| #ifndef __LINUX_PCI_GAMEPORT_H |
| #define __LINUX_PCI_GAMEPORT_H |
| |
| /* |
| * Public interfaces for attaching a PCI gameport directly to the |
| * soundcard when it shares the same PCI ident |
| */ |
| |
| #define PCIGAME_4DWAVE 0 |
| #define PCIGAME_VORTEX 1 |
| #define PCIGAME_VORTEX2 2 |
| |
| |
| struct pcigame_data { |
| int gcr; /* Gameport control register */ |
| int legacy; /* Legacy port location */ |
| int axes; /* Axes start */ |
| int axsize; /* Axis field size */ |
| int axmax; /* Axis field max value */ |
| int adcmode; /* Value to enable ADC mode in GCR */ |
| }; |
| |
| struct pcigame { |
| struct gameport gameport; |
| struct pci_dev *dev; |
| unsigned char *base; |
| struct pcigame_data *data; |
| }; |
| |
| |
| #if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE) |
| extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type); |
| extern void pcigame_detach(struct pcigame *game); |
| #else |
| #define pcigame_attach(a,b) NULL |
| #define pcigame_detach(a) |
| #endif |
| |
| #endif |