to have an S/390 system or a | |
| Blackfin development board handy, you can still perform the compilation | |
| step. A large set of cross compilers for x86 systems can be found at | |
| https://www.kernel.org/pub/tools/crosstool/ | |
| Some time spent installing and using these compilers will help avoid | |
| embarrassment later. | |
| Documentation | |
| ------------- | |
| Documentation has often been more the exception than the rule with kernel | |
| development. Even so, adequate documentation will help to ease the merging | |
| of new code into the kernel, make life easier for other developers, and | |
| will be helpful for your users. In many cases, the addition of | |
| documentation has become essentially mandatory. | |
| The first piece of documentation for any patch is its associated | |
| changelog. Log entries should describe the problem being solved, the form | |
| of the solution, the people who worked on the patch, any relevant | |
| effects on performance, and anything else that might be needed to | |
| understand the patch. Be sure that the changelog says *why* the patch is | |
| worth applying; a surprising number of developers fail to provide that | |
| information. | |
| Any code which adds a new user-space interface - including new sysfs or | |
| /proc files - should include documentation of that interface which enables | |
| user-space developers to know what they are working with. See | |
| Documentation/ABI/README for a description of how this documentation should | |
| be formatted and what information needs to be provided. | |
| The file :ref:`Documentation/admin-guide/kernel-parameters.rst | |
| <kernelparameters>` describes all of the kernel's boot-time parameters. | |
| Any patch which adds new parameters should add the appropriate entries to | |
| this file. | |
| Any new configuration options must be accompanied by help text which | |
| clearly explains the options and when the user might want to select them. | |
| Internal API information for many subsystems is documented by way of | |
| specially-formatted comments; these comments can be extracted and formatted | |
| in a number of ways by the "kernel-doc" script. If you are working within | |
| a subsystem which has kerneldoc comments, you should maintain them and add | |
| them, as appropriate, for externally-available functions. Even in areas | |
| which have not been so documented, there is no harm in adding kerneldoc | |
| comments for the future; indeed, this can be a useful activity for | |
| beginning kernel developers. The format of these comments, along with some | |
| information on how to create kerneldoc templates can be found at | |
| :ref:`Documentation/doc-guide/ <doc_guide>`. | |
| Anybody who reads through a significant amount of existing kernel code will | |
| note that, often, comments are most notable by their absence. Once again, | |
| the expectations for new code are higher than they were in the past; | |
| merging uncommented code will be harder. That said, there is little desire | |
| for verbosely-commented code. The code should, itself, be readable, with | |
| comments explaining the more subtle aspects. | |
| Certain things should always be commented. Uses of memory barriers should | |
| be accompanied by a line explaining why the barrier is necessary. The | |
| locking rules for data structures generally need to be explained somewhere. | |
| Major data structures need comprehensive documentation in general. | |
| Non-obvious dependencies between separate bits of code should be pointed | |
| out. Anything which might tempt a code janitor to make an incorrect | |
| "cleanup" needs a comment saying why it is done the way it is. And so on. | |
| Internal API changes | |
| -------------------- | |
| The binary interface provided by the kernel to user space cannot be broken | |
| except under the most severe circumstances. The kernel's internal | |
| programming interfaces, instead, are highly fluid and can be changed when | |
| the need arises. If you find yourself having to work around a kernel API, | |
| or simply not using a specific functionality because it does not meet your | |
| needs, that may be a sign that the API needs to change. As a kernel | |
| developer, you are empowered to make such changes. | |
| There are, of course, some catches. API changes can be made, but they need | |
| to be well justified. So any patch making an internal API change should be | |
| accompanied by a description of what the change is and why it is | |
| necessary. This kind of change should also be broken out into a separate | |
| patch, rather than buried within a larger patch. | |
| The other catch is that a developer who changes an internal API is | |
| generally charged with the task of fixing any code within the kernel tree | |
| which is broken by the change. For a widely-used function, this duty can | |
| lead to literally hundreds or thousands of changes - many of which are | |
| likely to conflict with work being done by other developers. Needless to | |
| say, this can be a large job, so it is best to be sure that the | |
| justification is solid. Note that the Coccinelle tool can help with | |
| wide-ranging API changes. | |
| When making an incompatible API change, one should, whenever possible, | |
| ensure that code which has not been updated is caught by the compiler. | |
| This will help you to be sure that you have found all in-tree uses of that | |
| interface. It will also alert developers of out-of-tree code that there is | |
| a change that they need to respond to. Supporting out-of-tree code is not | |
| something that kernel developers need to be worried about, but we also do | |
| not have to make life harder for out-of-tree developers than it needs to | |
| be. |